Author Topic: Puffy Ack ( Mannable )  (Read 1203 times)

Offline Masherbrum

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Re: Puffy Ack ( Mannable )
« Reply #15 on: August 17, 2009, 07:40:41 PM »
I know there are threads on artillary, but would there be any way to implement a 5" ( Single ) type of gun on the airfields. Say a small airfield would have 2, med 3, and large 5 of these things? I still would love to see some kind of 88 (aa) type of weapon, and would like to know if there is anyway to implement maybe as a manned puffy ack on the airfield?  Thanks

Do it.   I can pretty much say this much.   Good luck trying to get anywhere near a base/town if I can man one of these.   

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Offline E25280

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Re: Puffy Ack ( Mannable )
« Reply #16 on: August 17, 2009, 07:49:01 PM »
Ah, then what was that AA gun with the prox fuses. It was a land based gun, I know that, but I can't think of the name.
The US M2 90mm anti-aircraft gun had proximity fuse late in the war.
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Offline Ack-Ack

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Re: Puffy Ack ( Mannable )
« Reply #17 on: August 17, 2009, 07:49:34 PM »
:lol

heck I hope there's never manned puffy at the airbases. Would LOVE to see 5 mannable gun positions or so at the HQ and other strats possibly.

There used to be.  

I always thought there should be one or two mannable 88mm guns at air/vehicle bases that have the option like fleet guns to switch between land and air mode.  In land mode, the 88mm would operate like an anti-tank gun and in air mode would operate like anti-aircraft artillery.  Though, I would get rid of the proximity fuses but I don't know if that is feasible or what the alternative would be (manual timing settings?) and how feasible game play wise the alternative would be.


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Offline Ack-Ack

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Re: Puffy Ack ( Mannable )
« Reply #18 on: August 17, 2009, 07:51:19 PM »
NO 5" guns on an airfield. If I am correct, an 88 would be equivelant to about a 3 1/2 in gun. I am all for the 88. And I belive the germans had proximity fuses. May be wrong, but someone said that in a different thread.

Don't believe the Germans used proximity fuses, that was an Allied invention.  For a time, the proximity fused shells were only allowed to be used on naval ships out of fear that if used on land, duds could fall into enemy hands and be reversed engineered.


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Offline Scotty55OEFVet

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Re: Puffy Ack ( Mannable )
« Reply #19 on: August 17, 2009, 07:52:07 PM »
Germans did not use proximity fuzes...I cant recall how many books written by soldiers that fought in WWII that said if the germans had used prox fuzes they would not be here today.  I would like to see possibly towed AT guns such as the 88mm or the 76.2mm used by the Russians.  I think it would make GV missions possibly a little harder to plan.  AT guns were a staple of WWII and I think it would be cool.  Also, it would be cool to have some more gunsights added to the list already in the game.  im not smart enough to create my own, or maye just too lazy, lol.  Ive tried to find them on the net but have hit a dead end.  Deuce :t
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Offline 4deck

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Re: Puffy Ack ( Mannable )
« Reply #20 on: August 17, 2009, 08:30:01 PM »
  I'm Not saying it cant be blown up, Im just sayinng would be a nice addtion. Hell, Im sure it'll go down faster then manned ack.

"Holy crap, Shoot The MANNED FLACK"  :P

Eitherway is it feasable, and load times, could mimic cv. Its not that hard to take a cv task force down. Even with manned "5 inchers".
« Last Edit: August 17, 2009, 08:35:45 PM by 4deck »
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline 4deck

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Re: Puffy Ack ( Mannable )
« Reply #21 on: August 17, 2009, 08:32:11 PM »
Do it.   I can pretty much say this much.   Good luck trying to get anywhere near a base/town if I can man one of these.   



If we can get, yeah,  yeah I'll be inbound fer sure.  :D
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline RipChord929

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Re: Puffy Ack ( Mannable )
« Reply #22 on: August 17, 2009, 10:25:48 PM »
Sure there is a way, just use American or British AA guns at fields.. They were both using Proxi Fuses during the war...
US 90mm/up to 25rpm, and Brit 3.7inch/ up to 20rpm, Problem solved!!!  Manned puffy ack in game? HELL YES!!!
It doesn't have to be the 88mm Flak...

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Offline moot

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Re: Puffy Ack ( Mannable )
« Reply #23 on: August 18, 2009, 12:55:07 AM »
The US M2 90mm anti-aircraft gun had proximity fuse late in the war.
Dang, how many weapons carried the M2 designation?
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Offline Nemisis

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Re: Puffy Ack ( Mannable )
« Reply #24 on: August 18, 2009, 12:32:38 PM »
Not just scenarios, lets have it in the MA's if it works out good.
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Offline E25280

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Re: Puffy Ack ( Mannable )
« Reply #25 on: August 18, 2009, 06:52:02 PM »
Dang, how many weapons carried the M2 designation?
As many as needed a different designation than their M1 predecessor.   :cool:
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Offline 4deck

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Re: Puffy Ack ( Mannable )
« Reply #26 on: August 20, 2009, 08:28:22 PM »
Gonna put a reply int he other forum to this thread.
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline sandwich

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Re: Puffy Ack ( Mannable )
« Reply #27 on: August 21, 2009, 10:44:22 AM »
NO

I love furballs, especially when a carrier is offshore from my base.

Puffy ack from the cv is able to bust my engine up at 3k with a decent gunner.

So a decent gunner with 5 inch flak is basically going to destroy every furball that comes even remotely close to the field, especially if we get the 128mm flak gun.

If we get the puffy ack we should remove the wirblewind.

Offline Dantoo

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Re: Puffy Ack ( Mannable )
« Reply #28 on: August 21, 2009, 11:03:51 AM »
This is a great idea!  We could completely discourage the use of both planes and gvs in the game with this!  Wow there would never be a need to do anything but race from field to field and blaze away.  Heehee what a great joke on that guy that spends 15 minutes of his valuable time trying to get a fight going over one of our fields.  Bang bang he's dead and he now has 15 minutes to grumble about it or look for another game to play or whatever.  Hee hee.

No longer would we need to waste the 3 minutes it takes to get a fighter to 10k or the 30 seconds it takes to roll an osti out of a hangar.  The best part is that we will be able to get sneaky kill after sneaky kill and there's nothing those evil smarties in planes and gvs will be able to do about it.  If he kills us so what?  We lose nothing!  If he dares to shoot me down using skill and timing and other strange foolishness, I'll be able to grab one of these nukular rifles and get him easy!
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Or else we could just get rid of this whole manned ack idea and let people fight it out in planes and stuff, but what a boring idea that would be.  That idea will never sell or be popular.
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Offline Tilt

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Re: Puffy Ack ( Mannable )
« Reply #29 on: August 21, 2009, 11:29:37 AM »
I have no problem with manned 88's however

they should be time/range fused in the same way you set range when in land mode on a ships guns............
they should incurr a vehicle perk...............

They are unpopular in concept because the AH game model draws combat almost uniquely over air fields because land grab is decided by capturing airfields. A game model that draws air combat away from airfields makes concern over heavy airfield defences redundant.
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