Author Topic: Tuned vox & mega squads  (Read 20788 times)

Offline The Fugitive

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Re: Tuned vox & mega squads
« Reply #180 on: February 10, 2009, 10:45:16 PM »
Okay.  Now for my 2 pennies on it.  I am one of those noob squadies.  I am not an excellent ACM guy but I am trying to get better.  Bronk, you have nailed me to the ground more than a few times.  We do train on our squad night.  Tonight's was practicing on dive bombing, which I still suck at.  We have in our squad a person of incredible skill who is our primary training officer for ACM and I have learned loads from him.  I read Fighter Combat twice.  And I'm STILL not as good as most of the folks in the game at acm.  I do much better in a tank.

My point is, from day one in RT I was NEVER asked to be a sacrifice fly.  When the best I could do was get a goon to town without hitting a tree, I was always given constructive criticism and encouragement by my squadron.  That has not changed, or my squadron affiliation would have

BTW Bronk,  The last time you shot me down, if I recall correctly,  It was three against one while we defended a base and it was a B&Z from ten thousand feet above me.  I'd have to check my gun cams to be sure, but that's not what I really call ACM.

First, let me say I'm not picking on you or your squad Cee64E, but I would like to use your situation as an example.

You say your not very good in a plane, but are trying, and thats cool, but in a mission your a small part of the whole. With a mega squad you are more comfortable because even tho you think your not very good your squad mates have your back and will cover for you. As a principle, thats cool, but from a training stand point its a crutch. You don't have to get better because someone else will cover it for you. You don't have the same motivation as someone in a smaller squad. They have less people, so to be able to handle the same missions they have to be that much better. This is what I see is the problem with the mega squads. Not that they aren't training, but that maybe most aren't learning, because so many people have there back.

When I was CO of a big squad I would figure out what I needed to take the base. I knew my squad was good for 70% hit rate with bombs. I would load the missions with those numbers and very few extras. If I didn't have enough people to hit two bases at once the surplus went on to the next base to prep it, not to over load the main attack. The point is we force each player to handle his load. They all knew we where counting on them to hit what was expected of them. Sure sometimes we missed, but when you hit dead on, there was a thrill of accomplishment. If it takes ten bricks to do the job, and you only bring 12 you better make as few mistakes as possible. You fight smarter, better, harder. Today, mega squads throw a whole wall of bricks at it. They don't care how many hit and it doesn't take a lot of skill. It doesn't force anyone to get better, it doesn't hold anyone accountable.

Offline Baumer

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Re: Tuned vox & mega squads
« Reply #181 on: February 10, 2009, 11:03:08 PM »
Just an idea I thought I'd throw out about constraining/balancing the horde attacks.

Perhaps a dynamic hardness system that changes the ordinance required to take down a hanger (at that specific feld only) if too many enemy cons (20+) are within say 6K yards . So if 20 enemy show up that hanger automatically doubles to 6K per hanger.

Or perhaps a dynamic ground lethality system so if 20+ NOE show up, the GroundAutoLethality kicks up to 100 at that field only. Nothing would stop a horde faster than AutoLethality at 100!

Just a couple ideas to ponder, or rip to shreads, depending on your side of the debate.

Baumer

btw sorry if these ideas have all ready been brought up and rejected. I didn't search before posting them.
« Last Edit: February 10, 2009, 11:04:40 PM by Baumer »
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Offline syko

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Re: Tuned vox & mega squads
« Reply #182 on: February 11, 2009, 02:52:53 PM »
Quote
I will say point blank I believe MEGA squads are bad for the game.
HiTech

You believe getting payed from 71 members is bad for the game? Really HiTech?
so disbanding our squad would cost you 12,771.48 a year. thats nice bite the hand that feeds you.
bronk why are you whining so much did someone oink at you?
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Offline moot

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Re: Tuned vox & mega squads
« Reply #183 on: February 11, 2009, 03:05:12 PM »
Do the math Syko. You can design a game that has low adherence, or one with stronger bonds between its players.  Which would you pick?  You get to use vent or other external means of support for your multi-wing squad.  How is that biting the hand that "feeds" him?

I still don't see that forum.
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Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #184 on: February 11, 2009, 03:05:28 PM »
You believe getting payed from 71 members is bad for the game? Really HiTech?
so disbanding our squad would cost you 12,771.48 a year. thats nice bite the hand that feeds you.
bronk why are you whining so much did someone oink at you?

HiTech clarified this in an earlier post by saying

"Just to make my stance very clear, I never said that "MEGA" squads increase things like bad game play in the Arenas.  This may or may not be the case. What I did say that as groups get larger the social dynamics change in a way that make squads much less personal. Simply put you can not know as much about many people, as you do about a few people. Hence real friendship diminishes in larger groups. It is much easier to to get to know just a few people, and have more fun with them. This is the only reason I have set squad limits."

Fred

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Offline bongaroo

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Re: Tuned vox & mega squads
« Reply #185 on: February 11, 2009, 03:23:41 PM »
You believe getting payed from 71 members is bad for the game? Really HiTech?
so disbanding our squad would cost you 12,771.48 a year. thats nice bite the hand that feeds you.
bronk why are you whining so much did someone oink at you?

You would all quit?  For some odd reason I seriously doubt that.
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #186 on: February 11, 2009, 03:33:27 PM »
You believe getting payed from 71 members is bad for the game? Really HiTech?
so disbanding our squad would cost you 12,771.48 a year. thats nice bite the hand that feeds you.
bronk why are you whining so much did someone oink at you?
Wow .... sunk to thinly veiled threats to HT.... well done.  I'm sure you realize that always works well.

As to my "whineing". I have the opinion that a smaller squad is closer knit group. This leads to more of a focus on quality of the squad players over quantity. What you end up with in the long run is a closer community as a whole. The community will have more respect/empathy for other squads.  Instead of mega squad  "x" absorbing every noob that they run across they have to become more selective, almost forcing more quality time with the noob.

 I can see how some could deny this being better for a better game experience. What with all the HO, perk this AC cuz its to uber, the collision model is bogus... ect ect ect threads on the bbs.
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Offline Cee64E

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Re: Tuned vox & mega squads
« Reply #187 on: February 11, 2009, 03:46:28 PM »
See... you're taking this personal... don't. 


Actually I don't care how nor how many times you shoot me down.  I still have fun playing the game.  If it wasn't fun I wouldn't play and I certainly wouldn't pay for the privilege.  So believe me I am not taking this personal.  What I am doing is pointing out that you've been ranting away at multi-wing squads being bad because of all the noobs that can't do anything but HO or fly in a huge horde and how the leaders of such squads just use them for cannon fodder, all of which sucks down the "quality of play" for incredible sticks like you who obviously live for the turn and burn fight at tree top level.  At least that's what I've taken from your rants...

But it seems to me you're like those folks who claim to only watch "intelligent, public TV" and then get caught sneaking in a few episodes of "Dallas" and "Extreme Championship Wrestling".  People who fly glass airplanes...   Am I as good as you?  Not yet.  Maybe not ever.  Does that "matter" to me?  Not at all. 

I'm here to fly with the guys I fly with.  I may not know them all as well as I know some, but we all share that common bond.  It's like hanging out with a few Friends from work, some of whom happen to work in a different department.  We all work for the same place and we all do what we do for that place.  Come to think of it,  that's not unlike the social dynamics of the tank battalion I served with in the army.  I imagine that the fighter squadrons are not much different.
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Offline Babalonian

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Re: Tuned vox & mega squads
« Reply #188 on: February 11, 2009, 03:52:19 PM »
You believe getting payed from 71 members is bad for the game? Really HiTech?
so disbanding our squad would cost you 12,771.48 a year. thats nice bite the hand that feeds you.
bronk why are you whining so much did someone oink at you?

I really like how you brought up the one thing that HiTech clearly doesn't care about in regards to this conversation (making more money at the cost of his game's environment).
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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #189 on: February 11, 2009, 04:11:52 PM »


But it seems to me you're like those folks who claim to only watch "intelligent, public TV" and then get caught sneaking in a few episodes of "Dallas" and "Extreme Championship Wrestling".  People who fly glass airplanes...   Am I as good as you?  Not yet.  Maybe not ever.  Does that "matter" to me?  Not at all. 

LMAO
If you are inferring that I, on occasion commit acts of unsurpassed dweebyness? Well color me guilty.  I am also  capable of holding my own in a fair fight.  Since you appear to want to make this a personal issue... can you say the same?
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Offline Shifty

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Re: Tuned vox & mega squads
« Reply #190 on: February 11, 2009, 04:25:28 PM »
You believe getting payed from 71 members is bad for the game? Really HiTech?
so disbanding our squad would cost you 12,771.48 a year. thats nice bite the hand that feeds you.
bronk why are you whining so much did someone oink at you?

If you disbanded your squad maybe a few would quit. Maybe...


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Offline 100goon

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Re: Tuned vox & mega squads
« Reply #191 on: February 11, 2009, 04:29:49 PM »
So if they make multi-wing squads disband, will they then stop a nameless crowd of over 32 people from attacking a base?

Most of the absolutely huge missions that I see in this game are "open" missions announced on country channel.

And although this has been stated many many times before, I guess some people need to hear it again, most multi-wing squads hardly ever have more that 15 or 20 guys on at a time and that would include "squad night".

Same guys, same complaints.

You guys are startin to sound like Charlie Browns teacher---blah blah blah blah.

Hiding in a horde--lmfao!!

And I couldn't care less about anyones so called "skills"or lack of them, its a frickin game.



the cjs get about 120 ppl on on monday  & tuesday during squad night its funny as hell
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Offline Dadsguns

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Re: Tuned vox & mega squads
« Reply #192 on: February 11, 2009, 05:14:40 PM »
As to my "whineing". I have the opinion that a smaller squad is closer knit group. This leads to more of a focus on quality of the squad players over quantity. What you end up with in the long run is a closer community as a whole. The community will have more respect/empathy for other squads.  Instead of mega squad  "x" absorbing every noob that they run across they have to become more selective, almost forcing more quality time with the noob.

 

Absorbing every noob?  Let us off the hook,,, are you serious.....?

With all due respect, it is your opinion. But a fact of life is that people are people and inherently social, it took Mother nature a Millennium to create that aspect of our being,,,. Am I to believe that Your idea of limiting the social interaction of players in a social game/forum is to be credible.

I have to ask when did you all of a sudden become the new social network specialist with a PHD?

Try another angle or narrow the brush.
« Last Edit: February 11, 2009, 05:17:15 PM by Dadsguns »


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Offline Bronk

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Re: Tuned vox & mega squads
« Reply #193 on: February 11, 2009, 05:34:33 PM »
Absorbing every noob?  Let us off the hook,,, are you serious.....?

With all due respect, it is your opinion. But a fact of life is that people are people and inherently social, it took Mother nature a Millennium to create that aspect of our being,,,. Am I to believe that Your idea of limiting the social interaction of players in a social game/forum is to be credible.

I have to ask when did you all of a sudden become the new social network specialist with a PHD?

Try another angle or narrow the brush.
Notice how you omit the last part of my post.

Quote
I can see how some could deny this being better for a better game experience. What with all the HO, perk this AC cuz its to uber, the collision model is bogus... ect ect ect threads on the bbs.

Teach em well. :aok
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Offline Murdr

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Re: Tuned vox & mega squads
« Reply #194 on: February 11, 2009, 06:23:38 PM »
I like how the mega representitves are jumping Bronk for starting this when in reality, this discussion started in from the wish to expand all squad game mechanic features to "megasquads" in this thread.  This thread wouldn't exist if it wasn't for the first thread.