Author Topic: Question about fire  (Read 1831 times)

Offline Lusche

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Re: Question about fire
« Reply #30 on: October 12, 2009, 05:40:30 PM »
You should post it in the Bug Forum
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Offline texastc316

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Re: Question about fire
« Reply #31 on: October 12, 2009, 05:46:10 PM »
I set a spit on fire other night, I don't remember ever seeing a spit burn. Not even when I was in one.
TexsTC-CO/Court Jester-Mighty 316th FS "CREEPING DEATH"  in MA/FSO

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Offline Messiah

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Re: Question about fire
« Reply #32 on: October 12, 2009, 05:53:10 PM »
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Offline Lusche

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Re: Question about fire
« Reply #33 on: October 12, 2009, 06:02:11 PM »
How could I miss that one?  :(
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Offline Messiah

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Re: Question about fire
« Reply #34 on: October 12, 2009, 06:11:30 PM »
How could I miss that one?  :(

 :old:  :devil  :bolt:
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Offline MutleyBR

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Re: Question about fire
« Reply #35 on: October 12, 2009, 10:43:07 PM »
Hi all!

According to  Version 2.16 readme txt:
"...Fuel fire damage progresses much quicker now.  It used to take 10-60 seconds to progress, it now takes 3-9 seconds..."

Tonight, I hit a P-47M, which I believe was hit by someone else later. It lit up. Instead of the max 9 seconds in readme file, it went on flying, on fire, form more than 2 minutes and crashed after losing a wing. :headscratch:

Sending film to HTC. :old:

Mutley :salute


Film here:

http://www.mediafire.com/file/mo1qzjnondz/P-47M burning.ahf


"If you're in a fair fight, you didn't plan properly."
Nick Lapos, chief R&D pilot, Sikorsky Aircraft

"To go up, pull the stick. To go down, pull the stick back harder..."

Offline smoe

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Re: Question about fire
« Reply #36 on: October 13, 2009, 01:42:03 PM »
I have (2) two concerns that bug me about the fuel fires or fuel leaks in this game.

1. The US planes claim to fame was having self sealing fuel tanks and armor plating around the pilots. The bladder tanks shrink to contain the liquid fuel only with limited or no air, reducing the chance of a fire from the gas vapor. These bladder tanks obviously weigh more than non-self sealing tanks, therefore, making a plane heaver and less maneuverable. The planes without self sealing tanks caught fire very easily because the gas vapor inside the tank would ignite from one round. I saw a demonstration on the History Channel the other day. I think it was about the Midway invasion. The demonstration included a 5 gallon plastic water gallon bottle with a couple of liters of gas. I believe a .30 cal round (non-incendiary) was fired through the bottle. The fuel and vapor in the bottle immediately burst into flames (no large explosion). I also caught another episode about a historic dogfight over Y-29, an allied air base in WWII. The Germans attempted to strafe a US airfield (Y-29), but were intercepted by a jug mission. One of the jugs’ wings received a few German rounds and caught fire. The fire extinguished itself (probably ran out of fuel) without seriously damaging the aircraft. The jug pilot then continued to shoot down enemy fighters after the fire flamed out.

I know for fact that HTC is modeling the extra weight for the self sealing tanks and armor, but is HTC allowing planes with self sealing tanks and armor to take more hits?

There have been many times that I attacked a field with a F4U and took one and only one hit in the main fuel tank. Not good considering most of the F4U’s have only one internal tank.

2. I am wondering if an EMPTY self sealing tank could cause a catastrophic fire as often as in the game? I could see a tank inside the fuselage (with a bit of unused fuel) igniting a deadly fire inside the cockpit and seriously burning the pilot. An EMPTY wing tank, however, may be less likely to cause major damage, especially to an all metal wing. Any hits to a non-self sealing tank could cause a fire most of the time.
« Last Edit: October 13, 2009, 01:54:19 PM by smoe »

Offline texastc316

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Re: Question about fire
« Reply #37 on: October 13, 2009, 02:12:46 PM »
Looks like they fixed some more fire issues today.
TexsTC-CO/Court Jester-Mighty 316th FS "CREEPING DEATH"  in MA/FSO

The eager pilots are not experienced. And the experienced not eager.

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline CAP1

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Re: Question about fire
« Reply #38 on: October 13, 2009, 02:59:57 PM »
Looks like they fixed some more fire issues today.


personally, i liked seeing them go boom so quickly after igniting. less time for someone to steal the kill......and it has happened....and less time for the guy on fire to come and kill someone else.
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline texastc316

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Re: Question about fire
« Reply #39 on: October 13, 2009, 03:04:54 PM »

I do to
TexsTC-CO/Court Jester-Mighty 316th FS "CREEPING DEATH"  in MA/FSO

The eager pilots are not experienced. And the experienced not eager.

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline druski85

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Re: Question about fire
« Reply #40 on: October 13, 2009, 03:24:32 PM »
Quick question. If you catch on fire is there a set time limit for how long you stay alive? or is it random everytime?

Depends on whether or not you are planning on taking a header off this:

Offline SlapShot

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Re: Question about fire
« Reply #41 on: October 13, 2009, 03:38:02 PM »
it means you should bail out immediately.

also...i lit a fw190, and an f4u tonight....i've never seen either of them ignite before.

You can bail out ? ... :eek:
SlapShot - Blue Knights

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Offline CAP1

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Re: Question about fire
« Reply #42 on: October 13, 2009, 04:08:25 PM »
You can bail out ? ... :eek:

sometimes?

 :bolt: :bolt:
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)