Author Topic: Refueling Location changes  (Read 2657 times)

Offline A8Jaraxl

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Re: Refueling Location changes
« Reply #75 on: August 06, 2009, 06:43:06 AM »
Here is a picture of an airstation and Ihave marked the Hotpad, fuel pit, and aircraft parking. Prior to their first flight A/C are fueled on the line (where they are parked)

If the flight is a turn around, they are refueled in the fuel pit.

The hot bad is just below and to the left of the Compassrose.




Offline moot

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Re: Refueling Location changes
« Reply #76 on: August 06, 2009, 09:00:22 AM »
All that to save... virtually zero time at all on landing - just land longer if you want to stop right next to the hotpad, and make things more difficult for heavy birds - they need to then taxi back to the far end of the runway - while not making any difference from now for light birds' take off - being at the far end or the middle of the runway both give enough tarmac to get airborne from.
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Offline RipChord929

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Re: Refueling Location changes
« Reply #77 on: August 06, 2009, 09:11:16 AM »
Hmmm, seems like,  "A one eyed monkey, hanging from a 2cent balloon, could blow those planes all to hell, with a single hand grenade!!!" LOL :devil...

Just joshin ya, I know we'll never get a realistic wartime dispersal sim... It just doesn't fit the game...

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Offline Jayhawk

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Re: Refueling Location changes
« Reply #78 on: August 06, 2009, 10:52:31 AM »

I know we'll never get a realistic wartime dispersal sim... It just doesn't fit the game...


Exactly, as much fun as I'd have with more realism like taxing and what not, it doesn't fit the game, so when I want that, I'll go find another game.

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Offline moot

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Re: Refueling Location changes
« Reply #79 on: August 06, 2009, 01:41:41 PM »
You can taxi: use the hangar spawn.
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Offline Jayhawk

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Re: Refueling Location changes
« Reply #80 on: August 06, 2009, 02:50:04 PM »
You can taxi: use the hangar spawn.

Yeah I suppose that's true.  I guess I was trying to convey everyone participating in a more realistic sim, beyond taxing.  I would enjoy it, but I understand that that isn't the reason most people sign up for this and it certainly doesn't take away from the game.

Well don't be surprised if you see me taxing out of a hanger every now and then (honesty don't know why I never really thought about that before).  I'll create my own little simulation in my head  :D
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Offline SEraider

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Re: Refueling Location changes
« Reply #81 on: August 06, 2009, 03:10:25 PM »
Looking at the map above, I see the runway and a "darker' area on the borders of the runway.  If we could just move to the side of a dark area, and refuel and go........that's simple enough to me.

I suppose I am a little impatient.  And that's what years of Falcon 4.0 will do to me.  :D
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Offline Agent360

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Re: Refueling Location changes
« Reply #82 on: August 06, 2009, 05:50:17 PM »
I just wish the fuel tank wasnt so close to the hot pad. Thats the problem for most new players. They clip the wing trying to turn into it. The first few months I played I kept hitting it. Then I fig out how to miss it but pulled in forward and couldnt turn back out.

If you land on the taxi way you can just wheel right on to it but you still have to eeek around the fuel tank to get back on the runway.

I have also tried landing short then crossing the grass to the taxi way but some fields have small hills/bumps or ack right near the hot pad and if you hit them your screwed.

Once you learn it can be done quite easily. But I dont like having to be so hard on my joystick by holding hard rudder and aileron to make that 180 turn to get back on the runway.

I usually just land on the taxi way because I can pull right on the pad then rudder around the tank and take off.

I think the biggest problem is the building and fuel tank are TOO close to the pad. A little more clearence would do the trick.