If you had to use perk points to take/keep command of a CV, and to "temporarily" disable flight it could be an interesting idea.
Example #1
Player #1 takes command of a wandering CV.
Player #2 shows up and would like to take command so he enters a perk point value to take over, lets say in this case he offers 100 fighter perk points (NOTE: the player must have the points to make the offer).
Now, Player #1 can either accept his offer or he must put in a higher value to keep control of the CV, lets say it has to be 10% greater to keep. So player #1 now has put 110 fighter perks on the CV to keep it. If the carrier is then sunk, player#1 will loose his perks that he placed on it to keep command.
The only way a player should be able to give up command of the CV, and not loose perks, is if there are no enemy's within the radar ring, to prevent towering out as the bombs are falling.
Example #2
Player #1 is in command and maneuvering the CV to attack a target with the flight deck closed.
Player#2 shows up and wants to launch now, so he offers 10 perk points to open the flight deck.
Player #1 can accept the offer (and the perk points will be added to his/her account) or he places 11 perk points on the CV to keep the flight deck closed just like in example #1. So if the carrier is destroyed, player #1 would loose his perk points.