Author Topic: ANTIALIASING  (Read 952 times)

Offline DCCBOSS

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ANTIALIASING
« on: November 06, 2009, 08:17:34 AM »
What does it change in the systems performance and is a higher setting perfered or does a higher setting have a limitation tied to other settings in your system.  :headscratch:
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Offline Denholm

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Re: ANTIALIASING
« Reply #1 on: November 06, 2009, 09:10:29 AM »
Antialiasing decreases the "blocky" appearance of lines on textures. It will decrease your overall video performance. Based on your video card and processor, the decrease in performance may not be noticeable. Typically I would use a 4x or higher anti aliasing setting.
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Offline DCCBOSS

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Re: ANTIALIASING
« Reply #2 on: November 06, 2009, 09:29:11 AM »
Well I'm using a Nivida 8800GTS what do you recommend setting wise with this.
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Offline BaldEagl

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Re: ANTIALIASING
« Reply #3 on: November 06, 2009, 10:23:47 AM »
Well I'm using a Nivida 8800GTS what do you recommend setting wise with this.

I've got a 512Mb 8800GTS and I'm using either 8x or 16x but don't remember for sure.
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Offline Anodizer

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Re: ANTIALIASING
« Reply #4 on: November 06, 2009, 11:24:18 AM »

Helps alleviate the stair stepping effect..  Your 8800 should be able to handle a setting of
4x at least..  Be sure to set this up through the game and leave your video card AA settings
to application controlled(with regards to AH)..
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Offline Masherbrum

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Re: ANTIALIASING
« Reply #5 on: November 06, 2009, 01:18:47 PM »
my 512MB 8800GTS KO is at 16xQ AA for Left 4 Dead, Joint Operations Typhoon Rising and other games.   
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Offline Vulcan

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Re: ANTIALIASING
« Reply #6 on: November 06, 2009, 03:27:05 PM »
antialiasing is a funny beast 50% usefull 50% marketing, the higher you go in resolution the less you need it. As the output of graphics card approaches the dot pitch limits of the monitor it has no benefit.

Offline Fulmar

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Re: ANTIALIASING
« Reply #7 on: November 06, 2009, 04:08:49 PM »
my 512MB 8800GTS KO is at 16xQ AA for Left 4 Dead, Joint Operations Typhoon Rising and other games.   
Resolution plays a large factor in AA settings as well.  As you go up from say 1024x768 (786,432 pixels) to 1680x1050 (1,764,000 pixels), the amount of stress on the GPU for rendering AA is expecially hard.  Just between those two resolutions above, thats over double the number of pixels it has to anti-alias.
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Offline eagl

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Re: ANTIALIASING
« Reply #8 on: November 06, 2009, 08:34:21 PM »
antialiasing is a funny beast 50% usefull 50% marketing, the higher you go in resolution the less you need it. As the output of graphics card approaches the dot pitch limits of the monitor it has no benefit.

This is 50% truth and 50% untrue scoffing :)

Even at higher resolutions, antialiasing will help get rid of the irritating "crawling" you see on transitions from one polygon or texture to another as you turn, get closer, or farther away from the transition.  Any line, whether it's a fence, a rooftop, a tree, runway, or top of a hill, will crawl a bit as the angle and distance changes.  Antialiasing can dramatically reduce this crawling effect, and the improvement makes everything seem more realistic.

To find out what antialiasing looks best, you first need to bump up the resolution to the native resolution of your monitor (if you're on an LCD).  Then start increasing the antialiasing until framerates seem to bog down or stutter a bit, and then back down one or two antialiasing settings to ensure framerates stay high.

In AH, I have found that pretty much any card from the 6800GT on up should be able to run 4x antialiasing at almost any resolution.  A few AH versions ago, I had no problems keeping maxed at 60fps using 1280x1024 resolution and 4x antialiasing on my nvidia 6800GT.  An 8800GTS ought to be able to do the same or better on the current AH version, but there is no way to know for sure until you try it out.

First things first though, make sure you're running at the native resolution of your LCD monitor, or at least 1280x1024 if you're on an old-school tube monitor.  There is no benefit to lowering resolution just so you can increase antialiasing.  Max out the resolution first and then add AA until framerates start to dip.

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Offline DCCBOSS

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Re: ANTIALIASING
« Reply #9 on: November 07, 2009, 11:55:05 AM »
How do I find my native resolution for my monitor
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Offline MrRiplEy[H]

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Re: ANTIALIASING
« Reply #10 on: November 07, 2009, 12:25:31 PM »
How do I find my native resolution for my monitor

Consult manual, manufacturer page or try setting the resolution as high as it goes (this is ONLY necessary if you have a flat LCD monitor).

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Offline DCCBOSS

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Re: ANTIALIASING
« Reply #11 on: November 07, 2009, 12:42:29 PM »
Yes I have a Acer 22" flat screen
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Offline AirFlyer

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Re: ANTIALIASING
« Reply #12 on: November 07, 2009, 12:49:30 PM »
My guess would be the native resolution would be 1920 x 1200, 1680 x 1050, or 1440 x 900. Granted a model number would allowed us to confirm that.
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Offline 1701E

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Re: ANTIALIASING
« Reply #13 on: November 07, 2009, 12:54:38 PM »
Assuming it's the same Acer 22" I'm using, the native is 1680x1050.  Model is X223W, just look on the back of the Monitor and it will say.
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Offline Pudgie

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Re: ANTIALIASING
« Reply #14 on: November 07, 2009, 03:03:07 PM »
Hi All,

What I have noticed/done is that if your monitor's native RR at native res is over 60 Hz AHII will perform better if you use the vid card driver AA settings over AHII's AA settings. I'm not referring to a graphics improvement-graphics performance is the same either way-I could not see any difference graphically. I'm referring to the game performance-the game performs more crisp, control inputs are much quicker, views panned much quicker-this was very noticeable. AHII's AA settings will lock the RR at 60 Hz (60 FPS due to vsynch) regardless of monitor's native RR-whether it is above or not. Since AHII is written by default to instruct the vid card's driver to vsynch RR to FPS (unless you turn it off in AHII video settings) then the vid card driver will run at what settings you have set up in driver's CP & the FPS in-game will follow the native monitor's RR & hold as long as you got enough vid card/CPU performance to maintain it (no different from AHII settings).

If you are running Nvidia vid card (I am using a GTX 260) just set the Vsynch setting to "Use the 3D application setting" & AHII will instruct the driver to vsynch the vid card to RR of monitor regardless. Set the Antiliasing Mode setting to "Override the application setting" & set AA level in CP then go into AHII Video Settings & set slider for AA to None. You will now be able to run AA & vsynched at the faster RR of your monitor-whatever that is above 60 Hz. If it ain't above 60 Hz don't bother 'cause it will be exactly the same.


Some may already know this so please ignore if you do.

This method will provide the only exception to what Eagl has stated concerning antiliasing at a lower res than native res IF you have a CRT monitor. Most CRT's will run at a higher RR at lower res so you "could" use AA at a lower res to "clean up" the jaggies AND get the improved vsynched FPS due to the higher RR. You would do this to gain increased vsynched FPS above 60 FPS & have some graphical clarity too. I have done this as well w/ the same card as I have a 21" CRT. This does work & work well.

Otherwise what Eagl has stated is what you'd want to do.

The goal here is not to start an arguement or belittle anyone. I am just posting an alternative method to provide a way to utilize AA & get more vsynched FPS. If you have a monitor that can RR at rates above 60 Hz & want AA & vsynch on IMHO you should use it to get the best of it all.

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« Last Edit: November 07, 2009, 03:22:59 PM by Pudgie »
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