Author Topic: Rise of Flight  (Read 94670 times)

Offline mechanic

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Re: Rise of Flight
« Reply #270 on: August 08, 2009, 04:16:17 AM »
here you go thrila, i got some answers from a nice person on the forum

Quote
You can manually edit view files (aircraftname.svc) so you get max zoom out when entering plane.

Exampe from SE5a.svc file:


[

snap]

cvc = -0.02, 0.01, -0.55, 0.05, 0.00, 1.50;

cv0 = 0.50, 0.00, -0.55, 0.20, 0.00, 1.50;
cv45 = -0.00, 0.25, -0.55, 0.20, 0.60, 1.50;
cv90 = -0.00, 0.66, -0.55, 0.20, 0.60, 1.50;
cv135 = -0.00, 1.00, -0.55, 0.20, 0.60, 1.50;
cv180 = -0.00, 1.00, -0.55, 0.20, 0.00, 1.50;
cv225 = -0.00, -1.00, -0.55, 0.20, -0.60, 1.50;
cv270 = -0.00, -0.66, -0.55, 0.20, -0.60, 1.50;
cv315 = -0.00, -0.25, -0.55, 0.20, -0.60, 1.50;
cv360 = 0.00, -1.00, 0.00, 0.00, 0.00, 1.50;



Bolded numbers are what you need to change for field of view(default is 0.00)
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Offline thrila

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Re: Rise of Flight
« Reply #271 on: August 08, 2009, 07:07:30 AM »
ah thanks batfink.

The cvu numbers need editing too for view direction + up to have the same fov.
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Something like it's elder brother-
Wing tips rounded, spinner's bigger.
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One-O-nine F is it's name-
F is for futile, not for fame."

Offline CptTrips

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Re: Rise of Flight
« Reply #272 on: August 08, 2009, 10:05:58 AM »
Having correctly sorted my controls out I began to play the game for several hours- including many more hours of tinkering. 

Below are my thoughts on the game:

Nightmare to install

Nightmare to configure-  default stick settings were all to my ch pedals i.e. pitch, roll and yaw.
                              -  cannot configure stick settings ingame: you have to exit game, change them and hope it's right (takes ages to load up a mission to check)
                              - cannot scale stick settings (or calibrate stick) what so ever: my rudder and elevator are hyper sensitive.  The se5a (which is supposed to have trim)  is heavily trimmed up so it is in a continous tight loop if i'm not constantly pushing forward heavily on the stick, and i mean 50% forward to maintain level flight at full power.

Snap views- It has a setup similar to AH-you can even save the views.  But everytime you re-up in a plane you have to move your head and save them, it saves the view for that sortie only- what twittleing idiots are these people who developed this game (sorry frustration kicking in)

Framerates- i'm don't believe i'm getting much more than 20's and it becomes a slideshow when aircraft are close.  This could very well just be me- i can run the new AH perfectly though, just my sodding luck.  I've changed settings down to minimum and played with everything to no avail.


RoF has the potential to be a fantastic game for sure, it is currently for me and my PC a load of tosh. 




I've not had any problems with my input configuration or views, but I have noticed a frame-rate hit (and stuttering) since the last patch.   Of course, I'm sure none of us here have ever seen a patch introduce issues.  ;)

On the good side, because of the very fact that they wish to continue to be able to sell new planes and other content, they have a strong motivation to continue working on the base platform to resolve problems.  As opposed to some other boxed sim that might put out one patch then decide its not worth the money to do any more.

Clear Skies,
Wab
« Last Edit: August 08, 2009, 10:07:37 AM by AKWabbit »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Qrsu

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Re: Rise of Flight
« Reply #273 on: August 08, 2009, 02:08:04 PM »
Took me an hour to get the inputs sorted out (Had to invert the axis on the throttle and yaw controls to get them right), but once I got into the air I was really impressed. So far I've been just getting used to the FM in the 1v1 missions and having a blast. The online play looks a little bare though  :(.

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Offline jdbecks

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Re: Rise of Flight
« Reply #274 on: August 08, 2009, 02:20:44 PM »
Took me an hour to get the inputs sorted out (Had to invert the axis on the throttle and yaw controls to get them right), but once I got into the air I was really impressed. So far I've been just getting used to the FM in the 1v1 missions and having a blast. The online play looks a little bare though  :(.



yeah I agree..I took of..flew for 10min..then it said allies win or something..wtf..none of us done nothing or got shotdown...not tried it since
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Offline Ack-Ack

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Re: Rise of Flight
« Reply #275 on: August 09, 2009, 03:05:25 AM »
For those of you with troubles setting the resolution, the patch should fix that problem and the resolutions should show in the settings window.  If they don't, in the rise of flight folder, just edit the settings file and enter teh resolution you want. 

As for the view problem, this is how I fixed mine.  Go into the settings window, to the input panel.  Now select the views and clear all the bindings.  Next, rebind your keys to the views.  The problem with the view is caused by the views being double bound by default, clearing them and rebinding them fixes it.


ack-ack
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Offline Russian

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Re: Rise of Flight
« Reply #276 on: September 03, 2009, 10:03:32 AM »

Offline Russian

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Re: Rise of Flight
« Reply #277 on: October 31, 2009, 12:03:11 AM »
New patch is out with new aircraft. Camel Pup and Triplane. 

Offline Russian

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Re: Rise of Flight
« Reply #278 on: October 31, 2009, 08:24:43 PM »









Offline Ack-Ack

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Re: Rise of Flight
« Reply #279 on: October 31, 2009, 08:40:21 PM »
How does the pup fly?


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline Wing19

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Re: Rise of Flight
« Reply #280 on: October 31, 2009, 09:57:55 PM »
 I bought this Sim when it 1st came out, played it for a week. I haven't been on since. I love the WWI era. has it gotten any better and do you have to buy the new planes still?
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Offline Anaxogoras

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Re: Rise of Flight
« Reply #281 on: October 31, 2009, 10:02:22 PM »
The demo you linked is tedious.  After a 2.7gb download, and a glacial install, I open the .exe and I'm watching a launcher download a .5gb update... just to play a demo.
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Offline Russian

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Re: Rise of Flight
« Reply #282 on: October 31, 2009, 11:09:56 PM »
How does the pup fly?


ack-ack

It's nimble with very sensitive pitch.  Highly maneuverable. It also has sudden spin characteristics that I haven't able to predict well.  Almost no warning at all.   

The demo you linked is tedious.  After a 2.7gb download, and a glacial install, I open the .exe and I'm watching a launcher download a .5gb update... just to play a demo.

Demo is a full game limited to two planes and a time limit. 


I bought this Sim when it 1st came out, played it for a week. I haven't been on since. I love the WWI era. has it gotten any better and do you have to buy the new planes still?

Launch auto-updater and give it a go. A lot has changed.  New planes are part of a developer plan to keep game updated based on profits from AC sales.  New planes are available as AI if you don't buy them...

Offline Anaxogoras

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Re: Rise of Flight
« Reply #283 on: October 31, 2009, 11:13:24 PM »
Demo is a full game limited to two planes and a time limit.  

And it's asking for a product key before I can do anything.  What kind of demo is that?  They really don't make this easy.
« Last Edit: October 31, 2009, 11:15:04 PM by Anaxogoras »
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Offline Saxman

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Re: Rise of Flight
« Reply #284 on: October 31, 2009, 11:20:52 PM »
And it's asking for a product key before I can do anything.  What kind of demo is that?  They really don't make this easy.

This is one of many reasons why I'm passing.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.