Author Topic: FSO: Operation Husky - Frame 2 Results  (Read 3872 times)

Offline ghostdancer

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FSO: Operation Husky - Frame 2 Results
« on: June 13, 2009, 09:59:39 AM »
Gentlemen,

I have revised the frame 1 results slightly. One Axis squad did not turn out at all in frame 1 and was a no show again for frame 2. I am not going to penalize the Axis for their no show in Frame 1 where they were tasked with flying JU88s.

That said the Axis had to field a minimum of 40 JU88s, they only field 22. Giving the benefit of the doubt (saying the no show squad would have field their max +2 of 12) the axis were 6 JU88s short. So a penalty of -60.


Revised frame 1 score is now:

2863 = Frame 1 Allies
2476 = Frame 1 Axis



Frame 1 & Frame 2 Score is:

5234= Frame 1 Allies
5041= Frame 1 Axis





Here are the results for frame 2. Both sides upped the bomber component force of the side and did better on bombing. Although the Allies are still doing better in the bombing than the Axis but the Axis are still doing better in air to air.

As for the Amphibious assault element, it is the first time I attempted to work this in since the GVs were fixed so that a HE round actually had an affect on other armor (in 2005 an HE round did no damage to other GVs). I think all involved will admit that the Amphibious assault needs work.

First we don’t know exact distances that GVs spawn from a fleet. This resulted in the GVs being a bit to close to shore but still in the water. Not giving them time to maneuver before being fired on. Especially since the Axis VH basically is almost on the beach. Overall it definitely needs tweaking and constructive criticism / suggestions are welcome so that we can come up with a better Amphibious assault sometime in the future.

For right now I am going to leave in the GV results.



ALLIED SCORE
===========
1158 - Allied Bombing Results
0528 - Allied Defense of their bases / fleets
0670 - Allied Air Victories
0025 – GV Victories
-010 - Friendly Fire Incidents (shot down 1 friendly 1 bomber)

2371 = TOTAL SCORE


AXIS SCORE
===========
0906 - Axis Bombing Results
0282 - Axis Defense of their bases / fleets
1005 - Axis Air Victories
0185 – GV Victories
0192 – Maintained Possession of V5
-005 - Friendly Fire Incidents (shot down 1 friendly fighter)

2565 = TOTAL SCORE



Here are stats on turn out, force composition, and loss composition for both sides.

ALLIES
=====
176 - Fighters (69.3% of total force)
078 - Bombers (30.7% of total force)
254 - Total Planes flown

094 - Fighters lost (53.41% of fighter force)
043 - Bombers lost (55.1% of bomber force)
137 - Total Planes lost (53.9% of total force)



AXIS
====
165 - Fighters (65.7% of total force)
086 - Bombers (34.3% of total force)
251 - Total Planes flown

066 - Fighters lost (40% of fighter force)
034 - Bombers lost (39.5% of bomber force)
100 - Total Planes lost (39.8% of total force)



Here are the bombing results for both sides. Basically the bombers performed well on both sides and inflicted a higher amount of damage to their targets than in frame one.

The Allies had a little trouble with A18 (64.8 destroyed) and were unable to sink any of the ships of C106.

As for the Axis they seemed to have trouble at A47 but otherwise destroyed all their land base targets. They also did much better against the fleets in frame 2 than in frame 1. They sank 2 CVs, 1 CA, and 1 DD.


ALLIED BOMBING
============
288 (out of 288) – A11 (100% destroyed)
186 (out of 288) – A18 (64.8% destroyed)
396 (out of 396) – A26 (100% destroyed)
288 (out of 288) – A57 (100% destroyed)
000 (out of 180) – C106 (0% destroyed)

80.5% of all targets destroyed



AXIS BOMBING
============
098 (out of 288) – A47 (34.1% destroyed)
288 (out of 288) - A103 (100% destroyed)
288 (out of 288) - A114 (100% destroyed)
120 (out of 300) - C10 (40% destroyed, 1 CV)
210 (out of 270) - C7 (77.8% destroyed, 1 CV, 1 CA, 1 DD)

63.2% of all targets destroyed
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Offline ghostdancer

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #1 on: June 13, 2009, 10:02:15 AM »
I am still thinking on the GV portion of frame 2.
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Offline DH367th

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #2 on: June 13, 2009, 10:11:05 AM »
Sir with all due respect the gv part needs lotta work as you said to use the points seems to be a reward to axis for simply showing up as logs show no lvt even had a chance.while i think its a great idea and trial and error is a great part of learning do you not think its wrong to award the points ?
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Offline DH367th

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #3 on: June 13, 2009, 10:15:38 AM »
Also another problem arose while I do not think it made a difference somehow cv c7 and cv110 were locked down we could not move them till somewhere around t+30 68gaidin finally caught that they were locked out of our control he did great job in working with us to figure this out
just something needs watched in future events
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Offline CHAPPY

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #4 on: June 13, 2009, 10:23:56 AM »
I think points should be allowed because allies are ahead anyways. Might make frame 3 a little closer than a blow out if they are taken away IMHO. ALL in all was a good frame had a great time. :salute

Offline ghostdancer

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #5 on: June 13, 2009, 10:26:33 AM »
Yep, I put the GV results in for now as the preliminary results. I am thinking on how to handle them.

If I do not use the GV kills and the base points for V5 then the score changes to

2346 Allies
2188 Axis

Allies win the frame 158 points instead of Axis winning the frame. Allies would win by 194 points instead of Axis winning by 158.

Either way the allies would still have the lead for frame 1 and frame 2 either by 193 points or 351 points.

I am just still thinking on how to handle this since both the Allied GVs and Axis GVs went into the battle in good faith and the results were affected more by the fleet being placed to close to shore (my mistake). The other suggestions of 2 fleets would be good but I also think if the fleet was farther out it would have given the allied GVs the ability to maneuver and try flanking attacks, etc. instead of coming under fire just shortly after they spawned.

So as I said I thinking on what would be the best way to handle these points, use them as stands, give no points for the amphibious invasion, or maybe give only half of the points.

« Last Edit: June 13, 2009, 10:28:45 AM by ghostdancer »
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Offline Stampf

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #6 on: June 13, 2009, 10:31:53 AM »
ALLIED BOMBING
============
288 (out of 288) – A11 (100% destroyed)
186 (out of 288) – A18 (64.8% destroyed)
396 (out of 396) – A26 (100% destroyed)
288 (out of 288) – A57 (100% destroyed)
000 (out of 180) – C106 (0% des

How does this figure?  The claim jumpers sent 24 jugs to the wrong target and leveled A56.  A57 was never hit.
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Offline DH367th

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #7 on: June 13, 2009, 10:39:01 AM »
As frame2 cic took lotta heat on this gv part guys were not happy about being target practice for m8's I apologize to them but our hands were tied we followed the orders as given to us.
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Offline Stampf

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #8 on: June 13, 2009, 10:40:07 AM »
ALLIED BOMBING
============
288 (out of 288) – A11 (100% destroyed)
186 (out of 288) – A18 (64.8% destroyed)
396 (out of 396) – A26 (100% destroyed)
288 (out of 288) – A57 (100% destroyed)
000 (out of 180) – C106 (0% des

How does this figure?  The claim jumpers sent 24 jugs to the wrong target and leveled A56.  A57 was never hit.
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Offline ghostdancer

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #9 on: June 13, 2009, 10:43:34 AM »
Looking into now A56 was hit not A57.
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Offline Stampf

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #10 on: June 13, 2009, 10:45:58 AM »
Thank you.


Gd,

We let them strike.  We intercepted them before target, and after seeing they went for the wrong base, let them attack it, before engaging them.
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Offline Fencer51

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #11 on: June 13, 2009, 10:48:48 AM »
We let them strike.  We intercepted them before target, and after seeing they went for the wrong base, let them attack it, before engaging them.

Never interrupt an enemy when he is making a mistake.  :aok
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Offline Stampf

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #12 on: June 13, 2009, 10:56:22 AM »
Never interrupt an enemy when he is making a mistake.  :aok

Indeed. 
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Offline DH367th

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #13 on: June 13, 2009, 10:58:04 AM »
Claim jumpers hit what they were supposed to
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Offline Stampf

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Re: FSO: Operation Husky - Frame 2 Results
« Reply #14 on: June 13, 2009, 10:59:12 AM »
Claim jumpers hit what they were supposed to

How is that?  Were they ordered to hit the wrong target?

or

Were we ordered to defend the wrong one?
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