Posted for review, roll_delay.mis and roll_delay.res here:
http://www.esnips.com/web/StalwartsAcesHighMissions/Roll Delay - This is the number of seconds before a flight starts taxiing toward its takeoff segment. Normally, this would be used if several flights are taking off from the same airfield and time is needed to clear the runways of other flights on different routes. For flights on the same route this delay is automated.
Technique One: A single route with multiple flights, with 36 seconds roll delay between each.
Technique Two: Eight identical routes, each with a single flight, with 36 seconds roll delay between each.
In both cases, the roll delay settings are 0, 36, 72, 108, 144, 180, 216, 252, for flights/routes 1 through 8 respectively.
Technique One Results: All the flights queue up and roll just as if there were no roll delay, however after takeoff the second and all subsequent flights orbit the field in a seemingly random pattern. Eventually they straighten out and warp.
Technique Two Results: The second and subsequent flights spawn immediately, but do not roll immediately. But again once they roll, they begin to orbit the field in a seemingly random pattern before finally straightening out and warping.
I expected the planes to spawn, wait for their turn, then roll and fly the route without the meandering around.
Maybe I'm doing this wrong?
Stalwart