Good tip - I just tried it (F5 is the right key). This was the kind of test I was going to try originally - might have fallen flat if I hadn't tried using the F5 view.
Doing this, I see the main difference in ballistics isn't so much bullet drop/arc as it is bullet speed. The MK108's bullet speed feels like around half that of the 13mm machine guns. The bullet arc issue once again seems most important for the dead six shot - where the small profile of the target requires higher accuracy. Otherwise, the arc seems like it's at most around 1.5x the height of the plane.
Bullet speed
is driving the bullet drop. Bullet drop is mostly about
time. The quicker it gets to it's target, the less it drops. If it takes twice as long for the cannon round to get to the target, then it has twice as long to fall, so will fall further (but maybe not exactly twice as far- it'll be close, though).
For example, I can drop one of my .75 cal musket balls, and a .32 cal ball at the same time- they both hit the ground at the same time, too. But the .75 shoots lower at 100yds. Why? Because it flies slower, so has a longer time to fall before hitting the target. I can also drop one of my 325gr .54 balls at the same time as one of my 400gr .54 conical projectiles. Both hit the ground at the same time... But here's the kicker! The heavier conical flies "flatter" than the lighter ball! Why? The ball leaves the muzzle at a higher FPS, but slows quicker, due to drag. The heavier conical starts out slower, but retains speed better, so actually takes less time to reach the target, therefore has less time to fall! They both actually fall at about hte same speed-
time is the deciding factor.
109 ballistics- The MG's differ significantly in velocity over the cannons (CR's). Therefore they take different times to reach a target. For ease of description, lets say the MG's fly twice as fast as the CR's. What does that mean on a dead six shot? Not much, if the convergence is "close enough", because the dead six shot appears almost stationary. Two rounds, one from the MG and one from the CR, will both hit it.
What about on crossing shots? Well, here it's a different story! If an MG and the cannon fire rounds at the same time, it's only possible for one of them to hit the target! Not both!
Why? Time again...
If the MG and CR hit the exact same spot, but do it at different times, on a crossing shot, only one of them can hit. If the aim/lead is correct for the MG, and it hits its target, the CR will be too late! The target will be gone! If the aim/lead is correct for the CR, the MG will pass through the air in front of the target, because it's too fast/early...
In reality, the speed on the CR probably isn't 1/2 the speed of the MG, but on a crossing shot on a plane flying 200mph (which is about 300 FPS), a difference of impact time of only 1/4 second is still a difference where the MG hits, and the CR passes 75 feet behind the target...
If you lead correctly for the MG, the CR's are wasted/useless. If you aim correctly for the CR, the MG's are useless (on crossing shots).
Now, if we add in the effects of banking your plane before you fire, and the fact that even pulling slight G's messes things up royally, and that you're probably firing on an upward or downward slant, is it any wonder the average hit% in AH is so low?