Author Topic: Air Combat Arena proposal  (Read 410 times)

Offline 33Vortex

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Air Combat Arena proposal
« on: September 14, 2009, 01:16:51 PM »
So how would this arena be different to what is already available?

First, let's take a look at how the current MAs work. They are driven by base capturing by both GVs and airplanes, key to winning is capturing bases. Strategic gameplay is virtually non-existent, now this might change in the near future but this is what we have for now.

What I'm proposing is:
No capturing of bases, instead the arena is centered around strategic assets and their protection. So, at various distances into their home land each country has assets of strategic importance, factories, warehouses, whatever. What it is is not so important, their destruction much more so. When either country's strategic assets reach a certain threshold, say 10-15% or so, the map is ended and the side with the highest strat % will win. If such a trigger can be implemented I don't know it's probaby a matter of some coding but this should be much easier to implement than the fully fledged Bomber Command arena which was proposed some time ago. This system can even be implemented on existing maps, although it would not be optimized.

The reason for this change would be to take focus away from tactical bombing of bases at the front line, with the resulting low-alt fights and mud moving. Take the fighting to higher altitude and into a more historical setting of bombers w escort vs interceptors. To cater for GVers there could be a tank town in the middle together with some strats there.

This is just a quick draft and I've not given it thorough analysis but what do you guys think? I know there are a lot of bomber guys out there who's looking for more challenging strat bombing. There is also a lot of fighter guys out there who want to see more aerial warfare with a purpose in the game.

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Offline guncrasher

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Re: Air Combat Arena proposal
« Reply #1 on: September 15, 2009, 01:15:58 AM »
It takes about what,  forever to get to 30k.   U would need to up up at least 2 to 3 sectors in front of them some high flying buffs, just to get to their altiture then if they changed course you would be spending 30 to 40 minutes just to get to try to catch up to them , wont that make you mad if you were to die in like 3 seconds.  reason most high altitude buff runs are successful is becasuse not many people are willing to spend 20 minutes climbing up to them and another 20 or 30 chasing them.

but your right a new arena with some different objectives would be nice, to have, but not so sure about the high altitude flying

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Offline chris3

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Re: Air Combat Arena proposal
« Reply #2 on: September 15, 2009, 02:07:29 AM »
moin

first your idea: mades gv driving sens less......driving around to do noting importend is boring.

historically correct sure we need allot of more high alt bomber missions, maybe we will get somedays some KI missions maybe 2 or 3 a day and how many bombers are in belongs to the st rat status.

historically correct is land grabbing and the main goal to take bases.
i remamber that, the soviet, u.s., Britain and France and allot more armies were in my country to take bases and land...... ;)

cu chris3

Offline boomerlu

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Re: Air Combat Arena proposal
« Reply #3 on: September 15, 2009, 06:54:02 AM »
The idea sounds interesting. How about:
1) Air starts to reduce climb-out. Would minimize the problems guncrasher mentions.
2) Some kind of progressive resource/attrition model. That way, strategic bombing progress actually has an impact on the flow of the "war".
3) Uncaptureable/protected forward bases. These would be places to spawn the air starts and also to land (shortens time to fly all the way back to rear bases in order to land your victories).
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Offline Strip

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Re: Air Combat Arena proposal
« Reply #4 on: September 15, 2009, 07:17:07 AM »
Depending on what map and setup is going you have all of that in the AvA.

Some setups have the base capture turned off and airspawns.

Offline OOZ662

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Re: Air Combat Arena proposal
« Reply #5 on: September 15, 2009, 07:39:19 AM »
It takes about what,  forever to get to 30k.   U would need to up up at least 2 to 3 sectors in front of them some high flying buffs, just to get to their altiture then if they changed course you would be spending 30 to 40 minutes just to get to try to catch up to them , wont that make you mad if you were to die in like 3 seconds.  reason most high altitude buff runs are successful is becasuse not many people are willing to spend 20 minutes climbing up to them and another 20 or 30 chasing them.

If you say so. I spent a few weeks doing nothing but 25k-30k Lancaster runs by myself down the "strat lanes" of certain maps. I always had at least two people after me, and if I knocked them down they'd be back up in front of me.

Just a little while ago I was at 27k, managed to drop my bombs, then in the middle of my turn was jumped by coalt 109s. When I'd dispatched them, I was low on ammunition and they came up again in (of all things) Macchi 205s. At that point I had two of my friends lift in 190s to come chase them. A high-speed fight broke out right off my tail, and one of them managed to pierce through just long enough to shoot me down. Everyone involved was surprised at everyone else; they didn't know Lancasters could fly that high, I didn't know the Macchi could be competitive at all up there, and the 190s got their first taste of action in the 190's "regime" of high-altitude attack.

Scale that up to the size of an arena, and it would no doubt be enjoyable. I think the playerbase is there, albeit small, but however nowhere near as small as the base for MW/EW players is now. :)

You could also consider the fact that Der Grosse Schlag, a high-altitude bombing campaign reenactment, is the highest rated Scenario in all of Aces High past as well...
« Last Edit: September 15, 2009, 07:41:39 AM by OOZ662 »
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Offline thndregg

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Re: Air Combat Arena proposal
« Reply #6 on: September 15, 2009, 08:02:37 AM »
It takes about what,  forever to get to 30k.

Trust me. Rooks & Bish love a 30K fight. ;)
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Offline LLogann

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Re: Air Combat Arena proposal
« Reply #7 on: September 15, 2009, 09:35:46 AM »
<S> sir.......


Not going to happen.  We already have the DA.  The only way a new arena would be added is if it were vastly different then what we have now. 

You want a high fight, go to the high bases in the DA. 

With that said........  I do think it would be a cool idea.
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Offline OOZ662

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Re: Air Combat Arena proposal
« Reply #8 on: September 15, 2009, 09:38:36 AM »
Not going to happen.  We already have the DA.  The only way a new arena would be added is if it were vastly different then what we have now. 

You want a high fight, go to the high bases in the DA.

Makes me wish HT did things just for the "Neener neener!" aspect. :D
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.