Author Topic: TrackIR for Aces High  (Read 2738 times)

Offline VonShiza

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TrackIR for Aces High
« on: April 13, 2009, 11:33:09 AM »
Does anybody use this TrackIR for Aces High?  I gotta get me one of these!  This game is more about situational awareness than gunning/bombing skills so I must know, Does it help?  Does it work well?  Looks awesome.

http://www.naturalpoint.com/trackir/03-enhanced-games/game-aces-high-2.html
 
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Offline Lusche

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Re: TrackIR for Aces High
« Reply #1 on: April 13, 2009, 11:34:49 AM »
A lot of players are using TrackIR or FreeTrack.
Do a search on this BBS ;)
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Offline A8TOOL

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Re: TrackIR for Aces High
« Reply #2 on: April 13, 2009, 12:18:42 PM »
Not sure if HTC will do anything about it but if you have TrackIR your able to move your gun sight around the canopy. That means, instead of having to line the nose of your plane up you just need to move the sight to the location you want to shoot. It's about as real as it gets for this game.

There are a few guys out there that somehow manage to shoot out of the sides of their planes as well. If you can hook up with one of them maybe they'll let you in on their secret and help you set your TrackIR up the way it is intended to be used here...or at least why some people want to buy them.

I don't have trackIR but have seen some pretty cool films made with them. Some with moving gun sights and some not.

If your an enthusiast you might not want to buy it for these reasons but if your a gamer it will be worth every penny. It will give you the extra advantages needed to compete with players who don't have it.  It will also allow you to take those impossible over the nose shots that would normally be obscured by the cock pit of the air plane.

 edit:

 :frown:


« Last Edit: April 13, 2009, 02:22:11 PM by A8TOOL »

Offline BMathis

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Re: TrackIR for Aces High
« Reply #3 on: April 13, 2009, 01:15:52 PM »
Shooting out of the side of your plane?  This makes absolute sense now. This is why those buffs kill me on my passes; darn pilots have trackIR aimbots attached to their heads.  :rolleyes:
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Offline oakranger

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Re: TrackIR for Aces High
« Reply #4 on: April 13, 2009, 01:16:57 PM »
once you have a track IR or Freetrack, you wonder how you fly with out it.  

They are great tools of AH but have limitations.  The biggest is the target sight.  Doesn't take much to move your head and your off center.  However, you will find ways to counter that issue as it took me a coupel months to do.  There is a patch for the tracker that allows you to see you six on F6F, F4U, ect.  
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Offline Yeager

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Re: TrackIR for Aces High
« Reply #5 on: April 13, 2009, 01:52:13 PM »
There is a patch for the tracker that allows you to see you six on F6F, F4U, ect.  
I do not understand how this is possible.  Are you saying that Track IR allows you to see beyond the head movement (arrow keys) constraints built into the game itself?
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Offline 475FG Savlan

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Re: TrackIR for Aces High
« Reply #6 on: April 13, 2009, 01:59:18 PM »
Not sure if HTC will do anything about it but if you have TrackIR your able to move your gun sight around the canopy. That means, instead of having to line the nose of your plane up you just need to move the sight to the location you want to shoot. It's about as real as it gets for this game.

There are a few guys out there that somehow manage to shoot out of the sides of their planes as well. If you can hook up with one of them maybe they'll let you in on their secret and help you set your TrackIR up the way it is intended to be used here...or at least why some people want to buy them.

I don't have trackIR but have seen some pretty cool films made with them. Some with moving gun sights and some not.

If your an enthusiast you might not want to buy it for these reasons but if your a gamer it will be worth every penny. It will give you the extra advantages needed over players who don't have it and allow you to take those impossible over and under the nose shots that would normally be obscured by the cock pit of the air plane.

<S> Tool,
Can you elaborate on this?  I dont have Track-IR...but my impression of it from all my research is that you do not move your gunsight at all. What moves is your head i.e vantage point as you sit in the cockpit.  A pilot can move his head to track a bandit that he couldnt track in a static 12 oclock view without rolling a bit but this does not change the physical location of your gunsight or your bullets trajectory, which you seem to imply unless Im misunderstanding you. 

The views that Track IR gives you are available to any player in game if they use mouselook.  You can pan and track bandits just the same as a Track IR user. Track IR does not provide one with views that are not available to others in the game but makes them easier to access, just as a stick /throttle/ rudder combo with many hats & axis makes it easier for some than mouse/keyboard.   Most diehard simmers who build cockpits for their flying consider themselves 'enthusiasts', and not 'gamers' - and Im sure most would agree that said cockpits have a Hotas setup of some kind. I feel Track IR falls in the same category as a immersive addition to your enjoyment of the game - as much as your wallet will allow.:)

If you have a CH throttle, you can with a little imagination program your ministick to be a poor man's Track IR.

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Offline Lusche

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Re: TrackIR for Aces High
« Reply #7 on: April 13, 2009, 02:02:01 PM »
TIR doesn't give you any view that you can't reach by setting head positions conventionally. It doesn't move your gunsight around either. It's just more convenient and greatly enhances immersion - for most players. Note that some are never able getting used to TIR and go back to hat views.

Here's a small offline demonstration:

http://www.mediafire.com/?mz4ymxzlmgx - 44MB
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Offline Twizzty

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Re: TrackIR for Aces High
« Reply #8 on: April 13, 2009, 02:15:11 PM »
It will also allow you to take those impossible over the nose shots that would normally be obscured by the cock pit of the air plane.

That's nothing new or TrackIR related, you can set those up with your hat views no problem.

TIR doesn't give you any view that you can't reach by setting head positions conventionally. It doesn't move your gunsight around either. It's just more convenient and greatly enhances immersion - for most players. Note that some are never able getting used to TIR and go back to hat views.

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Offline daddog

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Re: TrackIR for Aces High
« Reply #9 on: April 13, 2009, 02:20:05 PM »
Just about everyone in the 68th Lighting Lancers (68Falcons squad) uses the Track IR. They love it. :)
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Offline sethipus

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Re: TrackIR for Aces High
« Reply #10 on: April 13, 2009, 02:21:12 PM »
I just posted this in another thread, but it should be in this one instead.

Tool, I don't use a TrackIR, though I'd like to get it someday, but I have a button on my CH throttle that I push when I want to see over the nose.  To program this, you need to program the Look Forward command.

Once this button was programmed to Look Forward, hold the button down, and raise your head all the way, and move it all the way forward, and hit F10 to lock in this head position.  Now, whenever I need to look over the cowling, I push this button, and my head goes up and forward for a better view, and when I let go of the button my head returns to its natural position in the cockpit.

I seriously doubt that a user of TrackIR would be able to get their view over the cowling to be any better than this, since they too are limited to the amount of head freedom that we are allowed using the head movement keys.

Thing is, when I take off in a fighter, I open up my E6B and then close the map with a key on my throttle (so I can look at the E6B while flying without having to use my mouse again), and then I'll set the mouse pointer tip right on the center of my gunsight.  With the mouse pointer thus set, if I use my "look over the cowling" button, and the gunsight graphic goes off screen because my head's too high, it's OK because my mouse pointer is still pointing where the gunsight is.

Sure, it's a little gamey, but it doesn't bother me, because without trackIR we're so limited with respect to our views and such that we can achieve during combat in this game that it's just one little advantage we claw back out of a lot of disadvantage.

Offline A8TOOL

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Re: TrackIR for Aces High
« Reply #11 on: April 13, 2009, 03:03:08 PM »
From what I can gather on my end without TrackIR is that you can move the sight around but the guns don't move in any direction. They stay stationary.

From the films I've seen it appears you have more view options ....or at least they are easier to obtain opposed to hat switch users who need to program them in and are limited to the amount of buttons they have. Thats what they paid for.

The sight does move around but once it's out of the window it disappears. This does not mean you can not fire at what you see in that window.

What got me thinking about this was watching a film that I found months ago on you tube or one of those sites that showed a guy looking over his nose, firing and killing planes with ease. I assume all trackIR's are the same out of box but without some type of add on or adjustment you can not make the gun sight move. Most films show a stationary sight while others are in motion and still others actually look like they are leaving the constraints of AH.

I'm trying to find the exact ones I'm talking about...maybe they were on Google films...or whatever but I'm still searching.

Either way, it is entirely possible to hack anything and people go to great lengths to achieve advantages to game the game.

I have been shot at from above stalled out planes, passing planes with noses headed in an opposite direction and well below their line of sight. Some appear to be firing like they are moving the sight, not the plane. Few bullets make it to target but i can still see their scattered and almost random direction of fire.

« Last Edit: April 13, 2009, 03:05:14 PM by A8TOOL »

Offline Lusche

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Re: TrackIR for Aces High
« Reply #12 on: April 13, 2009, 03:08:00 PM »
Like I said earlier in this thread - all your recent posts seem to indicate your're simply frustrated with the game.
And so does this last one. Your're jumping to conclusions that are far from being the truth.
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Offline AWwrgwy

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Re: TrackIR for Aces High
« Reply #13 on: April 13, 2009, 03:28:06 PM »
From what I can gather on my end without TrackIR is that you can move the sight around but the guns don't move in any direction. They stay stationary.

From the films I've seen it appears you have more view options ....or at least they are easier to obtain opposed to hat switch users who need to program them in and are limited to the amount of buttons they have. Thats what they paid for.

The sight does move around but once it's out of the window it disappears. This does not mean you can not fire at what you see in that window.

What got me thinking about this was watching a film that I found months ago on you tube or one of those sites that showed a guy looking over his nose, firing and killing planes with ease. I assume all trackIR's are the same out of box but without some type of add on or adjustment you can not make the gun sight move. Most films show a stationary sight while others are in motion and still others actually look like they are leaving the constraints of AH.

I'm trying to find the exact ones I'm talking about...maybe they were on Google films...or whatever but I'm still searching.

Either way, it is entirely possible to hack anything and people go to great lengths to achieve advantages to game the game.

I have been shot at from above stalled out planes, passing planes with noses headed in an opposite direction and well below their line of sight. Some appear to be firing like they are moving the sight, not the plane. Few bullets make it to target but i can still see their scattered and almost random direction of fire.



I'd be curious to see the films as well.

.ahf does not record TrackIR head movements so they would have had to be using a video capture program concurrently with flying or they added the different head positions[/], not movement, in post production while making the movie.

I too have been shot by people who I thought they had no possible gun solution.  I was HO'd yesterday by a 110 that I was passing to the Left.  He threw in ALOT of rudder and got my engine. 

I've also noticed in films, just .ahf's, that people who are good at hitting targets beneath their nose will sometimes dip down into a second of lag pursuit to get a sight on the target then pull back into lead and blast them.

I think it's a matter of perception. 
Quote
Some appear to be firing like they are moving the sight, not the plane. Few bullets make it to target but i can still see their scattered and almost random direction of fire.
  sounds like someone kicking alot of rudder to shoot then kicking reverse rudder to catch the stall the initial kick caused.

I'm anxiously awaiting your rediscovery of the films in question.


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Offline Traveler

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Re: TrackIR for Aces High
« Reply #14 on: April 13, 2009, 03:57:43 PM »
Not sure if HTC will do anything about it but if you have TrackIR your able to move your gun sight around the canopy. That means, instead of having to line the nose of your plane up you just need to move the sight to the location you want to shoot. It's about as real as it gets for this game.

There are a few guys out there that somehow manage to shoot out of the sides of their planes as well. If you can hook up with one of them maybe they'll let you in on their secret and help you set your TrackIR up the way it is intended to be used here...or at least why some people want to buy them.

I don't have trackIR but have seen some pretty cool films made with them. Some with moving gun sights and some not.

If your an enthusiast you might not want to buy it for these reasons but if your a gamer it will be worth every penny. It will give you the extra advantages needed to compete with players who don't have it.  It will also allow you to take those impossible over the nose shots that would normally be obscured by the cock pit of the air plane.

 edit:

 :frown:



Your statements are simply totally off base.  First using IRTracker does not change the mount points of your guns or the gun alignments in the aircraft.  The Use of IRTracker makes flying and gunning very realistic.  The position of the gun does not change however, the gun sight presents the appearance (as it would/did in real life) of moving when you move your head.   If your head position is not correctly placed to use the gun sight, the sight would appear to have moved off to the side or up or down.  That does not change the alignment of the gun barrel or bullet to be fired.  The bullets still follow the alignment of the gun barrel.  Gunnery for the most part needs to be relearned after converting to IRTracker.  Getting and keeping your head in the correct position is part of that learning curve. 

If you think about a rifle and the sighting system of an eye loop / sight on the breach and a bead on the other  end of the barrel.   You need to align the two on a target.  If the your head/eye is not in the same place for each shot, you sight picture will be different.


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