Author Topic: How does the F4U-1A beat the Spit 16  (Read 7199 times)

Offline Noah17

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How does the F4U-1A beat the Spit 16
« on: November 15, 2009, 11:16:06 AM »
A lot of similarities between the two but the 16 seems hard to beat.

Any ideas?

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Offline Angus

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Re: How does the F4U-1A beat the Spit 16
« Reply #1 on: November 15, 2009, 11:30:39 AM »
Flap turns.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Noir

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Re: How does the F4U-1A beat the Spit 16
« Reply #2 on: November 15, 2009, 12:00:16 PM »
prayers, Boom and zoom from outside icon range...you can try flap turns also, and run as soon as your speed gets too low. The spit16 is just too good for an unperked plane (yes I know its been talked again and again but still)
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Offline Steve

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Re: How does the F4U-1A beat the Spit 16
« Reply #3 on: November 15, 2009, 12:09:25 PM »
and run as soon as your speed gets too low.

 :confused:

While mid range speeds favor the spixteen, I would think extremely slow speeds favor the hog. I'll let some hog experts weigh in on this though.  If I'm wrong,   apologies.
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Offline Anaxogoras

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Re: How does the F4U-1A beat the Spit 16
« Reply #4 on: November 15, 2009, 12:10:07 PM »
Flap turns.

+1

Drop flaps, pull back on the stick.  You'll only be in trouble vs a XVI pilot who knows to use his climbrate advantage.
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Offline Angus

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Re: How does the F4U-1A beat the Spit 16
« Reply #5 on: November 15, 2009, 12:28:59 PM »
Exactly. A good driver would abort the turn and go vertical. Since the Spixty is quite a fast climber, she'll hold the upper hand.
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Offline Warspawn

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Re: How does the F4U-1A beat the Spit 16
« Reply #6 on: November 15, 2009, 12:52:52 PM »
If you're defensive versus a good stick in a Spixteen, there's not much you can do except pray for him to make a mistake.  If they're higher and faster than you, hope you can get them to a position where you can get the flaps out and get your nose around for a gun solution.  The Spitfire XVI has it all; energy retention, climb/acceleration, great gun package, great views, and it's very forgiving.

Like one of the above posters said, it really merits a light perk.  If the chog and spit XIV are perkworthy, so is the Spixteen.
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Offline Noir

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Re: How does the F4U-1A beat the Spit 16
« Reply #7 on: November 15, 2009, 02:01:22 PM »
I would think extremely slow speeds favor the hog.

Low speed high nose climb is my trick to defeat F4U's in lala's. At some point they just can't point their nose up. Ask Manurin, it works :) The F4U is not known for is weight/power ratio. Also most people deploy flaps too early in F4U, bleeding E like mad as soon as I get them vertical. Flaps are a double edge tool, but you know that.
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Offline ink

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Re: How does the F4U-1A beat the Spit 16
« Reply #8 on: November 15, 2009, 02:08:14 PM »
If you're defensive versus a good stick in a Spixteen, there's not much you can do except pray for him to make a mistake.  If they're higher and faster than you, hope you can get them to a position where you can get the flaps out and get your nose around for a gun solution.  The Spitfire XVI has it all; energy retention, climb/acceleration, great gun package, great views, and it's very forgiving.

Like one of the above posters said, it really merits a light perk.  If the chog and spit XIV are perkworthy, so is the Spixteen.

you know I never really agreed on perking the 16, of course I never flew it a lot, but damn last night I was fighting the hourd like normal in my Hurri but the thing is so easy to beat  because of it's speed factor, I upped a 16, man that is a extremely kick butt bird, had 3 trying to kill me they all died, was surrounded by  too many to count got 4 of them and was able to get out of trouble and head home bingo ammo, hurri could never do that,  I have since changed my mind on perking the 16 it does deserve one.

Offline Bosco123

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Re: How does the F4U-1A beat the Spit 16
« Reply #9 on: November 15, 2009, 02:19:00 PM »
Yup, you can beat a spit16 a couple of vertical scisors with good use of rudder, but you need to get the aim down or you won't last to long. Flat turns as well, only a couple of turns and then the spit will start to get the advantage.
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Offline Enker

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Re: How does the F4U-1A beat the Spit 16
« Reply #10 on: November 15, 2009, 02:20:44 PM »
At around  300 mph, the Hog out turn rates and turn radius's the 16, so use that to your advantage by dropping flaps, and do not waste your short tracking shot. Or if you have speed, take it straight up, and use the hover flaps to rope'im. The hover flaps technique is dangerous however.
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Offline Chalenge

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Re: How does the F4U-1A beat the Spit 16
« Reply #11 on: November 15, 2009, 02:36:08 PM »
The F4U is not known for is weight/power ratio.

I loved the Battle Stations episode on the F4U when the Marine pilot stated that the F4U was the first airplane to have one horsepower per pound... new one on me!  :D
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Offline thorsim

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Re: How does the F4U-1A beat the Spit 16
« Reply #12 on: November 15, 2009, 03:12:57 PM »
the secrets to victory will be in the harry potter series someplace ...

remember it's not how big your wand is, it's how you misuse it ...


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Offline Angus

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Re: How does the F4U-1A beat the Spit 16
« Reply #13 on: November 15, 2009, 03:49:15 PM »
At around  300 mph, the Hog out turn rates and turn radius's the 16, so use that to your advantage by dropping flaps, and do not waste your short tracking shot. Or if you have speed, take it straight up, and use the hover flaps to rope'im. The hover flaps technique is dangerous however.
A smart Spixty-driver will counter anout turn (through flap using) with either a chandelle or a hammerhead. I do it with a loop in the Mk VIII if I don't get a firing solution in a full power turn.
Just my cents.

It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline BnZs

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Re: How does the F4U-1A beat the Spit 16
« Reply #14 on: November 15, 2009, 04:01:21 PM »
It's a sustained radius vs. sustained rate thing. I'll consistently bet on the Spixteen in this matchup because it also has climb rate, roll rate, its turn radius when its flaps DO come out isn't all that much bigger, and a crossing shot with Hispanos during a scissors is liable to knock something off even the tough Hog.
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