Don't forget Hammer's graphic. The F4U only increases turn rate up to the third increment of flaps. Any more than that and turn rate decreases.
my apologies for chiming in, but could you re-post or link to Hammer's graphic? I have not seen that one yet......
The F4U-1D will start losing turnrate but gain turn radius with any notch of flaps past the 2nd notch
The F4U-1C will start losing turnrate but gain turn radius with any notch of flaps past the 2nd notch
The F4U-1A will start losing turnrate but gain turn radius with any notch of flaps past the 2nd notch
The F4U-4 will start losing turnrate but gain turn radius with any notch of flaps past the 2nd notch ( <--- have to go double check this )
The F4U-1 will continue to gain turnrate/radius all the way to full flaps, or shall I say once the 1st notch of flaps goes out in the F4U-1 it remains constant all the way thru full flaps......
remember to find the best sustained turnrate includes both turn rate & turn radius combined....... you might be turning a tighter circle yet it is taking you longer to complete that turn......... the F4U-1 is the only one that does not get worst past the 2nd notch being deployed............although I am not advocating for people to always go "full flaps" either...
fly your plane to your strengths, and capitalize on your enemy's weaknesses......... going to full flaps in most cases means you got in over your head to begin with and are pulling out all stops to change the tide back to your favor......
YMMV.....