Author Topic: New TE Bugs  (Read 14913 times)

Offline BlauK

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Re: New TE Bugs
« Reply #75 on: December 01, 2009, 07:29:47 AM »
Danny, the spawn number 0 is always the hangar spawn. Regardless of where and to what direction you place it, it still uses the H button.


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Offline danny37

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Re: New TE Bugs
« Reply #76 on: December 01, 2009, 09:45:04 AM »
Danny, the spawn number 0 is always the hangar spawn. Regardless of where and to what direction you place it, it still uses the H button.
thats not it,even if the spawn numbers are 1 and 2 it still only gives 1 spawn direction,even though two spawns show on the map.

Offline Easyscor

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Re: New TE Bugs
« Reply #77 on: December 01, 2009, 10:12:20 AM »

Not a bug.

Danny, the spawn number 0 is always the hangar spawn. Regardless of where and to what direction you place it, it still uses the H button.
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Offline USRanger

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Re: New TE Bugs
« Reply #78 on: December 07, 2009, 06:10:35 PM »
Any bugs fixed with today's version release HTC?
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Offline BlauK

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Re: New TE Bugs
« Reply #79 on: December 08, 2009, 06:03:42 AM »
The new "Steep water slope" funtion crashes TE.
I get a call-out saying:"2241 terrain faces found, Moving to the vertex of the first one". Clicking the OK-button crashes TE.

This is at least in Win7. Any other data needed?


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Offline USRanger

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Re: New TE Bugs
« Reply #80 on: December 09, 2009, 05:05:18 PM »
With this newest TE version, whenever I open the TE, all of my terrain texture types are blank.  The text beside the check boxes are missing.  If I exit then restart it, they show up.  Not a biggie, just reportin'.
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Offline Easyscor

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Re: New TE Bugs
« Reply #81 on: December 14, 2009, 10:42:33 AM »
nm

Not enough coffee this morning.
« Last Edit: December 14, 2009, 10:49:52 AM by Easyscor »
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Offline Greebo

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Re: New TE Bugs
« Reply #82 on: December 14, 2009, 11:12:58 AM »
I'm sill getting the cmpwater.bmp bug. I have to put an old version of this file into the folder to get the terrain to build at all. Even then building the terrain crashes the TE but at least it makes a workable terrain. However the cmpwater.bmp file has been overwritten by a much bigger corrupted example and this has to be replaced by the old version before the terrain will build again.

Offline Easyscor

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Re: New TE Bugs
« Reply #83 on: December 14, 2009, 12:24:59 PM »
Yep, same here.
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Offline USRanger

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Re: New TE Bugs
« Reply #84 on: January 01, 2010, 04:48:40 PM »
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Offline mrmidi

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Re: New TE Bugs
« Reply #85 on: January 03, 2010, 04:16:41 PM »
The new "Steep water slope" funtion crashes TE.
I get a call-out saying:"2241 terrain faces found, Moving to the vertex of the first one". Clicking the OK-button crashes TE.

This is at least in Win7. Any other data needed?

I have this same problem except I only have 344 found.

Running Vista 64

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Offline Greebo

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Re: New TE Bugs
« Reply #86 on: January 05, 2010, 10:11:41 AM »
I've been trying to figure out how to get round the cmpwater.bmp bug, without success so far. Every now and then I do get a usable cmpwater file but I've never figured out if this is a random thing or if I did something different that time.

I have managed to view the corrupted file now though. This file would not load into PSP as it said it was not a valid bmp file. However I've discovered it does load into MS Paint.

The corrupted file is vastly bigger than it should be, 1024 by 231840 instead of 1024 by 6272 as in the correct file. It is mostly RGB grey 68/68/68 instead of black and white. The first 32 lines of the file are black except for the LH 64 pixels which are grey. There is also one black and one white 32 by 32 block in the bottom LH corner of the file. The rest of the file has the coastlines shown in white but spaced out as shown in the LH shot, not bunched up tight as in the RH shot of the correctly formatted file.


Offline JonDoe999

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Re: New TE Bugs
« Reply #87 on: February 04, 2010, 04:30:16 PM »
I can't erase water. I think it might have been corrupted in download but, I downloaded it 5 more time (Erasing the install log and register) and still, I could not erase water. Is it my fault or is it a bug?
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Offline GunRunner82

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Re: New TE Bugs
« Reply #88 on: February 15, 2010, 11:54:55 AM »
Being new to map making, I have only one real bug, but it is a big one.
The black circle shows this problem clearly. I have attempted to close down TE and reopen. Deleted TE, reinstalled, nothing works.  :joystick: any help would be appreciated.


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Offline USRanger

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Re: New TE Bugs
« Reply #89 on: March 30, 2010, 05:10:48 PM »
I cannot get custom terrain textures to work with the European (defset1) set.  The custom tiles only show up when I am using the default Pacific set.  As soon as I drop the defset1 file into my terrain folder, I only get the default European textures, take it out & I get my custom textures, but with the pacific clutter set (which I do not want).  Any advice? :headscratch:
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