boomerlu, it is more because on a constant speed prop the basic thrust equation is T = (HP / Speed) * PropEff. Hence thrust changes drastically so terms like Trust to Weight must also specify a speed. Prop design can drastically effect the PropEff at different speed. Think Helicopter as an extream example Its thrust = weight at zero Vel. But if you would view it moving vertically with out gravity. Your PropEff would drop of very quickly as speed increases. Vs a high speed fighter whos PropEff at very slow speeds is extremely low but is very high at higher speeds.. In many ways it is just using the generic term torque with out giving an rpm with an infinite ratio gear box.
Mm... more to read about on wikis. Thanks. Out of curiosity - what are some general ranges of the PropEff number?
From a theoretical standpoint, it looks like it should be (0,1). What are some "normal" ranges for aircraft, e.g. ours in Aces High?
Jets tend to be much more constant thrust, and hence there HP increases with speed.
Yup, this is why I'm guessing with the advent of jet engines, aircraft stats started to quote thrust rather than HP.