TrackIR is not what I'm discussing. Again, that is yet another example of "grasping at straws" in defense of the exploit.
Huh..
Well I'm specifically thinking of moving the view over to look through the front window pane on the other side of the frame in the P-47D-11 so you can pick up a plane that had disappeared momentarily. Or scooting the head position way forward to help get those monstrous frames out of the way in 190 cockpits. In neither of these planes can you raise your head position enough to see a plane that you should be "belly blinded" to during an in-plane deflection shot. If you think using the snapviews like this to get around an unfortunate artifact of flying in sims is just awful and ruining the game...
And doing the exact same thing by moving your head with TrackIR instead of thumbing a hatswitch is *not* an exploit? What, are you a TrackIR's sales rep or something?
EDIT: I've probably sampled a half-dozen combat flight sims...Il2, CFS, some of ThirdWire's stuff, etc. I'm telling you, the choice to *not* lock the head positions in the snap views in as rigidly as it is in Il2 or CFS was a brilliant choice on HTC's part. The ACM level in AHII is probably higher than in any other sim in large part because even with simple equipment you can easily keep eyes on the bandit and get around unfortunate artifacts of sim flight (like not being able to lean your head 2 inches to see around a frame). AHII lets you concentrate on the flying, instead of the looking.