Author Topic: please explain  (Read 1790 times)

Offline Shuffler

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Re: please explain
« Reply #30 on: November 23, 2009, 01:26:44 PM »
   

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Offline dedalos

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Re: please explain
« Reply #31 on: November 23, 2009, 01:53:41 PM »
He's a new player asking for help and you respond with insults and mockery?  Classy.

Its allowed when you are defending the game.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Soulyss

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Re: please explain
« Reply #32 on: November 23, 2009, 02:02:58 PM »
Next time you see something you don't understand save the film and post it along with your question in the Help & Training section.  The answers posted here are plausible but with film you can see exactly what happened and hopefully answer the all important "why" question.
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Offline FireDrgn

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Re: please explain
« Reply #33 on: November 23, 2009, 02:20:58 PM »
Good Post Soulyss!   Lots of unknown with out the film.

But im going to take a stab at it any ways. All depends on how far you travel down when you over shoot.   Im guessing you are over shooting his level flight path.  This is pretty much all wasted Energy or neutral at best.   All so if you dont watch your own flight path closley  the spit can "cut" the corner on you and shave off much of what you think is an advantage.

I would be will ing to bet a penny that your 1.0k "advatage" was all below his level flight path.


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Offline Getback

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Re: please explain
« Reply #34 on: November 23, 2009, 03:06:34 PM »
I have film where 2 planes dive on me. In the film you can see they had the greater speed. However because they either pulled up too soon or turned too soon I got both of them. I think I was doing like 174 ground speed and they were both in the 200s. They also made about 3 mistakes apiece, Overshot, climbed, and just flat out missed a sitting duck. It's one of my favorite films on what not to do.

You just cannot pull up immediately after diving in. You absolutely must extend to a wee bit at least. As far as the F6 goes it is no match for the spit xvi unless you are Greebo.  Regarding the d9 I would have to see the film.

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Offline Shuffler

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Re: please explain
« Reply #35 on: November 23, 2009, 03:21:50 PM »
I have film where 2 planes dive on me. In the film you can see they had the greater speed. However because they either pulled up too soon or turned too soon I got both of them. I think I was doing like 174 ground speed and they were both in the 200s. They also made about 3 mistakes apiece, Overshot, climbed, and just flat out missed a sitting duck. It's one of my favorite films on what not to do.

You just cannot pull up immediately after diving in. You absolutely must extend to a wee bit at least. As far as the F6 goes it is no match for the spit xvi unless you are Greebo.  Regarding the d9 I would have to see the film.

I would think the F6 is a good match for a spixteen.
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Offline dedalos

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Re: please explain
« Reply #36 on: November 23, 2009, 03:22:53 PM »
I think what people miss sometimes - I still do that - is that the other plane does nit have to catch you.  1K or even 2K difference means nothing.  If the bad guy waits a few seconds before he follows you up he will be able to close the distance between you.  He wont catch you, but as you are hanging at the top nice and slow he will come within 1K or 800.  Them 50 cals will hit you from that distance as you sit there motionless.  Now, if you misjudged the distance between you two or the e states, he will be mach closer.

In either case, never climb straight up.  Either extend and climb or spiral.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline dedalos

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Re: please explain
« Reply #37 on: November 23, 2009, 03:24:49 PM »
I would think the F6 is a good match for a spixteen.

Funny man  :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Shuffler

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Re: please explain
« Reply #38 on: November 23, 2009, 04:05:29 PM »
Funny man  :rofl

F6 is so light and nimble....  could it be that all the 16s I run into in  my 38 are just noobs?
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Offline dedalos

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Re: please explain
« Reply #39 on: November 23, 2009, 04:18:00 PM »
F6 is so light and nimble....  could it be that all the 16s I run into in  my 38 are just noobs?

Could be, or they just get confused by the other 3 or 4 38s diving in  :D
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Shuffler

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Re: please explain
« Reply #40 on: November 23, 2009, 04:18:56 PM »
Could be, or they just get confused by the other 3 or 4 38s diving in  :D

Only takes one 38 for a 16.
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Offline CAP1

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Re: please explain
« Reply #41 on: November 23, 2009, 04:37:11 PM »
Could be, or they just get confused by the other 3 or 4 38s diving in  :D

<< usually stays out, and watches to learn. usually.  :neener:
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Offline ink

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Re: please explain
« Reply #42 on: November 23, 2009, 04:39:17 PM »
Only takes one 38 for a 16.

the person behind the stick of the 38 would have to be extremely well versed in ACM, and in said 38, but if the stick in 16 is just as good as stick in 38, well then I think the 38 would be in the tower in short order.

now I have serious respect for those who can whip around a 38, it is amazing to see, but the 16 is just a better "dog fighter"  

the spit 16's turn radius without flaps is smaller then  38 with full flaps.


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Offline dedalos

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Re: please explain
« Reply #43 on: November 23, 2009, 04:45:55 PM »
<< usually stays out, and watches to learn. usually.  :neener:

Inpossible, HT has designed bombers to fly in formations of 3
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Ack-Ack

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Re: please explain
« Reply #44 on: November 23, 2009, 04:58:18 PM »
the person behind the stick of the 38 would have to be extremely well versed in ACM, and in said 38, but if the stick in 16 is just as good as stick in 38, well then I think the 38 would be in the tower in short order.

now I have serious respect for those who can whip around a 38, it is amazing to see, but the 16 is just a better "dog fighter"  

the spit 16's turn radius without flaps is smaller then  38 with full flaps.


INK

If the P-38 uses vertical turns it has a chance but has to get the kill in short order and a prolonged fight will end up going to the Spitfire.  Luckily for me I guess, most in here don't seem to be able to think beyond the 2D in regards to angles fighting and don't realize that vertical angles allow one to cut inside of a better turning plane's circle.

Loop fighting is another way to take advantage if the Spitfire driver is silly enough to play that game.  Just keep the P-38 off angle to avoid any nose to nose meets at the top of the loops and eventually the Spitfire will have to cut and run because of his energy state.  With very little amount of energy, the P-38 can loop endlessly just using flaps.


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