So how would this arena be different to what is already available?
First, let's take a look at how the current MAs work. They are driven by base capturing by both GVs and airplanes, key to winning is capturing bases. Strategic gameplay is virtually non-existent, now this might change in the near future but this is what we have for now.
What I'm proposing is:
No capturing of bases, instead the arena is centered around strategic assets and their protection. So, at various distances into their home land each country has assets of strategic importance, factories, warehouses, whatever. What it is is not so important, their destruction much more so. When either country's strategic assets reach a certain threshold, say 10-15% or so, the map is ended and the side with the highest strat % will win. If such a trigger can be implemented I don't know it's probaby a matter of some coding but this should be much easier to implement than the fully fledged Bomber Command arena which was proposed some time ago. This system can even be implemented on existing maps, although it would not be optimized.
The reason for this change would be to take focus away from tactical bombing of bases at the front line, with the resulting low-alt fights and mud moving. Take the fighting to higher altitude and into a more historical setting of bombers w escort vs interceptors. To cater for GVers there could be a tank town in the middle together with some strats there.
This is just a quick draft and I've not given it thorough analysis but what do you guys think? I know there are a lot of bomber guys out there who's looking for more challenging strat bombing. There is also a lot of fighter guys out there who want to see more aerial warfare with a purpose in the game.