Author Topic: Rise of Flight  (Read 94518 times)

Offline Sid

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Re: Rise of Flight
« Reply #495 on: September 29, 2011, 04:37:16 PM »
Did you have any luck with it phatzo?
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Offline phatzo

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Re: Rise of Flight
« Reply #496 on: September 29, 2011, 04:57:03 PM »
I got it going but only just before leaving for work. I will need to play around with the graphics settings as my one and only brief flight so far was a slideshow of views of the ground and the sky as I plummeted to earth. I let you know how I go next time.  :devil
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Offline ink

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Re: Rise of Flight
« Reply #497 on: September 29, 2011, 07:21:17 PM »
I don't like the view system....I am too used to AH's and anything less is just aggravating


other wise the game is cool....

Offline PFactorDave

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Re: Rise of Flight
« Reply #498 on: September 29, 2011, 07:23:51 PM »
I don't like the view system....I am too used to AH's and anything less is just aggravating


other wise the game is cool....

I agree with Ink.  The only way I can play it is with TrackIR, which I don't use for AH.

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Offline Sid

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Re: Rise of Flight
« Reply #499 on: October 01, 2011, 10:26:54 AM »
I don't like the view system....I am too used to AH's and anything less is just aggravating

:headscratch: You should be able to adjust the view system so it's exactly the same as AH.

Go to the 5th tab in the RoF Game Launcher, "Camera"



There are several view methods available in RoF; Snap, Pan etc.

1) You can set your preferred method so the game always starts in that mode here.

"Centred snap view" where the view snaps to that direction and then snaps back to the default after the key/hat switch is released is probably the most commonly used.

You can use the "F9" key to scroll through the available methods in game

2) The first three sliders here control Movement speed, setting maximum makes the change in view almost instantaneous (similar to AH).

3) The next three sliders control the amount of "inertion" (I think this means "inertia" or how quickly you can change movement direction) I have mine set to minimum.

4) "Cockpit View Smoothing" again I think is to do with TrackIR or how quickly you can change your view direction, I have mine set to minimum.

5) "Shake in Cockpit" I quite like, disable it here if you prefer.

6) If you use "Pan" views you can adjust a similar set of sliders by selecting "Pan mode" here


The above settings are global and apply to all the a/c, but just like AH you can define the view positions individually in each aircraft.


Start RoF - "Mission" - Select the aircraft you want to adjust - "Fly Now" - "Start"

Let the mission load to the map - select "A/c Hangar" - "Gauges" (top right hand of screen) - select the gunsight you want to use - "Ok" - "Start"

You should now be sitting stationary in the aircraft.

We'll now set your default forward view (for TrackIR users this also sets the default position)

Use the "Mouse Wheel" to zoom out/in, the "HOME/INSERT" keys to move your head back/forward, adjust left/right (DELETE/END) & up/down (PAGE UP/PAGE DOWN) and the mouse to centre the gunsight on the centre of the screen. When your happy with your default forward view, save this position using the "F10" key

A video of how to do this: How to Zero Your Gunsights

For TrackIR users this is probably all you need to do, un-pause TrackIR and you should be able to look around from your new default position

For Hat/Keypad users we now need to adjust each of the views to something your happy with (out the box the number keys are slightly different to AH, this doesn't matter as we can adjust each key to give you exactly the view you want).

Hat users I would suggest setting up the keypad for views first, then assigning the hat to correspond to the keypad latter.

Lets take the "2" key on the keypad first, I would usually have this set similar to my default forward view, so that modifying it with the "Up" view gives a 45 deg up view.

  • Hold the "2" key down (important keep holding the key down all the time until we have saved this position)
  • Use the mouse to rotate the head position to the direction you want (most user don't seem to realise you can do this)
  • Fine tune the view using the Mouse Wheel/HOME/INSERT/DELETE/END/PAGE UP/PAGE DOWN keys
  • Save this position using the "F10" key
  • Now you can release the "2" key having saved it.

Repeat the process for each of the other view keys on the keypad so that they give you the same views as AH (except the "5" key, the "5" is your default forward view)

Hat users now right click the mouse to bring up the "HUD" and select the "Spanner" icon, Select the "Controls" tab - and set your Hat to the corresponding keypad keys.

For TrackIR users note: you don't have to leave these keypad keys as normal views, pressing a keypad key will override TrackIR, so you could set the "7" as a clear view of the compass, "8" key as a clear view of the fuel gauge, etc.

Hope this helps.  :salute
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Offline Ack-Ack

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Re: Rise of Flight
« Reply #500 on: October 01, 2011, 11:57:13 AM »
I don't like the view system....I am too used to AH's and anything less is just aggravating


other wise the game is cool....

Select "snap view" and you'll have a view system identical to AH.

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Offline ink

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Re: Rise of Flight
« Reply #501 on: October 01, 2011, 05:47:29 PM »
:headscratch: You should be able to adjust the view system so it's exactly the same as AH.

Go to the 5th tab in the RoF Game Launcher, "Camera"

(Image removed from quote.)

There are several view methods available in RoF; Snap, Pan etc.

1) You can set your preferred method so the game always starts in that mode here.

"Centred snap view" where the view snaps to that direction and then snaps back to the default after the key/hat switch is released is probably the most commonly used.

You can use the "F9" key to scroll through the available methods in game

2) The first three sliders here control Movement speed, setting maximum makes the change in view almost instantaneous (similar to AH).

3) The next three sliders control the amount of "inertion" (I think this means "inertia" or how quickly you can change movement direction) I have mine set to minimum.

4) "Cockpit View Smoothing" again I think is to do with TrackIR or how quickly you can change your view direction, I have mine set to minimum.

5) "Shake in Cockpit" I quite like, disable it here if you prefer.

6) If you use "Pan" views you can adjust a similar set of sliders by selecting "Pan mode" here


The above settings are global and apply to all the a/c, but just like AH you can define the view positions individually in each aircraft.


Start RoF - "Mission" - Select the aircraft you want to adjust - "Fly Now" - "Start"

Let the mission load to the map - select "A/c Hangar" - "Gauges" (top right hand of screen) - select the gunsight you want to use - "Ok" - "Start"

You should now be sitting stationary in the aircraft.

We'll now set your default forward view (for TrackIR users this also sets the default position)

Use the "Mouse Wheel" to zoom out/in, the "HOME/INSERT" keys to move your head back/forward, adjust left/right (DELETE/END) & up/down (PAGE UP/PAGE DOWN) and the mouse to centre the gunsight on the centre of the screen. When your happy with your default forward view, save this position using the "F10" key

A video of how to do this: How to Zero Your Gunsights

For TrackIR users this is probably all you need to do, un-pause TrackIR and you should be able to look around from your new default position

For Hat/Keypad users we now need to adjust each of the views to something your happy with (out the box the number keys are slightly different to AH, this doesn't matter as we can adjust each key to give you exactly the view you want).

Hat users I would suggest setting up the keypad for views first, then assigning the hat to correspond to the keypad latter.

Lets take the "2" key on the keypad first, I would usually have this set similar to my default forward view, so that modifying it with the "Up" view gives a 45 deg up view.

  • Hold the "2" key down (important keep holding the key down all the time until we have saved this position)
  • Use the mouse to rotate the head position to the direction you want (most user don't seem to realise you can do this)
  • Fine tune the view using the Mouse Wheel/HOME/INSERT/DELETE/END/PAGE UP/PAGE DOWN keys
  • Save this position using the "F10" key
  • Now you can release the "2" key having saved it.

Repeat the process for each of the other view keys on the keypad so that they give you the same views as AH (except the "5" key, the "5" is your default forward view)

Hat users now right click the mouse to bring up the "HUD" and select the "Spanner" icon, Select the "Controls" tab - and set your Hat to the corresponding keypad keys.

For TrackIR users note: you don't have to leave these keypad keys as normal views, pressing a keypad key will override TrackIR, so you could set the "7" as a clear view of the compass, "8" key as a clear view of the fuel gauge, etc.

Hope this helps.  :salute

damn Awesome man thanx :salute

Select "snap view" and you'll have a view system identical to AH.

ack-ack

sid beat ya to it.....although his was a bit more in depth........... :P

Thanx though,  I will be flying it again......funny I feel like I am cheating on HTC when ever I play another flying game :rofl

Offline Sid

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Re: Rise of Flight
« Reply #502 on: October 04, 2011, 08:27:06 AM »
damn Awesome man thanx :salute

Thanks  :)

Lets take the "2" key on the keypad first, I would usually have this set similar to my default forward view, so that modifying it with the "Up" view gives a 45 deg up view.

When I said the "2" key, I did of course mean the "8" key, I was typing from a laptop without a number pad at the time and forgot the numbers are laid out the other way round to an ATM with the 7,8,9 keys at the top.


The other thing you could do is re-assign the Up and Down modifier keys; In AH the default is the "0" key for down and the "5" key for up, whereas RoF uses the "0" key for up and the "Number Pad Enter" key for down.

To change this in RoF open up "Options" - "Controls" - "Pilot head control"



  • First use the "Save" prompt at the bottom and give the file a new name, e.g. "My Input"
  • Find "Head: snap modifier up"
  • Left Click once with the mouse on the "NUMPAD0" entry (be careful not to move the mouse when you do this or it will assign a mouse axis here, click "RETRY" if it does)
  • Push the "5" key on the keyboard, to replace the "NUMPAD0" entry with "NUMPAD5"
  • Click "Apply"
  • Repeat the process for "Head: snap modifier down" and assign it to "NUMPAD0"
  • Scroll down and find "Head: snap center", this is also assigned to the "5" key, so we need to re-assign it to something else, I suggest "NUMPADENTER"
  • Finally "save" the file again



The keypad should now work the same as AH for views.

I use TrackIR, but I had a quick go at setting up the views in ROFs D.VII to be the same as AH.

Here's a combined set of views laid out in keypad order, AH at the Top and RoF flight below.



As you can see, you can just about setup all the views to be the same.
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Offline ink

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Re: Rise of Flight
« Reply #503 on: October 04, 2011, 08:41:55 AM »
no doubt

the graphics in RoF or insane....would love for AH to look like that.....

thanx again :salute

Offline gpwurzel

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Re: Rise of Flight
« Reply #504 on: October 04, 2011, 03:04:37 PM »
Any stick scaling in ROF - been looking, cant find it grrrrrrr. Planes bouncing all over the shop too lol.........

Just purchased the $35 upgrade pack.....woot for new planes to crash...errr, fly.

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Offline Sid

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Re: Rise of Flight
« Reply #505 on: October 04, 2011, 03:15:48 PM »
A quick guide to Fine Tuning your Joystick.

Flying along, right click the mouse to bring up the "HUD" and select the "Spanner" icon



Select the "responses" tab then the "pitch axis"



You can fly along like this noting your joystick inputs to how RoF uses them (you can also check for any "spiking" here).

I have my "pitch" and "roll" axis flattened slightly to make that axis slightly less sensitive for most of the joysticks travel (note I can still get full control inputs but the very ends of the travel are more sensitive)



For my "rudder" axis I have the line even flatter as I seem to be a bit "Heavy Footed".



Most WWI aircraft didn't have any trim system, and were (as per the game) rigged to fly with a constant forward pressure on the stick in level flight (a few aircraft like the SE5a and F2B did have a trim system, but it's not featured in ROF).

If you don't like holding this forward pressure all the time you can adjust the "Pitch" response to suit. Fly along level at your normal speed and note the position of your joystick on the "responses" tab (See Pic below, marked with the mouse pointer).



Un-tick the “Symmetry” button and adjust the pitch line so that it runs through this position (add a few more points to smooth the line out).



This should make the aircraft fly level "hands off" at your chosen speed. (Note any changes you make only become apparent AFTER you save them).
This hands off position will be different for each aircraft type, but there is no limit to the number of Input profiles you can have, just save each one under that aircrafts name and select it when you fly that aircraft.

There's more about doing this here How to pitch trim the S.E.5a?
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Offline ink

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Re: Rise of Flight
« Reply #506 on: October 04, 2011, 03:20:24 PM »
nice awesome tips :salute

Offline gpwurzel

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Re: Rise of Flight
« Reply #507 on: October 04, 2011, 04:11:13 PM »
Sid, your a star, thanks fella. Nose bounce being sorted now.

:salute

Wurz
I'm the worst pilot ingame ya know!!!

It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline cattb

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Re: Rise of Flight
« Reply #508 on: October 04, 2011, 07:44:36 PM »
Question, if I were to but rise of flight game package, the new one pro whatever it is. Does a person get to use the planes online that come with the game or does a person have to buy the plames to fly online.
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Offline gpwurzel

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Re: Rise of Flight
« Reply #509 on: October 04, 2011, 08:12:30 PM »
There is a current free download that comes with 2 planes (this is what I got). I then bought the $34.99 upgrade package to take me to the full game with extra a/c.

You can fly online with the demo package (albeit with just the 2 planes you get - Spad and Albatross)

Hope this helps..

Wurz
I'm the worst pilot ingame ya know!!!

It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.