BnZ - It's a lot like in racing sims.. When you look at the "alien" hotlaps, it all looks extremely (can't emphasize the word enough) simple. They're extremely smooth. Their lines are as simple as hell (except sharp slow kinks and really technical bits with weird setups where you can afford trashing the car a bit), which kinda makes it look like they're not even in the same car.. But the fact is that they're racing on a very specific line, not one inch further left or right, or earlier or later at the apex. Every little bit all adds up to a big enough difference to eliminate any chance for the other guy to compete if the latter isn't nailing the braking points and exact sideslip and apex, or isn't timing his evasives or scissor rhythm or taking care to waste as little energy as possible.
That's when you're competing.. When you can't read the opponent's energy, can't recognize sandbagging, don't use the throttle, don't know that flying uncoordinated is enough to cut the few MPH advantage your plane has over the bandit you're trying to outrun.. There's just no contest against someone who's biggest trouble is nailing the last 5% of his plane's envelope.
For anyone else learning the game the key question is this:-
How did he do that
Yep.
Nice flying m00t,
It was worth the download just to listen to Skyrock's conspiracy theory.
Who knows.. He could be right. I don't think he loses sleep over it in any case. There's some squad vox I had to edit out for profanity.