What problems does going over boundaries cause? I tried this one on accident and it worked. Main runway is 9000' long. I will split it up but I was curious...
It's a problem with clipping, more obvious at lower angles. For instance, if you were approaching the end of the runway to land, you might see trees, farms, etc., sitting on the runway because the game engine
thinks that your runway object is on the next tile... because that's where the object's actual origin (0, 0, 0)
is.
Looking pretty good so far... is it going to be a desert terrain? I can maybe set you up with some tiles if so.