If there is an effectiveness difference, the firepower has changed. What sort of mealy mouthed sentence did you post?
You guys really think the machine guns should be more effective than they were?
The point at which I see is the line is the fact of this:
One party states that the MG is useless and the Cannon, and that by the all or nothing damage model we have the Cannon is favored and the MGs is left almost useless.
The other states that, well nothing happens to plane either way as long as the wing doesnt fall off. You could fire both MGs or Cannons all day and as long as the wing is still on they are both just as effective as the other.
The point Sax is making is that he IS NOT trying to lessen the power of the cannons NOR trying to up the power of the MGs. He is making the point of that when we land hits we should see noticable change to the flight dynamics of the plane, even if the wing does not fall off. With the current state as long as the wing does not fall off, nothing happens. This is not what happened in real life, chunks of wings would be shot off and the dogfight would be over.
As to the questions that brought HT brought up. What do you want out of this change?
Heres my answer:
I want a more realistic flight comabt sim, and by adding in the effect of every bullet does realistic damage to the flight dynamics of the plane, this can be easily achieved with a more realistic flight experience.
And honestly, unless we fix this damage modeling issue, this game is hard to call a "sim"