Author Topic: It ain't the graphics that are bad, its the way the game is made  (Read 13291 times)

Offline kvuo75

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #195 on: August 27, 2009, 08:38:57 PM »
I posted the lancs bombing angle limits a while back, pretty sure they exist for all level bombers somewhere. I think the problem with this isn't coading but picking suitable angles, the lancs are pretty straightforward but someone else posted the ?B25's table and they were specified for each type of bomb, for each station.

IIRC, from what you posted, lancs could do 35 degrees..


I'm pretty sure most "lancstukas" in game are pitched down less than 35 degrees.. In fact, they seem to try glide bombing from about 15-20 degrees pitch.
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Offline Anaxogoras

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #196 on: August 27, 2009, 09:17:11 PM »
You can release bombs while completely inverted, i.e. 180 degrees. :lol
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Offline kvuo75

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #197 on: August 28, 2009, 08:26:17 AM »
You can release bombs while completely inverted, i.e. 180 degrees. :lol

yea thats  :rolleyes:

im just saying that what most ppl call "lankstuka'ing"  or otherwise "dive bombing lancs" may in fact be historically accurate. i.e. just cuz he aint in his bombsight doesnt mean hes necessarily gaming the game..
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Offline Wreked

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #198 on: August 28, 2009, 08:49:25 AM »
yea thats  :rolleyes:

im just saying that what most ppl call "lankstuka'ing"  or otherwise "dive bombing lancs" may in fact be historically accurate.....

Lancasters were expressly forbiden by Bomber Command to dive bomb because of the great risk of them colliding with low altitude submarines in the North Sea coastal areas. This was extended to 200 miles inland when there was an unfortunate incident with an off course boat wandering lost during a blinding storm.

...just FYI eh!!  
« Last Edit: August 28, 2009, 08:58:13 AM by Wreked »
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Offline moot

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #199 on: August 28, 2009, 08:54:00 AM »
I'm curious if HTC would enable collision damage (canned, if actual physics are too expensive) for bombs being thrown against the dropping airplane itself (bomb bay or wings or any other part of the plane).  That would apply to everyone and be a matter of nothing but plain physics.
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Offline batch

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #200 on: August 28, 2009, 09:16:01 AM »
I'm curious if HTC would enable collision damage (canned, if actual physics are too expensive) for bombs being thrown against the dropping airplane itself (bomb bay or wings or any other part of the plane).  That would apply to everyone and be a matter of nothing but plain physics.

I will say it clearly.

I think limiting bombing to internal only and limiting dive angle is one of the most stupid moronic self severing ideas I have ever heard.

HiTech

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Offline moot

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #201 on: August 28, 2009, 09:24:03 AM »
How are the two equivalent?  Did any of our bombers or attackers have bomb-eject gadgets on the shackles/racks?
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Offline batch

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #202 on: August 28, 2009, 09:30:45 AM »
The two are equivalent because the only resulting change would be in dive angle or approach in bombing. Which obviously HTC is very happy to allow bombing from gamey or impossible physical approaches.

IMO its not a matter of historical accuracy or physical possibility....... its being left as is to promote "easy mode" bombing........ thus allowing any skill level to enjoy the game.
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Offline hitech

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #203 on: August 28, 2009, 09:37:40 AM »
How are the two equivalent?  Did any of our bombers or attackers have bomb-eject gadgets on the shackles/racks?

What you wish on modeling the internal bay collisions is the correct way to go. While it can not be completely detailed, it could be fairly representative of a real bomb bay.

But in the scream of things it is fairly low on the list simply because it really would not effect game play that much. People would just learn very quickly how to get into dropping parameters and hence things would not really change much.

HiTech

Offline moot

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #204 on: August 28, 2009, 09:53:13 AM »
Thanks HT. 
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Offline Rebel

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #205 on: August 28, 2009, 10:05:50 AM »
What you wish on modeling the internal bay collisions is the correct way to go. While it can not be completely detailed, it could be fairly representative of a real bomb bay.

But in the scream of things it is fairly low on the list simply because it really would not effect game play that much. People would just learn very quickly how to get into dropping parameters and hence things would not really change much.

HiTech

So is there any way, in your opinion, of fixing the lancstuka issue?  Or is it even worth addressing in your opinion?

--edit-- Thanks in advance :)
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Offline hitech

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #206 on: August 28, 2009, 10:39:44 AM »
So is there any way, in your opinion, of fixing the lancstuka issue?  Or is it even worth addressing in your opinion?

--edit-- Thanks in advance :)

If you wish an answer try asking again in a real way with out the attitude you are portraying.

HiTech


Offline gyrene81

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #207 on: August 28, 2009, 10:44:08 AM »
HiTech, once the dust settles with the new revision and patching...is there a possibility of making it so a bomber cannot drop it's load in an unrealistic manner? (i.e. inverted or unrealistic dive angle for the model)

I've never tried the "lancstuka" thing because I know the wings will rip off but, I've seen others do it.
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Offline Strip

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #208 on: August 28, 2009, 10:49:21 AM »
Other than being in a GV (which is rare) I love seeing a lancstuka....

Without a doubt Lancstukas drop a lot more ordnance per target than level bombing. A good bomber pilot be a lot more effective and less easy to intercept from higher altitude.

Careful what you wish for....1 dead hanger and three easy kills or three dead hangers and 1 kill. (A bit broad but you get the idea.)

Unless you go on principle and hate seeing historical methods being cutout like me......

Offline Rebel

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Re: It ain't the graphics that are bad, its the way the game is made
« Reply #209 on: August 28, 2009, 11:17:52 AM »
If you wish an answer try asking again in a real way with out the attitude you are portraying.

HiTech



No attitude intended.  Honestly, if putting in the angle limiter isn't an answer, and the bomb bay modeling wouldn't change it, I was simply asking what you think really would change and/or fix the issue of 4 engine bombers being able to dive bomb the way they do currently.

Apologies for any confusion re: attitude.  I was just thinking asking directly would be the better way to go.

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