Author Topic: Rise of Flight  (Read 94590 times)

Offline Russian

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Re: Rise of Flight
« Reply #210 on: July 19, 2009, 02:39:17 PM »
Their store is open now. I got my self a neuport 17c1 for 7$




Offline Qrsu

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Re: Rise of Flight
« Reply #211 on: July 19, 2009, 02:43:19 PM »
Still waiting for the digital release... Can't wait.
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Offline Kazaa

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Re: Rise of Flight
« Reply #212 on: July 19, 2009, 02:51:02 PM »
Very nice. :aok

« Last Edit: July 19, 2009, 02:58:09 PM by Kazaa »



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Offline Die Hard

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Re: Rise of Flight
« Reply #213 on: July 19, 2009, 02:59:34 PM »
There is one thing missing from most flight simulations, and that is the pilot. Not seeing hands and legs working the controls ruins part of the immersion for me. There was this one sim that I remember fondly from back in 1999: F-16 Aggressor. Basically you were an F-16 mercenary pilot in Africa, a refreshingly creative setting for a sim.








Even today I think this cockpit looks more immersive than for instance those of LO-MAC or Rise of Flight here.

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« Last Edit: July 19, 2009, 03:03:44 PM by Die Hard »
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Offline Saxman

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Re: Rise of Flight
« Reply #214 on: July 19, 2009, 03:10:09 PM »
I remember Wing Commander on the SNES you could see the pilot moving the controls.
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Offline Die Hard

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Re: Rise of Flight
« Reply #215 on: July 19, 2009, 03:13:48 PM »
Ahh... Wing Commander. Now if there ever was a franchise I'd like to see revived it would be Wing Commander. I'd even welcome seeing Mark Hamill again.
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline BaDkaRmA158Th

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Re: Rise of Flight
« Reply #216 on: July 19, 2009, 03:29:47 PM »
Highly agreed, loved wing commander, the cockpits and the space ships.
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Offline CptTrips

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Re: Rise of Flight
« Reply #217 on: July 19, 2009, 03:58:13 PM »
There is one thing missing from most flight simulations, and that is the pilot. Not seeing hands and legs working the controls ruins part of the immersion for me. There was this one sim that I remember fondly from back in 1999: F-16 Aggressor. Basically you were an F-16 mercenary pilot in Africa, a refreshingly creative setting for a sim.


I agree. I always found the "ghost" cockpit a little wierd.

On a side note, man, those are lovingly rendered cockpits.

Also, I think I'm going to pull the trigger on a TrackIR 5.  I hear it makes a phenomenal difference with this game.

Clear Skies,
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Offline Skuzzy

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Re: Rise of Flight
« Reply #218 on: July 19, 2009, 03:59:03 PM »
The Wing Command series was my all time favorite.  That would be sweet if it was revived.
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Offline Kazaa

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Re: Rise of Flight
« Reply #219 on: July 19, 2009, 04:29:16 PM »
Also, I think I'm going to pull the trigger on a TrackIR 5.  I hear it makes a phenomenal difference with this game.

It’s great for immersion, but it’s on the bottom of my list for “best view system”. IMO: number pad > hat > TIR5.



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Offline Russian

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Re: Rise of Flight
« Reply #220 on: July 19, 2009, 04:53:42 PM »
As a trackir user for more than few years, I can't even play anymore if trackir is not functioning. To me it's a must have...

Offline jdbecks

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Re: Rise of Flight
« Reply #221 on: July 19, 2009, 05:26:32 PM »
wheres the squardron markings? how long deos the campaign last? can I fly from the begining to the end of the war if I dont get shot down? and is the campaign dynamic? and whats aircrafts come with the euro/ north american release? and there was two free downloadable last week right?
« Last Edit: July 19, 2009, 05:28:57 PM by jdbecks »
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Offline CptTrips

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Re: Rise of Flight
« Reply #222 on: July 19, 2009, 06:50:04 PM »
wheres the squardron markings? how long deos the campaign last? can I fly from the begining to the end of the war if I dont get shot down? and is the campaign dynamic? and whats aircrafts come with the euro/ north american release? and there was two free downloadable last week right?


I know when I started my campaign I was picking paint schemes.  I honestly can remember if I was seeing the squadron markings.  I know I've seen the "hat 'n the ring" markings on some of the screen shots.

Right now the campaign is 1917-1918.  Its technically dynamic, but pretty bland and generic.  This is one area I hope they improve on.

You get 4 flyable aircraft right now.  Fokker DVII, N28, Spad 13, DVa.  Two of those are downloaded with your first patch.

Its looking like additional planes are going to run around 8 bucks.

Wab

« Last Edit: July 19, 2009, 07:08:01 PM by AKWabbit »
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Offline Saxman

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Re: Rise of Flight
« Reply #223 on: July 19, 2009, 07:03:57 PM »
The Wing Command series was my all time favorite.  That would be sweet if it was revived.

I keep hoping LucasArts brings back X-wing, without the ancient SWotL engine (I mean seriously. It was over 10 years old when they used it in X-wing Alliance!). Unfortunately, Lucas is so obsessed with twirly sword-dance prequel Jedi we'd probably only get the same half-assed disappointment XWA was.

I'm dying to see a hardcore Star Wars combat sim (I'm CONVINCED it's completely possible to use real Newtonian Physics but STILL have the ships handle like they do in the movies).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline warhed

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Re: Rise of Flight
« Reply #224 on: July 19, 2009, 10:00:23 PM »
I still often read the Wing Commander IV manual when I'm on the toilet!
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