Author Topic: Wirbelwind gun modeling  (Read 1622 times)

Offline flatiron1

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Re: Wirbelwind gun modeling
« Reply #30 on: July 23, 2009, 07:19:47 AM »
The reason the whirble loads so fast is the German crew is on meth-amphetamine.

Offline Saxman

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Re: Wirbelwind gun modeling
« Reply #31 on: July 23, 2009, 07:37:50 AM »
I am not really sure if that matters on that specific vehicle. Its only a 20mm, this calibre is called "Spatzen FlaK" (Sparrow FlaK, after the tiny bird) by german tankers/FlaKers until today, which is mounted on a fullsized tank chassis, which is rock solid compared to any vehicle on wheels/halftracks. 37mm has considerably more recoil than that also, which should answers the Ostwind question.

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Matt

Keep in mind you still have FOUR of those guns all firing together.
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Offline moot

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Re: Wirbelwind gun modeling
« Reply #32 on: July 23, 2009, 05:58:51 PM »
The exact mechanics of the gun mounts needs to be considered before resuming recoil to the number of guns.
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Offline Dream Child

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Re: Wirbelwind gun modeling
« Reply #33 on: July 23, 2009, 06:02:42 PM »
I don't mind the recoil, or lack of, I just want the fire rate to be realistic. I don't even care that the ammo on top was limited to 8 clips per side. Cut the fire rate down to two barrels at a time, or do some other correction, but get the fire rate realistic.

Offline moot

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Re: Wirbelwind gun modeling
« Reply #34 on: July 23, 2009, 06:14:15 PM »
The turret speed might be a better first step towards a more realistic Wirbel.
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Offline Mogex

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Re: Wirbelwind gun modeling
« Reply #35 on: September 29, 2009, 09:48:06 AM »
In spring of 1944, the Inspector for the Panzer Troops (In 6) indicated that current flakpanzers in the Wehrmacht inventory were unsatisfactory, and that new vehicles should be developed with the following minimum requirements:

A rotating armored turret large enough to accommodate a three to four man crew.
A 2000m effective range
Twin guns
A sufficient ammunition supply
Maximum height, 3 meters
Full radio equipment on board.

The Wirbelwind design met most of these requirements. Vehicle height was kept low by recessing the gun mount into the top of the hull. The recess allowed for a smaller turret design and kept the overall vehicle height well under the 3 meter limit. Addition of a hydraulic traverse to the turret allowed a traversing speed of 60o/sec. A total of 3200 rounds for the four 2cm guns was carried (with storage for spare barrels provided on the sides of the engine compartment).

The Wirbelwind was developed as a conversion for Panzer IV chassis which had been returned from the front for rebuilding. Armored protection on the hull varied because the chassis used for conversion included Ausf F through Ausf G Panzerkampfwagen IV. As the 2cm Flakvierling was not as effective as the 3.7cm FlaK 43/1, the project was discontinued in autumn of 1944 after a total of 86 vehicles were converted.

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Offline oakranger

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Re: Wirbelwind gun modeling
« Reply #36 on: September 29, 2009, 11:05:23 AM »
Just perk the dam thing.
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Offline Ack-Ack

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Re: Wirbelwind gun modeling
« Reply #37 on: September 29, 2009, 01:31:15 PM »
Just perk the dam thing.

do you cry to perk anything that shoots you down?  sure seems like it from my perspective.


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Offline oakranger

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Re: Wirbelwind gun modeling
« Reply #38 on: September 29, 2009, 01:42:37 PM »
do you cry to perk anything that shoots you down?  sure seems like it from my perspective.


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I only cry to perk the WW.  Care less about the rest of the AC or GVs that kill me.
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Offline waystin2

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Re: Wirbelwind gun modeling
« Reply #39 on: September 29, 2009, 02:59:21 PM »
Sorry no need to perk HTC.  You can move along. :aok
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Offline Ack-Ack

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Re: Wirbelwind gun modeling
« Reply #40 on: September 29, 2009, 03:51:34 PM »
I only cry to perk the WW.  Care less about the rest of the AC or GVs that kill me.

I see, it's the typical "Perk what I can't kill" philosophy that is all the rage with the unskilled masses.


ack-ack
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Offline Dream Child

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Re: Wirbelwind gun modeling
« Reply #41 on: September 29, 2009, 04:01:15 PM »
Just perk the dam thing.

Doesn't need perked. Would like to see the fire rate put down to 2 guns at a time, as that's all it could realistically do anyways.

Offline smokey23

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Re: Wirbelwind gun modeling
« Reply #42 on: September 29, 2009, 04:26:26 PM »
All this talk about perking the WW and limiting the rate of fire and so on. Why handicap the wirble even more than it already is? I dont see HTC codeing the Lancstukas and dive bombing B-24's and 17's to stop the divebombing. This is as gamey as it gets and has been an ongoing problem in the game for longer than the 5 years i been playin. Nerfing the wirble even more is rediculous just deal with it. If there needs to be any mods HTC should be stopping the retards in the DB heavy bombers.

Offline Dream Child

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Re: Wirbelwind gun modeling
« Reply #43 on: September 29, 2009, 08:21:07 PM »
All this talk about perking the WW and limiting the rate of fire and so on. Why handicap the wirble even more than it already is? I dont see HTC codeing the Lancstukas and dive bombing B-24's and 17's to stop the divebombing. This is as gamey as it gets and has been an ongoing problem in the game for longer than the 5 years i been playin. Nerfing the wirble even more is rediculous just deal with it. If there needs to be any mods HTC should be stopping the retards in the DB heavy bombers.

If you had read this entire discussion, you would see it's not a matter of handicapping, it's a matter of making it fire at a realistic rate. The WW used detachable 20 round magazines and had a re-loader on each side, so in real life it could sustain 2 cannon fire at best, but not 4 at a time like what we have here.

Offline SmokinLoon

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Re: Wirbelwind gun modeling
« Reply #44 on: September 29, 2009, 08:59:40 PM »
All this talk about perking the WW and limiting the rate of fire and so on. Why handicap the wirble even more than it already is? I dont see HTC codeing the Lancstukas and dive bombing B-24's and 17's to stop the divebombing. This is as gamey as it gets and has been an ongoing problem in the game for longer than the 5 years i been playin. Nerfing the wirble even more is rediculous just deal with it. If there needs to be any mods HTC should be stopping the retards in the DB heavy bombers.

I'm not so sure that the argument about "fixing" the wirby is about handi-capping it, but rather more about getting a more accurate model into the game.  If the wirby in the real deal was not able to fire 3200 rounds of sustained fire, then why should it be able to here?  The real deal had to worry about being reloaded via 15-20rd **magazines** (not "clips") per barrel, and not 800rd belts.  If there is reason to believe, with some supportive evidence, that there was a delay in the firing process then I'd be willing to bet that there is a way that HTC could code into the wirby and Osty a delay of [insert number] of seconds after so many rounds are fired.  For the Wirby, maybe it is 80 rounds and a 3 second pause.

I, like many others, just would like to see the model more true to the real thing.  As it is (even though the traverse rate was reduced, do we know just how accurate it really is to the real thing?), we have an AA weapon that is able to fire a horrendous amount of lead into the air and far more than it was ever really able to do.
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