Author Topic: Refuel/Re-arm pad  (Read 4515 times)

Offline Jayhawk

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Re: Refuel/Re-arm pad
« Reply #15 on: November 11, 2009, 02:47:08 PM »
Would probably take away your ability to re-arm bombs at a field when ords are down.
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Offline Nemisis

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Re: Refuel/Re-arm pad
« Reply #16 on: November 11, 2009, 02:52:32 PM »
True, so the question is, is it worth it.
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Offline waystin2

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Re: Refuel/Re-arm pad
« Reply #17 on: November 11, 2009, 03:20:47 PM »
They have this already...

1)Land your plane
2)End sortie
3)Go to hangar & change load out
4)Choose a runway
5)Re-up and way you go!

 :aok
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Offline Nemisis

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Re: Refuel/Re-arm pad
« Reply #18 on: November 11, 2009, 03:23:21 PM »
OK, I can see where your coming from, but you still haven't answered the question of how that works with hangers down?
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Offline waystin2

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Re: Refuel/Re-arm pad
« Reply #19 on: November 11, 2009, 03:38:03 PM »
OK, I can see where your coming from, but you still haven't answered the question of how that works with hangers down?

Easy.  If you zoom out, you will see that there are other fields to up from within whatever country you are flying for! :aok
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Offline Nemisis

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Re: Refuel/Re-arm pad
« Reply #20 on: November 11, 2009, 03:46:53 PM »
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.
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Offline waystin2

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Re: Refuel/Re-arm pad
« Reply #21 on: November 11, 2009, 03:53:09 PM »
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.

Ah my friend, that is where your logic fails.  We are not World War II pilots.  We are all cartoon Pile-its. The current system works fine, and there is really no need to change it.
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Offline Nemisis

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Re: Refuel/Re-arm pad
« Reply #22 on: November 11, 2009, 03:58:55 PM »
And that is where your logic fails, just because something works acceptably doesn't mean it can't be changed. I think it works acceptably in its current form, but it could stand to be improved.
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Offline guncrasher

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Re: Refuel/Re-arm pad
« Reply #23 on: November 11, 2009, 10:32:29 PM »
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.

planes in ww2 were not rearmed in 30 seconds.



You are correct, I would like to amend my wish to be the complete elimination of re-arm pads and all aircraft take off with 100% fuel and ammo as a default since this has no effect on aircraft performance and there is no need to tailor the loadout to be mission/situation specific. Thanks for the eye opening input!

a plane with 100% fuel will be slower than one with 50%.  not even gonna say anything about turning.  of course if you prefer a plane with 100% fuel will dive faster than one with 50% that's about the only advantage.

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Offline Tilt

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Re: Refuel/Re-arm pad
« Reply #24 on: November 12, 2009, 06:04:14 AM »
OK, I can see where your coming from, but you still haven't answered the question of how that works with hangers down?

It doesn't and that is the point............... IMO re arm pads are an anachronism left over from AH1 permitting players to "game" the hanger status.

If there is a need to establish kill streaks or re arm at an attrited base my vote would be for enabling field supplies for stationary ac or creating ac supplies dropped in the same manner from such vehicles equipped to deliver them.
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Offline Ghosth

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Re: Refuel/Re-arm pad
« Reply #25 on: November 12, 2009, 06:26:35 AM »
No

AH makes enough concessions to gameplay to need to add this one also.

In a hangers down situation you have 2 choices. Rearm with what you took off with, or up from a new field.
Both are perfectly good options.

Now if it took say 10 minutes, and your sitting out there on the runway like a sitting duck.
Maybe  :)

Offline BrockS

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Re: Refuel/Re-arm pad
« Reply #26 on: November 12, 2009, 02:02:46 PM »
"You are correct, I would like to amend my wish to be the complete elimination of re-arm pads and all aircraft take off with 100% fuel and ammo as a default since this has no effect on aircraft performance and there is no need to tailor the loadout to be mission/situation specific. Thanks for the eye opening input"!


a plane with 100% fuel will be slower than one with 50%.  not even gonna say anything about turning.  of course if you prefer a plane with 100% fuel will dive faster than one with 50% that's about the only advantage.

semp
[/quote]

I was using absurdity to prove a point here (sarcasm). I am going to do a little research to see how long "hot refueling" has been used. It is common practice today but not sure about WWII.

Offline AWwrgwy

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Re: Refuel/Re-arm pad
« Reply #27 on: November 12, 2009, 02:21:36 PM »
Often not the best option. What your saying is that in WW2 pilots would magicly teleport to another field along with their plane. Planes were rearmed in WW2. If you don't like it then you can never again use "Its gamey" as a reason for rejection of an idea.

Find one example where a pilot landed, asked for less fuel or ammo, refueled immediately and took off.

Sure, planes rearmed and refueled for a second sortie.  If the second sortie was previously planned, they took the time to rearm and fuel as needed (land and replane).  If it was "under fire" then, time being of the essence, they probably threw on whatever was available.

Hangers down?  Take what you can get, which is what you took off with the first time.  You can still rearm.  You're just stuck with what you get.

Otherwise, replane.

Maybe if the OP stated why he wants to be able to change loadouts on the fly I could get behind the idea.

Right now, you can accomplish what he is asking for without implementing what he is asking for.


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Offline Nemisis

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Re: Refuel/Re-arm pad
« Reply #28 on: November 12, 2009, 06:28:49 PM »
It doesn't and that is the point............... IMO re arm pads are an anachronism left over from AH1 permitting players to "game" the hanger status.

If there is a need to establish kill streaks or re arm at an attrited base my vote would be for enabling field supplies for stationary ac or creating ac supplies dropped in the same manner from such vehicles equipped to deliver them.

your suggestion is much more gamey then rearm pads. Did planes have to be in the hangers to reload their ammo, or put fuel in their tanks? Were supplies such as those stored in the hangers? If not then rearm pads are perfectly reasonable.

And wrong way, who's to say what the "planed" sortie was? It could have been to strafe and bomb, and then to provide aircover since what you attacked, is (in the planners minds anyway) destroyed, or out of action.

As for why, what if your being attacked by zekes, and need as much maneuverability in a plane such as the P-51 that has great range and as such, wouldn't require large fuel loads?
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Offline Tilt

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Re: Refuel/Re-arm pad
« Reply #29 on: November 13, 2009, 03:21:40 AM »
your suggestion is much more gamey then rearm pads. Did planes have to be in the hangers to reload their ammo, or put fuel in their tanks? Were supplies such as those stored in the hangers? If not then rearm pads are perfectly reasonable.




I fail to see how the requirement to provide aircraft supplies to re arm / re fuel aircraft is more gamey than a magic piece of concrete which does it regardless of whether any of that material is in place at the field in question.

Hangers represent the availability of air craft/ gv's at the field.

Supplies&barracks/fuel/ammo represent the availability of material and personnel.

The rearm pad games both of the above. (more so the latter it would not be so bad if the degree of re-arm/refuel mirrored the fields status)

The mechanism used for re supplying GV's is perfectly usable for AC. Indeed it opens up other game options of servicing aircraft in the field.
« Last Edit: November 13, 2009, 03:25:48 AM by Tilt »
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