Author Topic: AH guns  (Read 239 times)

Offline Modas

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AH guns
« on: September 20, 2001, 06:56:00 PM »
Would there be the possiblity of modeling damage to the guns of an A/C or vehicle from firing to long of a burst, i.e. burning up the rifling?

Also, what about modeling gun jams due to firing during a high "G" maneuver?

I think this would add an interesting twist and an additional level of realism to the game.  If anything, it would look really cool to see tracers spiraling all over the sky :-)

Modas
8=X Cutthroats

Offline MANDOBLE

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AH guns
« Reply #1 on: September 21, 2001, 05:48:00 AM »
Modas, agree 100% with you.
Before gun melting, dispersion should be increasing.

Offline Wilbus

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AH guns
« Reply #2 on: September 21, 2001, 06:42:00 AM »
And no more 800-1000 yards spray and pray kills.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline gatt

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AH guns
« Reply #3 on: September 21, 2001, 07:22:00 AM »
Very good  :)
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline MANDOBLE

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AH guns
« Reply #4 on: September 21, 2001, 07:36:00 AM »
mmm no more possesed PT / FLEET / M16 / Flak serial killers...

AND THE MOST IMPORTANT EFFECT:
Field acks and navy AAA should be jammed and melted forever after the first 10 seconds flying over them  :)

Offline minus

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AH guns
« Reply #5 on: September 21, 2001, 11:51:00 AM »
right on that !