Author Topic: Interesting Head Tracking/VR development  (Read 1311 times)

Offline Vulcan

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Interesting Head Tracking/VR development
« on: April 16, 2009, 06:18:46 PM »
Vuzix have announced a new headset: http://www.vr920.com/iwear/products_wrap920av.html



Listed as an option is a 6DoF headtracker :)   .

Offline maddafinga

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Offline Vulcan

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Re: Interesting Head Tracking/VR development
« Reply #2 on: April 17, 2009, 05:22:28 PM »

Offline maddafinga

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Re: Interesting Head Tracking/VR development
« Reply #3 on: April 17, 2009, 09:07:46 PM »
Yeah thats the older VR920 which is 3DoF only.

Ahhh, I see.  I just thought that was the same set.  What's the resolution on the lenses now?
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Offline jimson

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Re: Interesting Head Tracking/VR development
« Reply #4 on: April 18, 2009, 01:41:42 AM »
I don't know about the 6 dof head tracking but what I don't like about the original one is that there is no focal center point like trackIR.

I guess it uses magnetic gyros or something.

This Wrap 920 has the same resolution, but they have another coming, The VR-1440 that promises better resolution.

I think it will be the same resolution as your emagin, but at much less cost.

Only question is WHEN!!!



Offline Vulcan

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Re: Interesting Head Tracking/VR development
« Reply #5 on: April 18, 2009, 05:49:44 PM »
I guess it uses magnetic gyros or something.

Usually they use a magnetic gyro compass with acclerometers.

The thing that might be interesting is if they'll use LCD or OLED - for a transparent display you'd think they'd need OLED.

VR-1440 sounds good :)

Offline MrRiplEy[H]

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Re: Interesting Head Tracking/VR development
« Reply #6 on: April 19, 2009, 04:29:02 AM »
Usually they use a magnetic gyro compass with acclerometers.

The thing that might be interesting is if they'll use LCD or OLED - for a transparent display you'd think they'd need OLED.

VR-1440 sounds good :)

The visor has forward looking cameras so they provide augmented reality 3D view.
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Offline _vic_

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Re: Interesting Head Tracking/VR development
« Reply #7 on: April 19, 2009, 04:57:52 AM »
I can't imagine that having screens so close to your eyes is good for you, or comfortable... but I'd still love to try them!  :pray

Tim

Offline gpwurzel

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Re: Interesting Head Tracking/VR development
« Reply #8 on: April 19, 2009, 05:31:57 AM »
I'm waiting till they get a better resolution on the mini screen's - the better the resolution, better the game play.

Would have bought a set like Vulcan's, but wasnt aware they existed and wasnt playing this game at the time.


I'm cursed I tell ya, cursed.

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It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline glacey

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Re: Interesting Head Tracking/VR development
« Reply #9 on: May 17, 2009, 05:00:59 AM »
Vulcan

Re the standard VR920, could you answer a few questions for a novice?

1. Do you require the Nvidia 3D drivers for 3D using the 920?  I assume you must,  but Nvidia do not have Aces High on their list of compatible games. I have read that you see 3 dots with an icon instead of one for instance.

2. Putting aside 3D, can you switch off head tracking on the VR and use TrackIr 5 with it?

3. Are their any photos around that mimic the resolution of Aces High on the 920?

4. My monitor has 60hz refresh rate. I would want much higher on the VR. Can it be set as a second monitor with it's own refresh rate?

Thanks

Offline Vulcan

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Re: Interesting Head Tracking/VR development
« Reply #10 on: May 17, 2009, 04:41:42 PM »
1) Not sure with the 920. Check their forums as I think ATI works in 3D. If not the IZ3D guys have made their stereo drivers available. AH does work fine in stereo 3D on nvidia - in fact it's one of the best working games for stereo 3d. As for the icon thing, you don't see 3 dots, you see one, the only issue I have is I'm strongly left eye dominant and the icon is usually offset, I have the same problem with the gunsight :)

2) Yes

3) Drop your screen res to 1024x768, move your face to about a foot away for 19" monitor. That's what it feels like on my Z800

4) Not sure, might want to check their forums on that one. http://forums.vr920.com/





Offline glacey

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Re: Interesting Head Tracking/VR development
« Reply #11 on: May 18, 2009, 03:56:45 AM »
Many thanks for the info. Unfortunately, I've discovered the VR920 does not have built in optical connection like their AV ones. I'm not sure it would be very pleasant wearing it over specs.

Offline Vulcan

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Re: Interesting Head Tracking/VR development
« Reply #12 on: May 18, 2009, 04:21:30 AM »
Wait for the new model, I think it's better suited.

Offline glacey

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Re: Interesting Head Tracking/VR development
« Reply #13 on: May 18, 2009, 10:16:29 AM »
I meant optical correction of course!

The new ones don't seem much different definition wise. 640x480 is somewhat primitive.  What do films look like through them btw?  One suspects they have a 'CAM' look i.e blurry.

To clarify the tracking ... does trackir require the use of GlovePIE to make it work? Reason I ask is that Vusix sent me this :-

"The GlovePIE and the VR920 software will work together, the TrackIR software just isn't compatible."

Meanwhile, they also tell me the "the AV310WS and AV230XL support 3D as does the AV920 but none of these will support head tracking". So, maybe, one could leave TIR to do the 6DOH tracking if it works.

Sorry to hammer you with all this stuff but you seem to be the only expert on this in AH.



« Last Edit: May 18, 2009, 12:48:39 PM by glacey »

Offline Tac

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Re: Interesting Head Tracking/VR development
« Reply #14 on: May 18, 2009, 01:55:04 PM »
Vulcan,

In a few months when im in your neighborhood I'll bring along my new toy and we'll see how all these nifty gadgets work together:


http://www.ocztechnology.com/products/ocz_peripherals/nia-neural_impulse_actuator


I've been running some MMO's with it and training the gadget.. so far I can get the camera to rotate (albeit not smoothly or perfectly but it does work nicely enough) and some in-game commands to work (cast spells, attack, etc).

mmmm :D