Last night in the late war arenas I got to watch the knights switch from failed attack to failed attack in 20 minute increments as I chased them around the map. They would attempt to take a base, fail to succeed on the first attempt, and then put up a full sector of dar bar 3-4 sectors away. The defenders would meet them, the initial attack would fail, and they'd move on again. This was the only "fight" to be had if you were rook in blue last night.
I did a search and found this thread:
http://bbs.hitechcreations.com/smf/index.php/topic,193413.165.htmlThe replies are funny, ranging from glowing approval, to tentative support with changes, to ones like this:
HT PLEASE ! JUST PUT A GUN TO MY HEAD AND GET IT OVER WITH!!!!!!!!!
A lot of the most vocal nay-sayers aren't here anymore, even though they won out and linked-base capture was put back on the shelf. Maybe capture the flag played with airplanes isn't so exciting after the 1000th undefended base sneak?
It seems like the original implementation was slightly flawed:
- Only 1 or 2 bases could be captured on each front, for a total of 6-12 on the whole map.
- CV's could not participate in the action until linked-capture meandered to the coasts.
These defects would be easy to fix, no? Perhaps if 3-4 bases were in play on each front, for a total of 18-24 bases on a large map, it would be a good compromise. Add in one base on the coast for a cv strike and all of the important objections have been met and remedied.