Author Topic: Rise of Flight  (Read 94674 times)

Offline bravoa8

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Re: Rise of Flight
« Reply #285 on: October 31, 2009, 11:24:05 PM »

Offline Anaxogoras

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Re: Rise of Flight
« Reply #286 on: October 31, 2009, 11:55:32 PM »
You have to follow a little bread crumb trail through their website to activate the demo.

I had to completely map every control... It defaulted to my pedals controlling the ailerons and elevator.  When I mapped my stick and pedals, I had to invert the rudder input to have it work correctly... haven't figured out the viewing system yet.

But boy is it pretty.  I mean, wow.  My computer isn't anything super, but I have a good frame rate and the trees would be an AH gv'ers wet dream.  Definitely worth the download trouble.  Maybe it will be my christmas present.
gavagai
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Offline Saxman

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Re: Rise of Flight
« Reply #287 on: November 01, 2009, 12:50:23 AM »
Maybe it will be my christmas present.

It'll be the gift that keeps on giving....

To the developers.

New planes are available as AI if you don't buy them...

THIS is what bugs me the most. If you're going to have to pay to add the additional aircraft to the game, you either pay to add them or else you don't have them at ALL. PERIOD. No AI, no nothing. Excusing it as a means to financially support itself is a total cop-out. Last I checked, Oleg is doing JUST fine releasing additional flyable and AI aircraft at no charge through the patches, with the occasional major expansions via the "merge" titles (Pacific Fighters, etc).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Anaxogoras

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Re: Rise of Flight
« Reply #288 on: November 01, 2009, 12:54:24 AM »
The a al carte thing isn't what would concern me, rather it's the requirement of an internet connection to play the game.  It seems like you don't really buy the software, rather you lease it at their discretion.  It's for that reason that I'm never going to buy an e-book that's only good for so many weeks or months and then...poof.
gavagai
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Offline DREDIOCK

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Re: Rise of Flight
« Reply #289 on: November 01, 2009, 12:56:18 AM »
This is one of many reasons why I'm passing.

there ya go. Same here.

I was wondering the other day about how this game was going and if the developers had grown a brain for business yet.

Obviously not.

My prediction. Unless they do something about their so called protection scheme. (which was defeated less then a week after its release) This game will go down in history of a "coulda made it but didnt" One of the best looking games ever to ultimately fail
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Offline Die Hard

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Re: Rise of Flight
« Reply #290 on: November 01, 2009, 12:59:42 AM »
It seems like you don't really buy the software, rather you lease it at their discretion. 

You do that with any and all copyrighted software. You do not 'own' the software; you buy a license to use their software according to their user license agreement (ULA).
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline Ack-Ack

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Re: Rise of Flight
« Reply #291 on: November 01, 2009, 05:43:49 AM »
It's nimble with very sensitive pitch.  Highly maneuverable. It also has sudden spin characteristics that I haven't able to predict well.  Almost no warning at all.   



Sweet, think I'll fork over the cash to get it since I've already purchased the other released planes.  I hope they implement a dog fighting mode and do something about the wait for co-op missions, would be nice to be able to drop in on a co-op mission and fly instead of waiting until the mission is over.


ack-ack
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Offline Anaxogoras

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Re: Rise of Flight
« Reply #292 on: November 01, 2009, 07:01:14 AM »
You do that with any and all copyrighted software. You do not 'own' the software; you buy a license to use their software according to their user license agreement (ULA).

True.  But the point still stands that there's a bad precedent being set right now with e-reader content, and now a computer game where even after you buy the license, you have to show them ID just to play the game offline.
gavagai
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Offline Russian

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Re: Rise of Flight
« Reply #293 on: November 01, 2009, 07:02:24 AM »
Sweet, think I'll fork over the cash to get it since I've already purchased the other released planes.  I hope they implement a dog fighting mode and do something about the wait for co-op missions, would be nice to be able to drop in on a co-op mission and fly instead of waiting until the mission is over.


ack-ack

They plan on releasing dogfight mode next update...no idea when or what AC added.

Offline PFactorDave

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Re: Rise of Flight
« Reply #294 on: November 01, 2009, 08:51:45 AM »
Personally, I find the game a real chore to play.  The load times are tedious at best.  The lack of any in-game  stick scaling makes it unpleasant (and not fun) to fly on some stick set ups.  The Russian Roulette mission is anything BUT random.  The enemy two seaters have frickin lazer beam guns apparently.

Those are just a few of the problems I can think of right off the top of my head, or at least they were problems that existed a few months ago when I finally gave up on Rise Of Flight as nothing more then a poorly put together piece of gaming garbage.

Rise of Flight certainly makes me appreciate what we have here in Aces High 2.  I am certainly looking forward to HiTech's approach to WWI air combat.

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Offline mechanic

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Re: Rise of Flight
« Reply #295 on: November 01, 2009, 12:47:12 PM »
Great graphics and unrivaled physics is about all i can say thats good about it.

All my romantic notions of patrolling the front line and finding a random patrol to fight with evaporated when i realised it was just another scripted missions type game. I have not played it since about day two of owning it, sadly. Maybe when dogfight modes comes along i will check in again.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Russian

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Re: Rise of Flight
« Reply #296 on: November 01, 2009, 01:33:44 PM »
Great graphics and unrivaled physics is about all i can say thats good about it.

All my romantic notions of patrolling the front line and finding a random patrol to fight with evaporated when i realised it was just another scripted missions type game. I have not played it since about day two of owning it, sadly. Maybe when dogfight modes comes along i will check in again.

You can do that now while playing online on TvT server.  Usually there are 10vs10 planes..but MP is shaky and requires few tries to get going. 
I stopped playing carrier mode after noticing stupidly repetitive and unrealistic missions.  External QMB works to do a quick massive airbattle.


Offline Anaxogoras

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Re: Rise of Flight
« Reply #297 on: November 01, 2009, 03:37:14 PM »
Great graphics and unrivaled physics is about all i can say thats good about it.

All my romantic notions of patrolling the front line and finding a random patrol to fight with evaporated when i realised it was just another scripted missions type game. I have not played it since about day two of owning it, sadly. Maybe when dogfight modes comes along i will check in again.

Can you explain what you mean by "scripted missions?"  I have never played any offline flight sim where the missions do not become repetitive, even when there's a so-called dynamic campaign generator, e.g. Falcon 3.0, Il-2, etc.
gavagai
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RPS for Aces High!

Offline Ack-Ack

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Re: Rise of Flight
« Reply #298 on: November 01, 2009, 04:10:46 PM »
Last I checked, Oleg is doing JUST fine releasing additional flyable and AI aircraft at no charge through the patches, with the occasional major expansions via the "merge" titles (Pacific Fighters, etc).

Oleg also had a sugar daddy in the form of Ubisoft, the developers of RoF have no such sugar daddy. 


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline mechanic

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Re: Rise of Flight
« Reply #299 on: November 01, 2009, 04:18:00 PM »
Can you explain what you mean by "scripted missions?"  I have never played any offline flight sim where the missions do not become repetitive, even when there's a so-called dynamic campaign generator, e.g. Falcon 3.0, Il-2, etc.

every mission is either jabo a tiny objective or dogfight and then the side mission always seems to be hunt the recon planes.

 Something with a patrol time/location options and once you pick your home base you live in real time. You sleep to advance the time and date, then go on patrol facing random enemy placement would be worth playing over an over. I think saying 'scripted missions' is the wrong term, Russian stated it better :)

 
I stopped playing carrier mode after noticing stupidly repetitive and unrealistic missions.  

thanks Russian, also, for the info. I have not tried the mission editor yet to be fair.
« Last Edit: November 01, 2009, 04:19:35 PM by mechanic »
And I don't know much, but I do know this. With a golden heart comes a rebel fist.