Author Topic: Possible ways to keep WW1 arena busy  (Read 1462 times)

Offline Grind

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Re: Possible ways to keep WW1 arena busy
« Reply #30 on: October 22, 2009, 10:09:59 PM »
Ah come on, Imagine the fun of taking bases with 10 guys in a horse drawn cart


No!  Its gotta be the player on Harley taking the base after finding and shooting ten guys with his 45 before being strafed by the enemy.   :salute :D
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Offline Boxboy

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Re: Possible ways to keep WW1 arena busy
« Reply #31 on: October 22, 2009, 10:55:25 PM »
Actually as I recall taking bases in DoA was one of flattening the base with bombs and then landing on the field :airplane: :headscratch:
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Offline TEShaw

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Re: Possible ways to keep WW1 arena busy
« Reply #32 on: October 23, 2009, 12:47:27 AM »
Actually I thought that since the planes won't have air pressured cockpits, and the pilots probably don't have air masks, people will take them up way too high for the pilot to actually still be breathing, or get frost bite

I believe there is a picture somewhere of Herman Goering with an oxygen mask in The Great War; certainly, at least, an oxygen bottle.

And just what altitude do you think Zepplins flew?

Offline TEShaw

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Re: Possible ways to keep WW1 arena busy
« Reply #33 on: October 23, 2009, 01:10:58 AM »
Also...Hightech already has designed an entire arena with a dozen or more planes, balloons that served as 'radar', Zeppelin bombers AND gunners (totally hilarious), choice of ball or incendiary ammunition, flack over the trenches, rockets on the Nieuports. It was called 'Dawn of Aces'. (With the rather sad acronym of DOA)

Man, shooting down the zeppelins filled with exploding hydrogen was hilarious.  ...and the most colorful event on a computer screen since Christopher Colombus invented firecrackers.

(also, the supposed word, 'Hitech' won't pass spellcheck on this forum.)

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Offline Anaxogoras

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Re: Possible ways to keep WW1 arena busy
« Reply #34 on: October 23, 2009, 08:04:53 AM »
While I don't doubt that the WW1 arena will be busy, I do hope, TEShaw, that it will be a big improvement over DoA, where 50% of the arena was F1 Camels that didn't spin and everyone could land hits from 300+ yards out.
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Offline Grind

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Re: Possible ways to keep WW1 arena busy
« Reply #35 on: October 23, 2009, 08:08:26 AM »
DoA was very fun....  speaking of game designs by Hitech.  What was the name of the "space based game" that he designed?  It was in beta way back when... also fun.   I've searched and searched and cant find it.  I did learn that Hitech is an inventer and holds a patent.  Pretty cool.
« Last Edit: October 23, 2009, 08:19:27 AM by Grind »
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Offline BnZs

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Re: Possible ways to keep WW1 arena busy
« Reply #36 on: October 23, 2009, 11:46:06 AM »
While I don't doubt that the WW1 arena will be busy, I do hope, TEShaw, that it will be a big improvement over DoA, where 50% of the arena was F1 Camels that didn't spin and everyone could land hits from 300+ yards out.

Yes, considering practically all guns will be nose-mounted, if the gunnery modeled isn't designed to keep firing ranges reasonable, could be worse than some of the stuff you run into in the MA right now.
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Offline Simba

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Re: Possible ways to keep WW1 arena busy
« Reply #37 on: October 23, 2009, 01:06:54 PM »
DoA was great once they'd introduced artillery and the ability to direct its fire onto the enemy's airfields. It became a halfway-proper WW1 sim.

But then they porked it by turning it into a cheesy furballing arena and calling it 'Flyboys'. Sigh.

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Offline Miska

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Re: Possible ways to keep WW1 arena busy
« Reply #38 on: October 23, 2009, 07:40:59 PM »
In the DoA HA, we had managed to keep effective engagement ranges down to about 100 yards.  That made for some very nice WWI simming.

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Offline Karnak

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Re: Possible ways to keep WW1 arena busy
« Reply #39 on: October 23, 2009, 07:59:33 PM »
Perhaps a mission or goal based combat where you need to deny enemy aircraft access to certain airspace, or at least stop any that do enter it from returning to base with recon reports?  They are scouts after all.
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Offline Miska

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Re: Possible ways to keep WW1 arena busy
« Reply #40 on: October 23, 2009, 08:09:40 PM »
Exactly.  Define a block of airspace, complete with min and max alt, and provide recon planes with a camera loadout.  Give points to a side only for landing pictures taken in that block.  The side with the most points at the end of the tour wins.  An very interesting air war will emerge from these simple rules.

Offline mensa180

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Re: Possible ways to keep WW1 arena busy
« Reply #41 on: October 23, 2009, 08:12:59 PM »
Exactly.  Define a block of airspace, complete with min and max alt, and provide recon planes with a camera loadout.  Give points to a side only for landing pictures taken in that block.  The side with the most points at the end of the tour wins.  An very interesting air war will emerge from these simple rules.

I like this.
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Offline texastc316

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Re: Possible ways to keep WW1 arena busy
« Reply #42 on: October 23, 2009, 08:25:55 PM »
Not 'those' kind of pictures Mensa
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Offline Plawranc

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Re: Possible ways to keep WW1 arena busy
« Reply #43 on: October 23, 2009, 11:11:59 PM »
 :joystick:

Mount youre Camels guys, its time for some dogfighting
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Offline Simba

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Re: Possible ways to keep WW1 arena busy
« Reply #44 on: October 27, 2009, 03:29:21 PM »
To hell with the Humpy One, the outlook upward and forward from its cockpit is poor due to being directly under the top mainplane. The dinky li'l opening in the upper centre section doesn't help much either. Sopwith Pup or Triplane would be nice though . . .

No, sir, the best fighting 'scout' of the Great War was Farnborough's finest - the SE5a, flown by Mannock, McCudden, Beauchamp-Proctor and many other great aces. Until it makes its appearance, I'll fly the Bristol F2B, built just a few miles from where I'm typing this. Splendid kite, just so long as it's properly modelled as the tough old warhouse it was; unlike the real thing, the Dawn of Aces 'Biff' shed its wings in a terminal-velocity dive.

Love the photo-recce idea. Add artillery but don't allow it to shoot until it's identified its targets from the photos, then force it to fire blind unless there's a two-seater on hand with a PBO (Poor Bloody Observer) to direct the shoot. Fields are captured by totally demolishing the hangars and perimeter 'Archie' (anti-aircraft guns) and then sending in ten brave members of the PBI (Poor Bloody Infantry) who have somehow survived long enough in their Crossley tender to get to the bar and start downing the captured booze.

Bottoms up - cheers!

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« Last Edit: October 27, 2009, 03:40:50 PM by Simba »
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