Author Topic: Rise of Flight  (Read 94506 times)

Offline Kazaa

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Re: Rise of Flight
« Reply #105 on: July 11, 2009, 04:37:33 PM »
See Rule #4
« Last Edit: July 11, 2009, 06:03:58 PM by Skuzzy »



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Offline Ack-Ack

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Re: Rise of Flight
« Reply #106 on: July 11, 2009, 05:15:44 PM »

True mate, but dont forget the many others planes that have been released. RoF is not gunna give you all the planes you wish for for certain, just more planes. The only one you wished for and are given in RoF may be the sopwith camel for example, if you get my drift.

Their plan is if the plane is in the game, then they plan on adding a flyable version of it.  Their business model is such that the only thing that the customer will pay for are the new flyable planes.  If someone doesn't wish to fly a certain plane, they don't need to buy it.  New content (missions, campaigns, AI vehicles and planes) will be free and you won't lose out on any new content if you decide not to purchase the new flyable planes.

Though, not innovative in anyway, it still is an interesting business model and if they can keep a steady DLC release schedule it should be reasonably profitable for them. 

Anyway, just downloaded the new planes and I'm off to hunt the Hun in the Sun.


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Offline Tordon22

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Re: Rise of Flight
« Reply #107 on: July 11, 2009, 05:33:39 PM »
Is the campaign limited to axis or allies, or can you fly for a specific nation with its own set of missions?

Offline Saxman

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Re: Rise of Flight
« Reply #108 on: July 11, 2009, 05:52:56 PM »
Their plan is if the plane is in the game, then they plan on adding a flyable version of it.

Speaking from first-hand experience editing games whose source code is protected more vigorously than Fort Knox (try modding the X-wing series; LucasArts is psychotic about protecting their 15 year-old game engine. Everything the X-wing Community does is the old-fashioned way: with no support of manufacturer-provided SDKs and editors whatsoever) people are going to be rooting around in there the minute they get the game in their hands.

I'll be surprised if these planes aren't made flyable with unauthorized patches within a month, especially if there's not much more than a simple 1 or a 0 in the code keeping them unflyable.
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Offline mechanic

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Re: Rise of Flight
« Reply #109 on: July 11, 2009, 08:05:17 PM »
 Almost everything has a 'replace by' date these days. One of the main reasons I have used PC gaming over the years. Some of my favorite games i still play are a decade old. Anyone remember Carmaggedon?  I really want RoF, if they released an offline stand alone boxed version with all the new planes for $150 i would buy it without hesitation, it's the potential for this to become another typical consumer market product that turns me off.
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Offline Russian

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Re: Rise of Flight
« Reply #110 on: July 11, 2009, 08:53:03 PM »
Speaking from first-hand experience editing games whose source code is protected more vigorously than Fort Knox (try modding the X-wing series; LucasArts is psychotic about protecting their 15 year-old game engine. Everything the X-wing Community does is the old-fashioned way: with no support of manufacturer-provided SDKs and editors whatsoever) people are going to be rooting around in there the minute they get the game in their hands.

I'll be surprised if these planes aren't made flyable with unauthorized patches within a month, especially if there's not much more than a simple 1 or a 0 in the code keeping them unflyable.

That will be hard to do since profile is saved on their server.  Unless you know how to fool your copy of game into thinking that it has connected to a proper server, I don't see simple 1 or 0 will do.

Offline DREDIOCK

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Re: Rise of Flight
« Reply #111 on: July 12, 2009, 02:21:52 PM »
Curious how they handle Vox in the game.
After all, in WWI they didnt have radios
How do they handle plane to plane communication?
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Offline Apeotomy

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Re: Rise of Flight
« Reply #112 on: July 12, 2009, 04:24:14 PM »
Hand signals?

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Offline Fulmar

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Re: Rise of Flight
« Reply #113 on: July 12, 2009, 04:46:45 PM »
Curious how they handle Vox in the game.
After all, in WWI they didnt have radios
How do they handle plane to plane communication?
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Offline Shuffler

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Re: Rise of Flight
« Reply #114 on: July 12, 2009, 07:20:46 PM »
is it free once you buy game? or monthly payments?

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Offline Enker

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Re: Rise of Flight
« Reply #115 on: July 12, 2009, 08:29:46 PM »
You can play as long as the computer is online
They selling it in stores in the US yet?
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Offline CraneMan

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Re: Rise of Flight
« Reply #116 on: July 13, 2009, 08:11:03 AM »
You can buy it at Fry's Electronic stores.
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Offline Ack-Ack

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Re: Rise of Flight
« Reply #117 on: July 13, 2009, 12:28:03 PM »
Curious how they handle Vox in the game.
After all, in WWI they didnt have radios
How do they handle plane to plane communication?

Game doesn't have built in vox, so I guess you'd use TS or Ventrilo.  The game also does feature hand signals for communication, though limited.


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Offline ariansworld

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Re: Rise of Flight
« Reply #118 on: July 13, 2009, 06:49:02 PM »
There is NO comparison to Aces High. Aces High is a monthly payment to play the game ONLINE. We do NOT pay for each patch or update that comes out. Maybe you're on a different payment plan, but I know *I* won't have to shell out an extra 5 bucks to be able to fly the Brewster or I-16 when they're released.

If the flight, damage, and visual models for these aircraft are ALREADY PRESENT, then why not make them flyable from the start? They either did it to rush it out the door, an excuse to make more money by charging to "activate" these planes, or all of the above. Shady, and I'm not going for it. This isn't paying for quality. This is paying 50 bucks for an incomplete game, and an additional 5 bucks each time they "activate" an existing aircraft as flyable that should have been available from the get-go.

I would assume that the cost to produce the next patch for AH2 is included in the $14.95 you shell out each month.

Offline Vulcan

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Re: Rise of Flight
« Reply #119 on: July 13, 2009, 08:38:50 PM »
See Rule #6
« Last Edit: July 14, 2009, 06:23:19 AM by Skuzzy »