Author Topic: Maximum Object Size/Other Questions  (Read 3202 times)

Offline Denholm

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Re: Maximum Object Size/Other Questions
« Reply #15 on: July 16, 2009, 11:12:29 AM »
Dux.
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Offline Ex-jazz

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Re: Maximum Object Size/Other Questions
« Reply #16 on: July 16, 2009, 04:04:30 PM »


...Must... Resist...mu....st....r...

http://www.youtube.com/watch?v=xyQNImr_YOY

A 3 * 5 square mile track made with 1 square mile custom 3D object blocks. So easy with the right tools.






Offline Denholm

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Re: Maximum Object Size/Other Questions
« Reply #17 on: July 16, 2009, 05:04:20 PM »
...Must... Resist...mu....st....r...
It's so hard, isn't it? :P
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Offline Strip

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Re: Maximum Object Size/Other Questions
« Reply #18 on: July 16, 2009, 06:20:49 PM »

...Must... Resist...mu....st....r...

http://www.youtube.com/watch?v=xyQNImr_YOY

A 3 * 5 square mile track made with 1 square mile custom 3D object blocks. So easy with the right tools.

It's so hard, isn't it? :P

Did I miss something?

Anyway....


Success........easy once you know it I guess. Have a lot of other stuff waiting to get in the game now. Should be fun to see it all together when TE update comes out.

Thanks for your help.

<S>Strip

Offline Strip

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Re: Maximum Object Size/Other Questions
« Reply #19 on: July 16, 2009, 07:33:08 PM »


What problems does going over boundaries cause? I tried this one on accident and it worked. Main runway is 9000' long. I will split it up but I was curious...

Strip

Offline Ex-jazz

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Re: Maximum Object Size/Other Questions
« Reply #20 on: July 17, 2009, 02:03:01 PM »
Strip, Den just goofing with me  :)

Looks very nice Reno setup right there.

If you a need a Reno style ATC tower .ac object(semiready), just send a PM.


The over 1 square mile size objects may cause a undocumented problems, which are not welcome to the official SEA-server/s.

Offline Strip

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Re: Maximum Object Size/Other Questions
« Reply #21 on: July 17, 2009, 02:54:12 PM »
That looks fairly nice ex-jazz and I think your tower base textures look better than mine. If you could send me the texture and .ac file that would be cool.




This is one of the last things to be really almost completed. Still have the super structure and upper railing to do yet. Also the textures arent even really started other than the main brick. Would love to get some pictures from inside but there not common. The railing is true 3d and I hope to keep the fidelity up. So far it doesnt impact performance yet. We shall see!

Thanks,
Strip

« Last Edit: July 17, 2009, 02:56:00 PM by Strip »

Offline Ex-jazz

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Re: Maximum Object Size/Other Questions
« Reply #22 on: July 17, 2009, 03:25:26 PM »

Thank you, Strip. I will send to you a zip-file DL-link later on.

BTW
I made a hi-res tower model with individual window frames and render-baked the hi-res object texture to the low-res tower object texture.

IMHO-ON
You tower object fence / rail(?) is way over done. Nobody will ever notes it at 300-400mph fly-by speed. Just use a alpha stencil for the planar objects.
IMHO-OFF

Good Job  :aok


Offline Strip

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Re: Maximum Object Size/Other Questions
« Reply #23 on: July 17, 2009, 03:40:52 PM »
IMHO-ON
You tower object fence / rail(?) is way over done. Nobody will ever notes it at 300-400mph fly-by speed. Just use a alpha stencil for the planar objects.
IMHO-OFF

I agree that most will not notice the detail when flying around. I wanted the tower to look great from the inside. This will be were everyone sits while waiting for a race. Most of the other objects will be lower detail except for the pylons, tower, and start/finish. I am debating on how far to go on the field tho. Half of me wants to add grandstands, parked planes, the major hangers and other things. The other half doesnt want a slow map either with the racing going on.

Strip


Offline Dux

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Re: Maximum Object Size/Other Questions
« Reply #24 on: July 20, 2009, 12:54:58 PM »
What problems does going over boundaries cause? I tried this one on accident and it worked. Main runway is 9000' long. I will split it up but I was curious...

It's a problem with clipping, more obvious at lower angles. For instance, if you were approaching the end of the runway to land, you might see trees, farms, etc., sitting on the runway because the game engine thinks that your runway object is on the next tile... because that's where the object's actual origin (0, 0, 0) is.

Looking pretty good so far... is it going to be a desert terrain? I can maybe set you up with some tiles if so.
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Offline Strip

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Re: Maximum Object Size/Other Questions
« Reply #25 on: July 20, 2009, 04:11:17 PM »
Looking pretty good so far... is it going to be a desert terrain? I can maybe set you up with some tiles if so.

It will be a full desert so that would be great if you could do that.

<S>

Offline Denholm

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Re: Maximum Object Size/Other Questions
« Reply #26 on: July 21, 2009, 10:36:57 AM »
You might want to talk to croduh. He modified some of the road textures so they consist of only sand with some tread marks on them.
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Offline Strip

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Re: Maximum Object Size/Other Questions
« Reply #27 on: July 21, 2009, 12:39:47 PM »
I will send him a pm later in the day.

The area around Reno is heavily marked with unpaved paths so they might prove extremely useful.

Offline Dux

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Re: Maximum Object Size/Other Questions
« Reply #28 on: July 21, 2009, 04:19:05 PM »
I've got that in my desert set as well, Strip... I'll send it all.

ps. it's the same tileset as the Tunisia terrain if you want to check it out first.
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Offline Strip

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Re: Maximum Object Size/Other Questions
« Reply #29 on: July 21, 2009, 07:58:48 PM »
Actually I was hoping to use that very set.

Appreciate all the help!