Author Topic: GV Changes  (Read 845 times)

Offline moot

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Re: GV Changes
« Reply #15 on: March 05, 2009, 08:12:14 PM »
I've never had trouble killing flaks more than Panzers.  Show some supporting film please. 

Extra random roads and/or non-lethal road convoys would be great yep.  If HT/Pyro could work out a proceduraly generated non-supply road (and random infrastructure along it) for MA maps, it would pretty much multiply the fun factor for ground combat.
« Last Edit: March 05, 2009, 08:13:45 PM by moot »
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Offline BaldEagl

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Re: GV Changes
« Reply #16 on: March 06, 2009, 12:06:39 AM »
I'll settle for an increase in distance between spawn points to reduce spawn camping.

Some of the best tank battles in the game are at those close spawn points when both sides are spawning in approximately equal numbers.
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Offline moot

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Re: GV Changes
« Reply #17 on: March 06, 2009, 12:07:33 AM »
That's usually (with the flat barren land) as exciting as whack a mole.
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Offline WWhiskey

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Re: GV Changes
« Reply #18 on: March 06, 2009, 01:06:27 AM »
funny, but i see no ltar's posting here nore do i see any GV guys that i know!!! exept stodd
 maybe us GV guys can dictate how planes fly and or preform in the game,
 no more ill two with those big bad guns!! :noid
Flying since tour 71.

Offline bmwgs

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Re: GV Changes
« Reply #19 on: March 06, 2009, 05:14:27 AM »
funny, but i see no ltar's posting here nore do i see any GV guys that i know!!! exept stodd
 maybe us GV guys can dictate how planes fly and or preform in the game,
 no more ill two with those big bad guns!! :noid


 :aok

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Offline Lusche

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Re: GV Changes
« Reply #20 on: March 06, 2009, 06:44:50 AM »
funny, but i see no ltar's posting here nore do i see any GV guys that i know!!!

I don't know what defines a GV guy... but I have made 30% of my AH kills in GVs, and I made more kills in a Tiger than in any plane.
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Offline WWhiskey

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Re: GV Changes
« Reply #21 on: March 06, 2009, 08:24:30 AM »
I don't know what defines a GV guy... but I have made 30% of my AH kills in GVs, and I made more kills in a Tiger than in any plane.

me too
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Offline Belial

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Re: GV Changes
« Reply #22 on: March 06, 2009, 11:18:14 AM »
I GV about 85% of the time and I hear the same complaints all the time, the flacks are to be approached the same as a T34.  If you hit a flack or a t34 in the turret it WILL NOT DIE! you must shoot for the body 1 shot 1 kill, BOOM BABY.

Offline AWwrgwy

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Re: GV Changes
« Reply #23 on: March 07, 2009, 01:51:28 AM »
I GV about 85% of the time and I hear the same complaints all the time, the flacks are to be approached the same as a T34.  If you hit a flack or a t34 in the turret it WILL NOT DIE! you must shoot for the body 1 shot 1 kill, BOOM BABY.

It's easier to just turret them and not worry about them any more.  Turrets are easy to take out.  It's getting the kill that's sometimes difficult.


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Offline RedTeck

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Re: GV Changes
« Reply #24 on: March 07, 2009, 08:04:18 AM »
end spawn camping by giving the guy spawning in enough time to rotate turret 180 degrees and fire two shots before he can be seen by enemies. who wants the be in/near the spawn when that can happen? make ppl set up ambushes outside of the spawn where there's a chance at survival for the guys who just spawned in.
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Offline Hap

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Re: GV Changes
« Reply #25 on: March 07, 2009, 09:43:58 AM »
Here are some of the changes I would like to see to the GVs.
1. The ability to start or stop from the turret. Currently we can stear from the turret(top mount, pintle) but to stop requires going into the drivers compartment. The ability to stop one track, accellerate the other to turn would make the manueverbilty more realistic. Most of us have rudder pedals, with brakes, joysticks and throttles. Make use of them. This would move the player more into the role of tank commander instead of driver, gunner, commander. Some tanks such as the Panther had the ability to turn on its axis. Not all WW2 tanks did.

2. Damage model. The Flak wagon damage model is way out of wack. 3 or more hits to kill a Flak at a point blank range, yet a Panzer IV is out with one hit? Aircraft versus tank. This in itself may be realistic if you don't consider tank vs tank. Tanks vs tank will often result in a ping, ricochet, or minor damage yet a cannon firing aircraft can take out a tank in one pass? And P51s and other MG equipped aircraft can take out tanks?

3. New models
  a. Panther,JS1, Grant, Cromwell, Crusader. 
  b. Tank destroyers; Hetzer, JgPzwIV, Nashorn, M 10, M36, SU7(?)
  c. Moble artillery. Hummel, M8
4. More cities, strategic points to attack and defend.
5. More choice in spawns to reduce spawn camping. Or spawns that can't be camped.
6. Less interference from aircraft so we can have better GV battles.
7. Spotter aircraft such as the Storch.
 
 There are a lot of other ideas out there.
 

I'm for it all except making spawns impervious to camping.

Offline BaldEagl

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Re: GV Changes
« Reply #26 on: March 07, 2009, 11:14:49 AM »
funny, but i see no ltar's posting here nore do i see any GV guys that i know!!! exept stodd
 maybe us GV guys can dictate how planes fly and or preform in the game,
 no more ill two with those big bad guns!! :noid


I spend 1/3 to 1/2 my time in GV's every camp.
I edit a lot of my posts.  Get used to it.

Offline Cajunn

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Re: GV Changes
« Reply #27 on: March 08, 2009, 05:04:54 AM »
I think they could put the cross spawns a little further apart on future maps, but I really never had problems with this, you bomb them until the bring out there wirby then you get a mate to bring in a tank to secure the spawn. 
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

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