One of the trickier situations that I tend to face is when I am on the deck and have the enemy on my six at 1.5k and slowly closing. Enemy has slightly more E so extending or climbing out of it is not a valid option. The E difference isnt high enough to consider a overshoot.
Doing a flat turn is obviously out of the question.
The problem as I see it is that as soon as I do a manouver that is on a vector other then my original line of flight then the enemy will close the distance very quickly. This is why I dont feel too comfy in the high YoYo as it puts me on a very slow relative speed to my enemy.
So what do I do???
How do I reverse this sitaution in a way that doesnt put me in gun solution of my enemy and gives me a decent chance to get a good gunsolution.
Tex
one thing, Tex, and I am sure you know this by now! is: you should treat every potential engagement as if it is you going up a against a well seasoned player.........so 1st thing you would want to consider is judging just how good your opponent is in relation to your own skills......
this being said. You ( well "I" ) would actually do a Flat Break Turn, as where you think it is obviously out of the question, here, I think the opposite way..... If I am going to have to engage an attacker that is bearing down on me, then this 1.5K seperation with him in tow is just about perfect for me to begin a slight flat turn in either direction ( aircraft depending ).
What I will be looking for is two-fold, here.
#1- as I begin the flat turn, watching my opponent thru the 6 view/high 6 view, is he beginning to pull into a high yoyo manuever? or #2- is he flying "Gunsight BFM"......... even if he is a seasoned player and skilled, the 2 things I just mentioned are telltale signs on what my next course of action is........if he starts to pull nose up into a high yoy, I perform the breakturn at near blackout and climb up under his low 6! If he is going for the pure pursuit/gunsight BFM, then I set him up for the overshoot by leading him in closer, as he gets closer the tighter I make the flat turn and then reverse direction...either by flat scissors/rolling scissors/defensive barrel roll manuevering........the whole point is to get him near equal of my 3--9 line or force him out frornt.......all while trying to maintain at least maneuvering speed ( manuevering speed being aircraft dependent).
I would not even think of immels & split-s's in your opening posted scenario of being on the deck and bogey being 1.5k behind........
not every encounter is the same, but most every encounter will leave you with experience for the next one!
hope this helps, Sir!