Hitech would it be possible to do an Order weighting on the damage ranking for determining on who gets the kill or assist??
Lately it seems like I have gotten pretty good at aiming for wings and tails and sawing them off with my Pony. This is a must since the overall weak .50's must be concentrated to do much damage. Plus once I disable the enemy this way I can concentrate on regaining my E.
The problem is this. I will be tooling along up high. Fight a bandit, and remove his wing or tail, and he starts to spiral in, so I pull off and grab for sky.
Then some idiot (yes in this case I'm calling members of my team idiots) dives in with cannons blazing, unloads his entire magazine into the enemy till it explodes. If they would have waited 30 seconds, gravity would have solved the problem for them.
Oh and just guess who gets the kill? Well let me clue you that its not me.
This wasn't a problem till lately, but it seems to be getting worse. 12 Kills in two days (about 4-5 hours of flying) were lost this way.
Its really sad when you consider that Assists don't count for squat when calculating Kills/Death, Kills/Sortie, or Kills/Time.
And I have started hearing others complain of this on country channel. Its not just me. And don't start blaming the -1C pilots, its usually Spitfires and 205's that are the guilty parties.
It would be really nice if once a major structural part of an aircraft is removed or destroyed (wing, tail section, or engine shot out) the "killer" is locked in and further damage doesn't count towards the assist or kill designation.
Just my opinon
------------------
Vermillion
**MOL**, Men of Leisure,
"Real Men fly Radials, Nancy Boys fly Spitfires"