Author Topic: Perk it!  (Read 3992 times)

Offline AKP

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Re: Perk it!
« Reply #15 on: August 30, 2009, 10:24:19 PM »
No far from perfect, I just know that if I'm within 1.5k of a WW something is coming off my plane sooner or later.

You can do it from 3K out if you have the right gunsight and know how to do it.

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Offline DaveJ

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Re: Perk it!
« Reply #16 on: August 30, 2009, 10:24:58 PM »
No far from perfect, I just know that if I'm within 1.5k of a WW something is coming off my plane sooner or later.

Exactly. Don't you think that something is wrong with the Wirblewind model when this is the case?
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Offline CountD90

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Re: Perk it!
« Reply #17 on: August 30, 2009, 10:28:33 PM »
Exactly. Don't you think that something is wrong with the Wirblewind model when this is the case?

The range isn't what the problem is, it's the turret rotation speed and the high ROF with no reload. And I've never been hit farther than 1.5k, not saying it isn't possible but never happened to me. I just try to get alt and drop a bomb from as high as possible, or try to toss a pumpkin his way if ords are out.
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Offline Spikes

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Re: Perk it!
« Reply #18 on: August 30, 2009, 10:31:22 PM »
Right. I never asked for it to be perked, OP did, but I've made thread after thread about fixing it.
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Offline CountD90

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Re: Perk it!
« Reply #19 on: August 30, 2009, 10:33:21 PM »
Right. I never asked for it to be perked, OP did, but I've made thread after thread about fixing it.

And I'm agreeing with you on it being fixed, I see no reason for it to be perked. It can easily be killed and If you stay out of its range you don't need to worry about getting knocked out of the sky.
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Offline Spikes

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Re: Perk it!
« Reply #20 on: August 30, 2009, 10:37:49 PM »
The first response when it hit the game was perk it, if a V-base starts flashing it's almost guaranteed you'll see 5 WW's sitting on the base. For some odd reason I do see the OSt a little more nowadays. Even if the WW is fixed, it'll still be used, but not as much I don't think. Also, the WW's ENY needs to get lowered. Maybe to 10 or 15.
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Offline DaveJ

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Re: Perk it!
« Reply #21 on: August 30, 2009, 10:38:43 PM »
And I'm agreeing with you on it being fixed, I see no reason for it to be perked. It can easily be killed and If you stay out of its range you don't need to worry about getting knocked out of the sky.

Fair enough. If it were fixed to a more reasonable state, there definitely would be no reason to perk it because it provides a different option to the Osty.
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Offline sethipus

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Re: Perk it!
« Reply #22 on: August 31, 2009, 12:03:21 AM »
The first response when it hit the game was perk it, if a V-base starts flashing it's almost guaranteed you'll see 5 WW's sitting on the base. For some odd reason I do see the OSt a little more nowadays. Even if the WW is fixed, it'll still be used, but not as much I don't think. Also, the WW's ENY needs to get lowered. Maybe to 10 or 15.
The Osty can reach out and tap incoming bombers up to 4k or so (I can't do it, but others can).  The ww will only hit out to 1.5k.  If you have incoming bombers coming to a vbase, an osty is actually more useful.  I think that's one of the reasons you see them more, as people realize this.

I would be more than happy to see the WW have its rate of turret traversal, and rate of fire made more realistic.  Notice the magazines on the 20mm guns, and yet when does the firing ever pause to let the gun reload?

They may be working toward this reloading pause in wirbles.  Have you guys noticed that since the last update, the ack guns on a base now fire in bursts, rather than continually?  Maybe they're testing this out using the auto-acks, and the wirbles will see this change next.

Offline stodd

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Re: Perk it!
« Reply #23 on: August 31, 2009, 12:27:08 AM »
I have yet to have been shot down by any WW or Osti that I haven't set myself up to be shot down by. 
Why would you set yourself up to be shot down?  :confused:
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Offline Saxman

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Re: Perk it!
« Reply #24 on: August 31, 2009, 12:36:32 AM »
seth,

The problem with imposing a mandatory pause in fire is that there's a large number of other aircraft that would need to be remodeled to do the same (I think the Ju-88 comes to mind). A far, FAR better option would be to only allow one pair of the guns to fire at a time, which is the only way the historical WWs could manage sustained fire (with the idle pair being reloaded).

And I agree, the traverse and elevation speed REALLY needs to be addressed.
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Offline oakranger

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Re: Perk it!
« Reply #25 on: August 31, 2009, 01:21:09 AM »
Fix it or perk it.  I have been kill a few time as far as 2 k.  times i go in on one that is firing in one direction then turn more than 90 dergee in sec and get me. 
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Offline usvi

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Re: Perk it!
« Reply #26 on: August 31, 2009, 01:36:20 AM »
Perk the bullets for the wirble!
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Offline Rich46yo

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Re: Perk it!
« Reply #27 on: August 31, 2009, 04:23:35 AM »
Perk it to 1,000 points, then geld it by 1/2 ROF and lethality, then make it slower, make it easier to kill, and give it terrible sights.

The goshdang things keep shooting at me yasee. Its almost getting impossable to kill helpless planes on the runway to pad my score  :huh Or just as bad, its forcing me to carry ords to kill them. Thus preventing me further from killing helpless planes on the runway. :uhoh

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Offline 5PointOh

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Re: Perk it!
« Reply #28 on: August 31, 2009, 05:56:22 AM »
Well just looking at this month stats for the AA vehicles...WW is king, by far.


Vehicle
Wirbelwind: Kills:36693 Deaths:18751 K/D Ratio:1.96
Ostiewind:  Kills:4234   Deaths:3598  K/D Ratio:1.18
M-16         Kills:723     Deaths:1383  K/D Ratio:0.52 

  • The WW has 8 times the kills of the OW
  • The WW has 50 times the kills of the M-16
  • A total of 2101 different players have used the WW
  • A total of 689 different players have used the OW
  • A total of 289 different players have used the M-16
  • For this tour the WW has the 8th highest K/D ratio (Top 7 all perk planes or tanks)
(All information is from tour 115 Late War)

Just though this info might be interesting for some to see.
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Offline Anaxogoras

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Re: Perk it!
« Reply #29 on: August 31, 2009, 09:04:46 AM »
If the Wirbelwind is changed to be within its historic capabilities, then the same has to be done for the 37mm Il-2.
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