Author Topic: GV sounds  (Read 1644 times)

Offline AKDogg

  • Gold Member
  • *****
  • Posts: 2306
      • http://aksquad.net/
Re: GV sounds
« Reply #15 on: October 23, 2009, 11:34:42 AM »
I also had same problem till lastnight I put hit_6 sound in all the GV folders even though it was alrdy in the root sound folder.  Damm, I forgot if I renamed it though in the gv folders to hit_1 because I think hit_6 was not playing in the game.  When I get home I will check my folder again.
AKDogg
Arabian knights
#Dogg in AW
http://aksquad.net/

Offline AKDogg

  • Gold Member
  • *****
  • Posts: 2306
      • http://aksquad.net/
Re: GV sounds
« Reply #16 on: October 23, 2009, 12:00:49 PM »
Confirmed what I did and that was rename hit_6 to hit_1 in the GV folders only.  Seems like the GV hit sounds link to hit_6 got disconnected from the root sounds folder and is now linked to hit_1.
AKDogg
Arabian knights
#Dogg in AW
http://aksquad.net/

Offline 5PointOh

  • Gold Member
  • *****
  • Posts: 2842
Re: GV sounds
« Reply #17 on: October 23, 2009, 05:06:39 PM »
Thanks Dogg, will try it and see. I'm guessing you're right though. :cheers:
Coprhead
Wings of Terror
Mossie Student Driver

Offline AKDogg

  • Gold Member
  • *****
  • Posts: 2306
      • http://aksquad.net/
Re: GV sounds
« Reply #18 on: October 27, 2009, 11:20:43 AM »
Curious if HTC can confirm what has happened with the GV hit sounds (hit_6).  Would like to know in case I need to change the files in the soundpack.  In the previous versions, the GV hit sound for a main shell hit was hit_6.  Its now playing hit_1 which is a ricoshay hit sound.

Are yas going to change it back to hit_6 or leave it as hit_1 now?
AKDogg
Arabian knights
#Dogg in AW
http://aksquad.net/

Offline AKDogg

  • Gold Member
  • *****
  • Posts: 2306
      • http://aksquad.net/
Re: GV sounds
« Reply #19 on: November 02, 2009, 05:54:32 PM »
Curious if HTC can confirm what has happened with the GV hit sounds (hit_6).  Would like to know in case I need to change the files in the soundpack.  In the previous versions, the GV hit sound for a main shell hit was hit_6.  Its now playing hit_1 which is a ricoshay hit sound.

Are yas going to change it back to hit_6 or leave it as hit_1 now?

Anyword?
AKDogg
Arabian knights
#Dogg in AW
http://aksquad.net/

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: GV sounds
« Reply #20 on: November 02, 2009, 08:11:31 PM »
The sound I hear when I am hit but it doesnt sound like a hard hit is the same sound you hear when AAA grazes the ground with 20mm and yet it will kill you.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline OOZ662

  • Platinum Member
  • ******
  • Posts: 7019
Re: GV sounds
« Reply #21 on: November 02, 2009, 08:14:00 PM »
That's exactly because of what AKDogg said two posts above. hit_1 was a ground impact effect and hit_6 was a tank round penetration. Apparently they've switched recently, probably on accident on somebody's part.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: GV sounds
« Reply #22 on: November 02, 2009, 09:40:24 PM »
Seems like an association problem then. Hopefully Dogg has got their attention on it.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline ebfd11

  • Platinum Member
  • ******
  • Posts: 4151
      • [b]POTW[/b]
Re: GV sounds
« Reply #23 on: November 05, 2009, 04:40:09 PM »
Lol I am gonna try that when I get home toniute and see if that fixes it.
PIGS ON THE WING 3RD WING

InGame id: LawnDart
RIP Skullman Potzie and BentNail

Offline AKDogg

  • Gold Member
  • *****
  • Posts: 2306
      • http://aksquad.net/
Re: GV sounds
« Reply #24 on: December 04, 2009, 04:59:28 AM »
Skuzzy, I didn't see this as a bug fix in the latest patches.  Has this issue been addressed?
AKDogg
Arabian knights
#Dogg in AW
http://aksquad.net/

Offline Pyro

  • Administrator
  • Administrator
  • *****
  • Posts: 4020
      • http://www.hitechcreations.com
Re: GV sounds
« Reply #25 on: December 07, 2009, 09:48:50 AM »
Apparently this got missed in the list of changes but this should be fixed now.

Offline RSLQK186

  • Silver Member
  • ****
  • Posts: 823
Re: GV sounds
« Reply #26 on: December 07, 2009, 11:53:40 AM »
Yes. I heard that old penatrating steel sound yesterday. Care to guess what happend next?
Hacksaw- THE UNFORGIVEN
Founder- Special events contingent
"I'm very very sneaky"