Author Topic: Rise of Flight  (Read 94510 times)

Offline edog1977

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Re: Rise of Flight
« Reply #450 on: December 02, 2010, 02:27:57 PM »
I got it sorted out.  A little editing of the controller map file did the trick.



Offline Treize69

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Re: Rise of Flight
« Reply #451 on: December 02, 2010, 02:51:25 PM »
 :aok
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline zack1234

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Re: Rise of Flight
« Reply #452 on: December 02, 2010, 03:41:29 PM »
hurrah!
There are no pies stored in this plane overnight

                          
The GFC
Pipz lived in the Wilderness near Ontario

Offline Russian

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Re: Rise of Flight
« Reply #453 on: December 03, 2010, 11:47:38 AM »
New Patch is out. http://www.youtube.com/watch?v=pHfczTbFUMs

Features list of version 1.016

GENERAL FEATURES:
1. Handley Page 0/400 was added
2. Bomb sight was added
3. New player-controlled turrets in single player mode
4. Multiplayer-controlled turrets with ammo and health inheritance (from last player-gunner)
5. Flare direction now depends on the pilot's direction of sight
6. Community Historical Skins Pack (vol.4) was approved
7. Community Fictional Skins Pack (vol.4) was approved
8. Official skins pack was updated to v.1.016

GRAPHICS FEATURES:
9. Point lights: lights from fires, flares, vehicles' headlights and explosions are now dynamically lighting up the terrain, water, objects and smoke
10. All trucks, staff cars and trains now have headlights
11. Terrain 3D micro-detail (parallax-mapping technology)
12. Cube-map based reflections on planes [a cube map includes the object's environment: reflecting the terrain, water, sky and clouds, these reflections are dynamic, look for high-reflective planes, 'glints')
13. Cube-map based ambient lighting: objects can now be lit by lights from different directions simultaneously, and so all objects (planes above all) look much more embedded in the scene, more naturalistic)
14. Advanced sun glow
15. Improved sun glare
16. Color correction post-processing shader (look for the High Contrast option in Settings)
17. Improved haze
18. HDR effect adjustments (high dynamic range lighting)
19. Advanced gamma correction (if your screen is too dark for example, do not forget to adjust gamma correction)
20. Cloud shadows (for terrain and objects)
21. Moving clouds (these are driven by the wind in the mission, don't forget that clouds are large objects and you will need to use time acceleration or a high wind speed setting in order to see scudding clouds)
22. Gamma-Correction: this setting is now available in Windowed mode, but is not available when Post Effects are turned OFF
23. Cockpit lighting on the Handley Page 0/400 (this lighting may be seen in darkness)
24. Navigation lights on the Handley Page 0/400
25. New 'big bombs explosions' effects

VIEW SYSTEM FEATURES:
26. Cockpit view (turret cockpit too) now tracks more slowly when zoomed in (when controlled by mouse)
27. New cockpit view smooth setting in Settings->Cameras (x10 setting also helps to avoid TrackIR + MSFFB2 stutters)

PLANE FEATURES:
28. Engine fire may now be extinguished by diving + side-slipping
29. Pilot and aircrew now do not die immediately upon entering water, but they will be slightly injured
30. Ammunition weight and drag are now affecting aircraft dynamics

GUI FEATURES:
31. Simple gauges now support multi-engined aircraft (showing the engines selection, and all engines parameters)
32. Hand gauges (compass, clock) and engine controls positions indicator now may be displayed by RCtrl+I when the Simple gauges option is off
33. Simple gauges positions now may be customised and reset by a double-click
34. Simple gauges now store their on/off condition between missions, this switch was added to the Widget menu
35. An 'Aircraft Reference' section in the main menu

OTHER FEATURES:
36. Player-Gunners now add to the 'Quorum' in CTF game mode
37. Player-controlled plane turrets now affect the flag capturing balance in the same way as separate fighters (so if I'm in an HP400 and I'm alone near the flag - you need at least 5 fighters to outweigh the flag-capturing numbers on your side)
38. Pup and Triplane, new scenery missions
39. Pup and Triplane, updated existing scenery missions
40. Mods On/Off warning in the Settings dialog

Offline zack1234

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Re: Rise of Flight
« Reply #454 on: December 03, 2010, 12:16:27 PM »
is this to be added or has been added?
There are no pies stored in this plane overnight

                          
The GFC
Pipz lived in the Wilderness near Ontario

Offline edog1977

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Re: Rise of Flight
« Reply #455 on: December 03, 2010, 12:32:29 PM »
^ The update was released today.

Offline CptTrips

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Re: Rise of Flight
« Reply #456 on: December 03, 2010, 12:50:04 PM »
I need to light this puppy back up again.

I wonder if the MP is any better.  

I tried it early on and it was laggy and jerky.  And of course they thought it was cool to not use icons which was pretty much a deal-breaker for me.

I'm suprised to hear that MP servers are so rare.  If I were 777 I would setup some machines and make sure there were at least a couple of official open servers available 24-7.

Wab
« Last Edit: December 03, 2010, 12:57:08 PM by AKWabbit »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Treize69

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Re: Rise of Flight
« Reply #457 on: December 03, 2010, 12:51:42 PM »
I logged in to post the info and was beaten to it. :)

The main one I want to point out-

1. Handley Page 0/400 was added

 :rock
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline Ack-Ack

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Re: Rise of Flight
« Reply #458 on: December 03, 2010, 01:07:55 PM »
I need to light this puppy back up again.

I wonder if the MP is any better.  

I tried it early on and it was laggy and jerky.  And of course they thought it was cool to not use icons which was pretty much a deal-breaker for me.

I'm suprised to hear that MP servers are so rare.  If I were 777 I would setup some machines and make sure there were at least a couple of official open servers available 24-7.

Wab


Multiplayer has improved dramatically since release and the CTF mode is fun.  But you've hit the problem square in the head, lack of servers but there are some squadrons that host servers and the majority will let you on as long as you don't screw around.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline zack1234

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Re: Rise of Flight
« Reply #459 on: December 03, 2010, 01:43:10 PM »
they still have people having aguements lol
some good multiplayer scenes  :old:

i will flying tonight  :salute
There are no pies stored in this plane overnight

                          
The GFC
Pipz lived in the Wilderness near Ontario

Offline Treize69

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Re: Rise of Flight
« Reply #460 on: December 03, 2010, 02:09:38 PM »
IMO, they made the 0/400 WAY too tough- 5 D.VIIs at ace setting all attacked for two minutes plus without even killing one of its gunners or smoking an engine, but it killed all the attackers one by one and kept puttering right along. Seems seriously Fd up to me.
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline Treize69

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Re: Rise of Flight
« Reply #461 on: December 03, 2010, 05:29:59 PM »
Oh, and the link for the demo, skins, readmes and other good stuff-

http://riseofflight.com/en/community/usefulmaterials
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline zack1234

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Re: Rise of Flight
« Reply #462 on: December 04, 2010, 03:54:31 AM »
updates are very nice  :banana:

I got a engine burning on a bomber over a base, he landed it and kept firing while i circled :old:
it looked very good burning away and still able to cause trouble, light and effects are very nice.
i will have to join a squad in there, one using ventrillo or teamspeak
There are no pies stored in this plane overnight

                          
The GFC
Pipz lived in the Wilderness near Ontario

Offline Russian

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Re: Rise of Flight
« Reply #463 on: January 27, 2011, 09:47:37 PM »

Offline zack1234

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Re: Rise of Flight
« Reply #464 on: January 28, 2011, 02:16:31 AM »
hurrah!
There are no pies stored in this plane overnight

                          
The GFC
Pipz lived in the Wilderness near Ontario