True, enough.
At least there is ENY and you can't always fly the 16.
Yes, I have been noticing the difference in the past couple of days, because after this education of a thread, or because I am gaining some experience, I don't know.
Perhaps a reverse perk system, so new guys would stand a fighting chance?
Yeah the Spit16 holds all the advantages given a Co-E duel and same pilot skill.
So why would you ever want to engage a Spit16 in a Co-E 1v1 duel with a pilot the same skill level as you? I'd guess most of our virtual deaths are due to stupidity, not bad flying. Taking on a Spixteen Co-E 1v1 with a worse plane falls under the category of "stupidity" unless you're positive the pilot is much worse than you. Remember our game is not a series of Co-E 1v1s. Come in with friends, come in with alt, come in with more speed. There is a reason the Spixteen is not the only plane you see in the arenas.
As far as how to give newbies a fighting chance? I don't know - I've never been a "true" newbie. I've sucked, and am still not great, but I've been playing flight sims (and "space sims") since I was 6 years old, so concepts like turn radius and drawing lead are second nature.
You cannot make a clueless newbie into an ace simply by throwing them into a superior plane. The only thing that does is give them a better chance against other newbies. But hey, they are all flying Spixteens anyways!
When I see a Spixteen land 2 kills, I think "maybe they are a newb got lucky with a good plane, maybe they flew smart." For 3 kills "they probably flew smart." More than that, I don't put an asterisk by their name at all. Why?
Because I know if they aren't flying smart, there are guys like me out there in 190s (or whatever suitably "inferior plane") with an E advantage ready to blow the Spixteen out of the sky.