Author Topic: BioWare Rocks  (Read 1966 times)

Offline EskimoJoe

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Re: BioWare Rocks
« Reply #15 on: November 08, 2009, 02:53:14 AM »
This game sounds pretty good, how is the 360 version? Is it worth getting at all, or should I just use that particular $60 for MW2?
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Offline jdbecks

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Re: BioWare Rocks
« Reply #16 on: November 08, 2009, 06:15:47 AM »
just ordered it  :aok  is it as free roam as oblivion?
« Last Edit: November 08, 2009, 06:17:28 AM by jdbecks »
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Offline Swoop

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Re: BioWare Rocks
« Reply #17 on: November 08, 2009, 07:40:43 AM »
just ordered it  :aok  is it as free roam as oblivion?

No.

Offline Saxman

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Re: BioWare Rocks
« Reply #18 on: November 08, 2009, 09:00:52 AM »
No.

To be more specific, it's much closer to Baldur's Gate and Neverwinter Nights 1 & 2. There's still a definite storyline that you follow (as opposed to Oblivion, where you don't even NEED to complete the main quest) with a large number of secondary/side-quests.
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Offline DrDea

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Re: BioWare Rocks
« Reply #19 on: November 18, 2009, 12:01:13 AM »
Anyone make it into the fade after the mage tower part? Got mouse,golam,fireman and Im stuck.Just cant get any further.I met Wynn,but at an impass.
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Offline Soulyss

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Re: BioWare Rocks
« Reply #20 on: November 18, 2009, 12:08:27 AM »
Anyone make it into the fade after the mage tower part? Got mouse,golam,fireman and Im stuck.Just cant get any further.I met Wynn,but at an impass.

There's one more form you need to get, that's a spectre/spirit form that allows you to see some doorways that you can't otherwise see/interact with.  Unfortunately I don't remember where you do that. :)
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Offline Saxman

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Re: BioWare Rocks
« Reply #21 on: November 18, 2009, 12:37:47 AM »
It's in the Darkspawn Invasion area, you need to make creative use of your mouse form to get to it.

The entire Circle Tower quest--including the Fade--was a beast to complete. I spent--literally--all day Saturday on it, and didn't finish until about 1:30am, lol.

So far my favorite party combination is the P/C, Alistair, Morrigan and Lelianna. The dog was great early on, but seems to become obsolete not long after you finish Ostagar. Alistair is a great tank and his Templar abilities are excellent for fighting against mages (he's almost a must for the Circle Tower). I like Lelianna's versatility, you can use her both as an archer and she can still hold her own as a melee fighter if you make smart use of her Rogue talents (that and it's always good to have someone in the party that can disarm traps and pick locks). And Morrigan's just a walking bag of magical whoop-ass.

I wish I could have a fifth party member, tho. I really want to be able to carry both Morrigan and Wynne, because Wynne's healing magic is incredibly useful, but with as much as you're outnumbered in this game I hate having half my party not being able to survive melee combat....
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Saurdaukar

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Re: BioWare Rocks
« Reply #22 on: November 18, 2009, 09:05:23 AM »
Actually, the console versions of Borderlands and Dragon Age are actually PC ports, not the othe way around.  Both games were designed and developed as PC games first, that's why Dragon Age's release was originally delayed so they could finish the console versions after the PC version had already been completed.  If they didn't delay the release so all three versions could be released at the same time, the PC version would have been released last Spring.


ack-ack

While this may be true, that doesnt change the fact that the game had to be limited in order to work on consoles.

I bought it and it does, indeed, feel like a "port."  First and foremost, they had to use an engine from 1998.  Secondly, although number one in the annoyance category, is the limited nature of the maps.  Even the most basic of online RPG's - Warcraft - felt truely unlimited in scope compared to DAO.

Want to walk over there?  No problem.  In DAO?  Nah.  There's an invisible wall keeping me from walking through that swamp.  Pfft.

DAO had the makings of a great game but it's ultimately limited by the capabilities of the consoles to a paralyzing degree, IMO.  If I wanted to play XBox games, I would have bought an XBox.

Offline DrDea

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Re: BioWare Rocks
« Reply #23 on: November 18, 2009, 09:33:21 AM »
It's in the Darkspawn Invasion area, you need to make creative use of your mouse form to get to it.

The entire Circle Tower quest--including the Fade--was a beast to complete. I spent--literally--all day Saturday on it, and didn't finish until about 1:30am, lol.

So far my favorite party combination is the P/C, Alistair, Morrigan and Lelianna. The dog was great early on, but seems to become obsolete not long after you finish Ostagar. Alistair is a great tank and his Templar abilities are excellent for fighting against mages (he's almost a must for the Circle Tower). I like Lelianna's versatility, you can use her both as an archer and she can still hold her own as a melee fighter if you make smart use of her Rogue talents (that and it's always good to have someone in the party that can disarm traps and pick locks). And Morrigan's just a walking bag of magical whoop-ass.

I wish I could have a fifth party member, tho. I really want to be able to carry both Morrigan and Wynne, because Wynne's healing magic is incredibly useful, but with as much as you're outnumbered in this game I hate having half my party not being able to survive melee combat....
I got through it.I took all the women on this one. Morrigan IS a serious magical bag of whoop-ass indeed LOL. That was a tough quest.That golem hurling chunks of floor was a huge help.Wish I coulda kept those abilities. :rock Kick some dragon ass  :aok
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Offline Saxman

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Re: BioWare Rocks
« Reply #24 on: November 18, 2009, 09:34:13 AM »
First and foremost, they had to use an engine from 1998.

WTFH are you smoking?
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Ack-Ack

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Re: BioWare Rocks
« Reply #25 on: November 18, 2009, 05:45:40 PM »
While this may be true, that doesnt change the fact that the game had to be limited in order to work on consoles.

I bought it and it does, indeed, feel like a "port."  First and foremost, they had to use an engine from 1998.  Secondly, although number one in the annoyance category, is the limited nature of the maps.  Even the most basic of online RPG's - Warcraft - felt truely unlimited in scope compared to DAO.

Want to walk over there?  No problem.  In DAO?  Nah.  There's an invisible wall keeping me from walking through that swamp.  Pfft.

DAO had the makings of a great game but it's ultimately limited by the capabilities of the consoles to a paralyzing degree, IMO.  If I wanted to play XBox games, I would have bought an XBox.


Have you played anyother Bio-Ware RPG games?  If you had, then you would have known that the games are very linear and aren't wide open world explorations.  The only areas that are really open to exploration are the 'dungeons' but the world map has always been very linear in all Bio-Ware games.  As for the engine, this game has been in development for around 5 years now and the engine isn't all that new and the final version of the engine is around 2 years old but it still looks good and gets the job done.  There is also nothing about the game that is limited by the capabilities of the consoles, what parts do you think are limited?


ack-ack
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Offline Fishu

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Re: BioWare Rocks
« Reply #26 on: November 19, 2009, 06:24:27 AM »
I wish I could have a fifth party member, tho. I really want to be able to carry both Morrigan and Wynne, because Wynne's healing magic is incredibly useful, but with as much as you're outnumbered in this game I hate having half my party not being able to survive melee combat....

You just need tank, DPS, harry potter and healer. The tank can be Alistair, Sten or the dwarf. DPS doesn't leave much choice; either Leliana or the assassin elf, because you want those locks open and traps disabled. Mage is a must have (not much choices in this department). Wynne is a must have.

Tank attracts everyone's attention, handyman gets the locks open and clears the pathway, mage keeps the crowd entertained and healer keeps the party going on.

The mage should have some nice area effect spells that do and do not affect friendlies.

Some nice spells and combos:

Cone of cold & stonefist, which is also handy for Wynne: with this you can freeze multiple enemies and kill a white labeled enemy with stonefist - Wynne can shatter 2nd enemy without stonefist draining too much mana from healing. A negligible loss of mana.
Cone of cold is also effective at keeping enemy/enemies frozen almost constantly by recharging almost as soon as the effect ceases. Very handy against higher level mobs that cannot be shattered, but which you want to keep from pounding your party. Many orange enemies - especially mages - can be kept in near constant frozen state until they die. Also large groups can be held frozen until other members of the party are done dealing with their share of the mobs.
Cheap and effective spell that you'll love to have.

Earthquake & inferno: Both are roughly equally large area spells. Earthquake is very effective at keeping every legged creature to the ground (also yourself and the party members, so beware). Once everyone is stuck to the ground you can call in inferno, that will last for quite a while. This combo can kill alot of enemies in one go. Any stragler that makes through can be easily mutilated by the party. Even better, if you can keep the stragler in the fire while pounding it without catching fire yourself.

Wynne can be nice with glyph of paralysis and glyph of repulsion. Can buy some time at critical moments.
Dispel magic is a must have - crushing prison can be a real pain in the bellybutton without it.

Grease & fire: I haven't tried it, but sounds pretty much the same as earthquake & inferno, except in a smaller radius. I prefer the larger radius - more distance to cross while flipping over; hardly anyone makes through

Sleep is a nice spell to control the crowds. It will last for quite a while - as long as the sleepers aren't hit by anything. This can be coupled with walking nightmare, although it can be often confusing to figure out who's your ally - you don't want to kill them outright while another mob is beating you up. Either let them sleep or give them nightmares. It may be the best to use walking nightmare against mobs in the back, so they will be more likely to fix onto their friends near by instead of your party, which would be a waste of a spell.

Offline Saxman

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Re: BioWare Rocks
« Reply #27 on: November 19, 2009, 07:41:20 AM »
Fish,

Problem is that list doesn't account for the player character, who can't be removed from the party, so would still require a 5th slot unless your character fills one of the types (tank, DPS, WMD or healer).

That's one beauty of this game is the level of strategy involved. It's not simple rock-paper-scissors, or blasting away with fireballs until everything around you is dead (I LOVE using Tempest on large groups of archers. I'll also set up a storm JUST in front of my party's position).

I also love listening to the characters. Alistair and Morrigan's sniping at each other is hilarious. :D
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline SFRT - Frenchy

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Re: BioWare Rocks
« Reply #28 on: November 19, 2009, 09:49:28 AM »
While this may be true, that doesnt change the fact that the game had to be limited in order to work on consoles.

Secondly, although number one in the annoyance category, is the limited nature of the maps. 

 :headscratch: You are high as a kite, free roaming as nothing to do with consoles. On the Xbox department, Fall Out 3, Test Drive Unlimited & Mercenary 2 are excellent examples of free roaming.
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Offline Ack-Ack

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Re: BioWare Rocks
« Reply #29 on: November 19, 2009, 04:35:20 PM »
Fish,

Problem is that list doesn't account for the player character, who can't be removed from the party, so would still require a 5th slot unless your character fills one of the types (tank, DPS, WMD or healer).

That's one beauty of this game is the level of strategy involved. It's not simple rock-paper-scissors, or blasting away with fireballs until everything around you is dead (I LOVE using Tempest on large groups of archers. I'll also set up a storm JUST in front of my party's position).

I also love listening to the characters. Alistair and Morrigan's sniping at each other is hilarious. :D

My main party through out the game has been Alistair, Morrigan and Leliana.  Towards the end of the game, I started to bring along my dog Muttley and found out those landscape POI's were for him to piss on and leave his mark for a buff.  The one time I brought the elf-assassin with me, we ran into a buddy of his and he turned on me so I had to kill him.  Only used the dwarf on the quest that requires him and never used the large albino looking guy.  Was hoping to use the golem but that quest is apparently bugged and messed up my entire game to the point I had to use a save game prior to doing that quest in order to get my entire party unbugged.  I neve used Wynn outside of the quest I needed he for.  Morrigan is my healer and nuker.

ack-ack
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