Author Topic: Tuned vox & mega squads  (Read 20794 times)

Offline Stang

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Re: Tuned vox & mega squads
« Reply #120 on: February 09, 2009, 07:27:13 PM »
If you think that breaking up a couple "mega" squads is gonna help alleviate the perceived problems in the MAs, I think you're delusional.

You really think that guys that have been flying together for years are gonna stop doing it because they don't have a name?

I don't see how you can make people stop hanging around with each other if they choose to do so.

I say HiTech adds Late War Yellow Arena.


Offline 1Boner

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Re: Tuned vox & mega squads
« Reply #121 on: February 09, 2009, 07:34:20 PM »
Or maybe a Pink arena for all the punkstangs to fly in.

They could spawn at 20k then climb to 30k and then run away from each other all day long.
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Offline Murdr

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Re: Tuned vox & mega squads
« Reply #122 on: February 09, 2009, 07:46:45 PM »
I don't see how you can make people stop hanging around with each other if they choose to do so.

That's not really the point though.  I fly with lots of different people that I like to hang around with.  They are in different squads, on different countries, and frequent different arenas.  I don't fly with them all at once.  Even if I could, I wouldn't because it's about as cozy as having the same "quality time" over channel 200 with them.

Offline Ack-Ack

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Re: Tuned vox & mega squads
« Reply #123 on: February 09, 2009, 08:13:21 PM »
Or maybe a Pink arena for all the punkstangs to fly in.

They could spawn at 20k then climb to 30k and then run away from each other all day long.

So basically, the Pink Arena would be for BoPs only?


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Offline moot

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Re: Tuned vox & mega squads
« Reply #124 on: February 09, 2009, 08:35:43 PM »
The problem isn't that swarms are gigantic, but that they allow for a lack of quality air combat anytime they're opposed by lesser numbers. I have no problem with large groups that actualy organize and teach their elements how to do justice to what the warbirds were meant for.  I don't think Scotch does either.  You guys have the reins on such large groups of players, you really should be responsible and teach them good ACM and/or send them to the training corps.
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Offline E25280

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Re: Tuned vox & mega squads
« Reply #125 on: February 09, 2009, 09:45:26 PM »
I say HiTech adds Late War Yellow Arena.


I've been thinking for a while now that a Yellow or Red were a distinct possibility.
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Offline 1Boner

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Re: Tuned vox & mega squads
« Reply #126 on: February 09, 2009, 09:56:44 PM »
So basically, the Pink Arena would be for BoPs only?


ack-ack


Gotta hand it to ya Ack, you sure are perseptive!

Or am I just that transparent?

Oh well gotta go climb to 20k in my Tempest/190/C-Hog etc etc and look for a co-alt fight.(yawn)

Always a pleasure.
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"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline The Fugitive

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Re: Tuned vox & mega squads
« Reply #127 on: February 09, 2009, 10:17:47 PM »
Here a plus side to breaking up the mega squads.

MegaSquad A has to bust up its 3 wings....for the good of the game. So those that have flown together for years move to the one squad left. This leave those that have only been with the squad a year or less. What happens to those guys? They make their own squads of course, and use some of the tactics they saw the original gang use. Of course they haven't had to depend on their skills as much because they had a number of the old guard around to help pick up the pieces, as well as maybe coordinate things a bit, so they don't have the same success. That drives them to learn more, to get better at the game. They learn how to use the "meager" resources they have and use better tactics in stead of shear numbers to accomplish the missions they try to run. How can that not be better for the game?

Offline B4Buster

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Re: Tuned vox & mega squads
« Reply #128 on: February 09, 2009, 10:20:13 PM »
Yay almost 10 pages
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Offline Lusche

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Re: Tuned vox & mega squads
« Reply #129 on: February 09, 2009, 10:21:50 PM »
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Offline 1Boner

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Re: Tuned vox & mega squads
« Reply #130 on: February 09, 2009, 10:50:13 PM »
Here a plus side to breaking up the mega squads.

MegaSquad A has to bust up its 3 wings....for the good of the game. So those that have flown together for years move to the one squad left. This leave those that have only been with the squad a year or less. What happens to those guys? They make their own squads of course, and use some of the tactics they saw the original gang use. Of course they haven't had to depend on their skills as much because they had a number of the old guard around to help pick up the pieces, as well as maybe coordinate things a bit, so they don't have the same success. That drives them to learn more, to get better at the game. They learn how to use the "meager" resources they have and use better tactics in stead of shear numbers to accomplish the missions they try to run. How can that not be better for the game?


I don't nessesarily disagree with your theory.

But, what is to stop those 3 squads from still flying together?

They have an epiphany and say DOH!!  we were wrong all along? All those other guys were right! We are "skilless lemming dweebs", lets sharpen up our acm and tactics so we can get some respect from those cool guys!

Hey who knows, if it were inroduced it just might work.

Or it just may backfire.

But then again, there are things that bother me more in this game than a bunch of "skilless lemming dweebs"flying around taking bases.

"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline moot

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Re: Tuned vox & mega squads
« Reply #131 on: February 09, 2009, 11:30:06 PM »
You're ignoring the simple fact that the kind of friendship you form in a >32 player group is not the kind that HTC want for squads in AH.
You're mischaracterizing the rant on mega squads neglecting good ACM training as a rant on them being "skill-less". You've done this four times at least already, and it's not gonna stick the fifth time either.. That's not what we're saying.
« Last Edit: February 09, 2009, 11:31:51 PM by moot »
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Offline DCCBOSS

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Re: Tuned vox & mega squads
« Reply #132 on: February 10, 2009, 01:12:58 AM »
Yup.. just wont be happy till a heavy handed fix is implemented will you?

It appears to me you Bronk had started all of this and then sit back and watch the carnage, most of the good squads small, medium or large are not the cause of all of this, I agree with Moot that training, "especially for the new comers to game is very important but also not to exclude existing members is most of the ansewer", our squad does training every Tuesday, yes even ACM, as to improve the quality of game play for all our members, so maybe the ansewer lies with the induction to the game (maybe a sort of training arena boot camp for new players or anyone feels the need) and also the willingness of the more experienced members to help a fellow pilot when you clearly see he or she is not capable of matching you in air combat abilities, point out his or her deficiencies so you can have better game play also.

As some of the members in this post have said even the very big squads almost never have more than the 32 person squad limit on at any one time, at least I have never seen it, so where are you coming from with this post, where are your examples of this extreme abuse.  :uhoh  I do see Hitech's point of view but I wonder could that have been formed over the years of constant hammering buy people just like you who see something they don't like for wrong reasons and make it a issue of it that now has to be dealt with because of relentless whining to HT and dragging other people in with you who also may have misinterpreted or misunderstood the real problem just so you could bolster your point of view.

Now I'm not saying that people can not abuse a privilege we see every day in real life, but you can't put everybody in the same bucket as those few. Now when I've seen the so called big horde missions and it looks to me that it has multiple people from all different squads and some non squad affiliated individuals involved in it and of course they may have multiple members from one squad also in small numbers, but when do these mega squads appear in force above 32 members please let me know.
« Last Edit: February 10, 2009, 01:14:44 AM by DCCBOSS »
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #133 on: February 10, 2009, 05:28:35 AM »
I do see Hitech's point of view but I wonder could that have been formed over the years of constant hammering buy people just like you who see something they don't like for wrong reasons and make it a issue of it that now has to be dealt with because of relentless whining to HT and dragging other people in with you who also may have misinterpreted or misunderstood the real problem just so you could bolster your point of view.

1st, gimme a sec while I catch my breath. ;)

I'd say his opinion is formed from years as a game designer/player. I doesn't take Einstein to figure out this game/genre of game has devolved. What started out as "combat" oriented game has devolved into Zerg for teh win.  Be it air to air ... GV vs GV...  or base snatching.  Orrrr.... do you think HT dosent monitor what is going on with his bread and butter? He must just rely on bbs rabble to form his opinion.

While not as eloquent as moot's posts. It's the same point, albeit a bit blunt.


Hows that for contributing to the thread?  :D




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Offline LLogann

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Re: Tuned vox & mega squads
« Reply #134 on: February 10, 2009, 07:53:37 AM »
Not bad at all. 

But these days, it's not just the 100 of you that followed HiTech..... Sure it was better back then.  But you can only host the server so long in your garage.  Eventually, you need to start appealing to the masses in order to, not only keep afloat, but get better.  So the same 100 of you guys that ALWAYS moans and groans about the old days.............  Need to realize that those days are gone.  Either make a new home, or go play AW or another of those lame, fake AH's.

Hows that for contributing to the thread?  :D

And...... Since nobody seems to talk about it............  What is HTC going to do about the Mega-Squad issue......?  NOTHING.

Why?  Because nothing can be done in and of itself.  Make it 16, now it's just different squad names on the same channel.  Doesn't matter if there are 3 RT's, 2 J0ker's & 6 BOP's................  We can make the names so far away from eachother and it wont make a difference.  In the end, VOX channels don't have a limit.  And even if they did, who uses Channel anyways?  Go get Vent!!!
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