Author Topic: GV Changes  (Read 846 times)

Offline alskahawk

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GV Changes
« on: March 05, 2009, 11:54:55 AM »
 Here are some of the changes I would like to see to the GVs.
1. The ability to start or stop from the turret. Currently we can stear from the turret(top mount, pintle) but to stop requires going into the drivers compartment. The ability to stop one track, accellerate the other to turn would make the manueverbilty more realistic. Most of us have rudder pedals, with brakes, joysticks and throttles. Make use of them. This would move the player more into the role of tank commander instead of driver, gunner, commander. Some tanks such as the Panther had the ability to turn on its axis. Not all WW2 tanks did.

2. Damage model. The Flak wagon damage model is way out of wack. 3 or more hits to kill a Flak at a point blank range, yet a Panzer IV is out with one hit? Aircraft versus tank. This in itself may be realistic if you don't consider tank vs tank. Tanks vs tank will often result in a ping, ricochet, or minor damage yet a cannon firing aircraft can take out a tank in one pass? And P51s and other MG equipped aircraft can take out tanks?

3. New models
  a. Panther,JS1, Grant, Cromwell, Crusader. 
  b. Tank destroyers; Hetzer, JgPzwIV, Nashorn, M 10, M36, SU7(?)
  c. Moble artillery. Hummel, M8
4. More cities, strategic points to attack and defend.
5. More choice in spawns to reduce spawn camping. Or spawns that can't be camped.
6. Less interference from aircraft so we can have better GV battles.
7. Spotter aircraft such as the Storch.
 
 There are a lot of other ideas out there.
 

Offline apcampbell

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Re: GV Changes
« Reply #1 on: March 05, 2009, 12:46:27 PM »
I'll settle for an increase in distance between spawn points to reduce spawn camping.
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Offline shreck

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Re: GV Changes
« Reply #2 on: March 05, 2009, 12:56:18 PM »
wrong place
« Last Edit: March 05, 2009, 01:31:19 PM by shreck »

Offline BigKev03

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Re: GV Changes
« Reply #3 on: March 05, 2009, 04:06:28 PM »
I also would like to see a greater distance between spawns to prevent the camping.  If you still want to drive that extra distance to camp then so be it you drove there.  But the ones that spawn right on top of one another are the ones I think can me moved apart.  I know this is wishful thinking but hey this is the wishlist right?

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Offline moot

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Re: GV Changes
« Reply #4 on: March 05, 2009, 04:23:30 PM »
2. Damage model. The Flak wagon damage model is way out of wack. 3 or more hits to kill a Flak at a point blank range, yet a Panzer IV is out with one hit? Aircraft versus tank. This in itself may be realistic if you don't consider tank vs tank. Tanks vs tank will often result in a ping, ricochet, or minor damage yet a cannon firing aircraft can take out a tank in one pass? And P51s and other MG equipped aircraft can take out tanks? 
Film?

Everything else is good, the spotting mechanics have been pretty well debated in a couple of other threads, and steering/driving controls (including separate track controls so we can rotate tanks more realistically) from secondary positions would be great too.
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Offline Lusche

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Re: GV Changes
« Reply #5 on: March 05, 2009, 04:27:47 PM »
And P51s and other MG equipped aircraft can take out tanks?
 

They don't do in Aces High.
Many players do believe that because they get the kill credit, but actually someone else killed the tank (or the driver simply towered out after losing a track, etc)
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Offline Lye-El

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Re: GV Changes
« Reply #6 on: March 05, 2009, 06:38:01 PM »
(including separate track controls so we can rotate tanks more realistically)


Seems I read you could brake one track (its how you steered) but you could not reverse one track on WWII tanks. Hence, no pivot.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline moot

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Re: GV Changes
« Reply #7 on: March 05, 2009, 06:56:52 PM »
It would already be a huge improvement from what we have now, wouldn't it?  I dunno which tanks had track reverse ability, someone said the Panther did.
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Offline AWwrgwy

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Re: GV Changes
« Reply #8 on: March 05, 2009, 07:07:10 PM »
I'll asy it again.  GVing in AH2 is all about spawn camping.  Doesn't matter how far you drive.  Whoever gets to the other guy's spawn first parks and clubs people spawning in.  No maneuvering.  No tactics.  Hit 'em before you even fade into their view.


Wirble is hard to kill once it's turreted, sometimes.  Definitely not the damage model based on the panzer.  I figure most of my wirble kills are people .esweet after loosing the turret.  Film?  Always start it after hitting them eight or nine times and they promptly die after three more hits.   :P

Solution must be to film them from the start.    :D

Stopping/starting from the turret?  No.  Theoretically, other than some American tanks with gyro-stabilized sights, you shouldn't even be able to hit something while you're moving.

Less interference form A/C?   :cry  whine....   Bring a wirble.  They're hard for tanks to kill.     :noid

Spotter aircraft?  Thought you didn't want aircraft interfering....  I don't see why someone wants a slow, unarmed plane that will take forever to get where you want it to spot when any plane on the inventory we have now can spot for you.  A dedicated spotter would change things?

Mobil artillery?  LVT-4



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Offline alskahawk

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Re: GV Changes
« Reply #9 on: March 05, 2009, 07:29:02 PM »
They don't do in Aces High.
Many players do believe that because they get the kill credit, but actually someone else killed the tank (or the driver simply towered out after losing a track, etc

 happened to me. Without being damaged previously, no other enemies in the area.

Offline alskahawk

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Re: GV Changes
« Reply #10 on: March 05, 2009, 07:31:29 PM »
Seems I read you could brake one track (its how you steered) but you could not reverse one track on WWII tanks. Hence, no pivot.

 Panther could. Most others(no others?) couldn't.

Offline moot

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Re: GV Changes
« Reply #11 on: March 05, 2009, 07:36:19 PM »
Dedicated spotter aircraft is definitely worthwhile if it's the only one with the ability to wire target coordinates to arty on the ground.  

Moving shots: make the ground as bumpy as it was back in 2001 or so, and roads the only area on the map that you can drive on and shoot from as smoothly as you do now. Makes roads a strategic/tactical asset worth fighting over.  Make those same roads have intermitent infrastructure to enable and encourage maneuvering tactics, and gives a suitable operating environment for static anti-tank guns and cover for arty. Give trucks a damage model so they can't ram tanks but instead either stop or take damage or just explode (always better than launching a tank to the moon).

Give GV repair/rearm supplies a delay the same way planes do for rearming.
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Offline E25280

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Re: GV Changes
« Reply #12 on: March 05, 2009, 07:43:21 PM »
happened to me. Without being damaged previously, no other enemies in the area.
Then he bombed or rocketed you.

Or you were shot by a GV you didn't see while you were preoccupied with the plane.

Without FILM, hard to say for sure.  But the MGs did not kill you.
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Offline stodd

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Re: GV Changes
« Reply #13 on: March 05, 2009, 07:48:15 PM »
I'll asy it again.  GVing in AH2 is all about spawn camping.
Nope.
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Offline alskahawk

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Re: GV Changes
« Reply #14 on: March 05, 2009, 08:03:50 PM »
 Moot; The AH Flak panzer issue is well known. Open turret, yet its harder to kill than a PzIV. Which is curious since the Wirble is based on a Pz IV chassis.  

 "Moving shots: make the ground as bumpy as it was back in 2001 or so, and roads the only area on the map that you can drive on and shoot from as smoothly as you do now. Makes roads a strategic/tactical asset worth fighting over.  Make those same roads have intermitent infrastructure to enable and encourage maneuvering tactics, and gives a suitable operating environment for static anti-tank guns and cover for arty. Give trucks a damage model so they can't ram tanks but instead either stop or take damage or just explode (always better than launching a tank to the moon)."

 I think due to the simple targeting and shooting solution in WW2 the majority of tank shots were probably from a standstill. Love the idea of strategic roads. Most roads in AH are unusable due to the supply convoys. Would like to see some usable roads with a movement increase or some strategic advantage.

Re; Tanks being rammed by trucks. Needs to be fixed. Also flipping tanks. Definitely needs to be fixed.

 AwWrgwy; "Stopping/starting from the turret?  No.  Theoretically, other than some American tanks with gyro-stabilized sights, you shouldn't even be able to hit something while you're moving."  

 Actually ment to clarify, Ie; remove turret reference, before I posted it. Start an stop from the top/pintle position/commander position.

 "Spotter aircraft?  Thought you didn't want aircraft interfering....  I don't see why someone wants a slow, unarmed plane that will take forever to get where you want it to spot when any plane on the inventory we have now can spot for you.  A dedicated spotter would change things?"
 
 Storches and other unarmed spotter aircraft have been requested in the past. I doubt that aircraft interference would ever be eliminated. As long as tanks are easy kill/risk aircraft will be a factor. There are times when GV'ing that we would like to be able to just have a GV battle. On the other side of that there are times when flying I hate GVs.
 By the way haven't seen you GVing. Not saying that you don't but just never have seen you out there.

 The GVing in AH is fun. Would just like to see up improvements.

 If you GV sooner or later you end up camping a spawn. Or spawning into a hot spawn. Would like to see a better way to get GV action going. Getting killed before you can even get your engine started is not much fun.

Another tank I'd like to see; M18.
 
As per P51 killing tanks. I'll let others post it. It happens and without rockets/bombs.