no the mistakes are yours, and whomever convinced you that the f4u4 could compete well in a maneuver fight vs. a spit 16.
You are starting with your mind made up because of the relative "reps" of the Spitfire and Corsair, and damn the historical context or the physics.
all your statements below are suspect imo.
your picture is cute but you have left out quite a few aircraft many of which out turned the spit 16 ...
spits 1-5, 109s E&Fs, yak 3?, laggs?, prolly the maccis, the hurris, some others as well ...
Did I leave out XVI's own predesscors, 109 variants which were largely on the way out, and Allied stablemates from another theater of operations which the Spit likely never crossed swords with? Mea culpa. The SpitXVI's most
typical opponents would be the 109G variants and 190s, which were for the most part energy fighters relative the Spit's abilities.
But, if it makes you feel any better, many of the planes you named on the list will indeed out-perform the SpitXVI in some aspect of turn performance in AHII. What is it in the modeling you are complaining about again?

you sure are intrigued with near stall speed performance, however equating that with maneuverability in a fighter is comical, just ask any fighter pilot ...
The 1g stall speed of an aircraft is irreducibly related to the ratio of available lift to weight. This ratio defines certain aspects of turn performance. The aircraft that stalls at 100mph at 1G will stall at 200mph at 4G, so on and so forth, in a mathematically definable way. This is not debatable.
As for real fighter pilots, what do you think the "ragged edge of the envelope" in fighter maneuvering refers to? You seem to be very pathologically hung up on the fact that AHII pilots push the envelope more than is usual in the r/w, because they have 0 chance of dying and often 10 times the amount of stick time in combat maneuvering that any real pilot has ever had. If you want to change the physics of the aircraft in game to try and force players to fly in what you deem a more "realistic" manner, why don't you just admit it?
Even in real combat, their are plenty of instances of maneuvering on the ragged edge being decisive, dangerous though it can be in a multi-bandit environment.
Speaking of real pilots, "Fighter Combat" by Shaw is considered definitive, and it explains enough flight physics for a layman to get a basic grasp of the performance factors.
it is you who needs to read because the only way to get around newton is "virtually" no matter what you see here.
if that were not so then the extras and SUs would not dominate aerobatics ...
Oh Christ, he brings up Newton. Its more like Galileo. And you're the one arguing from your intuition that a heavier object should fall faster...
I'll try to make this as simple as possible for you to understand.
You have an aircraft that is moving in one direction at some given speed. You want to be moving in the opposite direction, to turn. What force do you bring to bear to accomplish this? Lift.
It is the ratio of how much lift you have available in relation to weight of the aircraft that will be important here, not the absolute weight. This should be no harder to understand than the more intuitively graspable fact that thrust/weight, and not absolute weight, is the crucial factor in acceleration, all other factors being equal.
Extras and SU dominate aerobatics, because (among other things), their combination of power loading and wing loading. If for some perverse reason, you wanted to build an aircraft that was 10 times as heavy as an Extra 300, but also possessed an engine 10 times as powerful and a wing with 10 times the lift capacity,
it would climb with, accelerate with, and be just as maneuverable as the Extra300. I wouldn't want to buy gas for the thing, however.