Author Topic: Star Trek Online?  (Read 2468 times)

Offline Saurdaukar

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Re: Star Trek Online?
« Reply #30 on: January 26, 2010, 09:11:01 AM »
So, Why do Space craft maneuver(Fly) like aircraft in space games? Air, theres NO AIR..

KAM

If one chose to make the argument that the maneuvering was intentional, it would be done with thrust vectoring.

Silly as it sounds, see BSG Vipers for example.

Offline Phaser11

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Re: Star Trek Online?
« Reply #31 on: January 26, 2010, 10:49:17 AM »
I was in the open beta. It just stinks. All's it is, is WOW in space. No exploration just war.

Not worth the drive space. I deleted it and will not be paying for it.

Some might like it, just another World of Warcraft.
Phaser11,

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Offline Westy

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Re: Star Trek Online?
« Reply #32 on: January 26, 2010, 11:14:42 AM »
Only having a 3rd person view. like Eve, in everything you do is lame.  The Klingon faction is
seriously lacking in development. But I do like the al you can eat PVP and PVE aspect.
Can't stand mundane things like having to kill rats or mining 'roids to "level" or gain power.
 A lot of bugs. No worth buying or paying for at all right now but will keep my eye on it for
sure.

Offline Warspawn

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Re: Star Trek Online?
« Reply #33 on: January 26, 2010, 12:05:57 PM »
Delavega is the name I use in there.  If you go in the game options, there is an option in there that removes the @<name> in chat.


ack-ack

Excellent...

To friend you in there though, wouldn't one need the @handle in order to get the correct person?
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Offline Ack-Ack

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Re: Star Trek Online?
« Reply #34 on: January 26, 2010, 12:17:37 PM »
ill try and get the open beta to try it out.

so far the youtube videos ive seen invoke nothing but 'meh' feelings on me. spaceship combat in that link you provided is just plain ...well.. dumb. 3 ships just blasting each other for 6 minutes and I dont see the guy's mouse cursor doing nothing but mash the 'shoot' key. cant target subsystems? cant try anything else BUT 'fire at the bad guy' ? gah.



I don't know why the guy was 'mashing the shoot key', he obviously didn't know how to use the auto-fire function.  You can target subsystems provided you have the proper bridge officer that is trained in that ability or if you've gained the skill yourself.

Good luck on getting into the open beta, it ends today at 6pm PST.

ack-ack
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Offline Ack-Ack

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Re: Star Trek Online?
« Reply #35 on: January 26, 2010, 12:19:36 PM »
Excellent...

To friend you in there though, wouldn't one need the @handle in order to get the correct person?

Good question, not sure.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline Yeager

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Re: Star Trek Online?
« Reply #36 on: January 26, 2010, 12:35:55 PM »
I miss Pre-NGE SWG so intensely it still hurts   :cry  THAT was a virtual world worth investing time and energy into!  I went back a last summer to check things out and it has improved marginally but the community is a minute fraction of what it once was.  Nothing there is really worth the effort anymore.

STO: From everything I have gathered recently regarding STO it looks rather childish and appears to be just another select target/shoot em up kids game.  No thanks.
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Offline druski85

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Re: Star Trek Online?
« Reply #37 on: January 26, 2010, 12:38:15 PM »
I miss Pre-NGE SWG so intensely it still hurts   :cry 

+1.  If they had fixed their balance issues + had thought of diversifying the mission system a bit early on I may still be playing that today.  God that game had so much friggin potential.  I still have some great memories from it, even with all the problems.

Offline Warspawn

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Re: Star Trek Online?
« Reply #38 on: January 26, 2010, 12:44:31 PM »
I still have some great memories from it, even with all the problems.

Ditto!  I worked hard through professions to unlock my jedi slot, and even in those days with permadeath attached to that class it was so much fun.  It's sad to think now about what it's become.  Back in 'the day' there were endless faction fights over in Anchorhead and Bestine, and great Krayt expeditions (I had a master wpnsmith who loved to make guns, lol!).  Cantinas were full of folks getting fixed up by the entertainers.  What a blast.

One great big ol' sandbox to play in.  I still can't believe what they did to that game...

I hope Bioware does a good job with TOR!
Purple haze all in my brain
Lately things just don't seem the same
Actin' funny, but I don't know why

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Offline jollyFE

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Re: Star Trek Online?
« Reply #39 on: January 26, 2010, 02:33:29 PM »
been playing the open beta since the 27th, I will not be purchasing this game.  It's the same stuff over and over...like WoW but not as fun.  How many times can you fly around and wear down the opponets shields then blow them up.  The away team play stinks...I really don't see any type of end game.
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Offline Ack-Ack

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Re: Star Trek Online?
« Reply #40 on: January 26, 2010, 02:58:30 PM »
Cantinas were full of folks getting fixed up by the entertainers.  What a blast.



I used to love spawning droidekas, battle droids and super battle droids near the Theed Starport to aggro on the AFK vendors outside.  Then I'd path them so they'd enter the Theed Cantina and watch them massacre everyone inside.  Good times and great laughs.


ack-ack
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Offline kamori

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Re: Star Trek Online?
« Reply #41 on: January 26, 2010, 09:34:35 PM »
If one chose to make the argument that the maneuvering was intentional, it would be done with thrust vectoring.

Silly as it sounds, see BSG Vipers for example.

Even w thrust vectoring the motion would not be a fluid as flight is. Plus it would not be limited to the 3 axises. Also forward travel, even a thrust vectoring plane Cannot fly backwards. Please do not confuse a tail slide w/ reverse flight. Like Bulldogs, Kirby and so on.

KAm
« Last Edit: January 26, 2010, 09:55:20 PM by kamori »

Offline bozon

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Re: Star Trek Online?
« Reply #42 on: January 27, 2010, 03:18:54 AM »
You cannot argue any king of physics with a ship that has artificial gravity. If they have that technology they can make any maneuver they damn well like.

I feared that this game will not make the bar. Games based on popular propriety content seldom do.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
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Offline vonKrimm

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Re: Star Trek Online?
« Reply #43 on: January 27, 2010, 09:04:04 AM »
$14.99 a month sounds overpriced to me.  :D
$119.99 a year and I get two extra character slots?  wellllll..... :joystick:
$239.99 once and I get two extra character slots PLUS I can be the Borg?  :banana:

pffffft, who am I kidding, I'll just wait for AH WWI to open.  :airplane:


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Offline Saurdaukar

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Re: Star Trek Online?
« Reply #44 on: January 27, 2010, 02:07:22 PM »
Even w thrust vectoring the motion would not be a fluid as flight is. Plus it would not be limited to the 3 axises. Also forward travel, even a thrust vectoring plane Cannot fly backwards. Please do not confuse a tail slide w/ reverse flight. Like Bulldogs, Kirby and so on.

KAm

Since Im not an aeronautical engineer, I cant comment with absolute certainty, but thrust nozzles are what every single maneuverable object in space currently uses to alter position/attitude/etc.

My use of the term "thrust vectoring" was probably a poor choice as it reminds me more of traditional thrust vectoring founds on some 5th Gen fighters.  Its the maneuvering nozzles that I am referring to.

If an object is moving straight ahead and simultaneously kills its forward thrust and fires a nozzle located on the horizontal, in the nose section, it could just as easily fly backwards in the blink of an eye.

The problem with instantaneous maneuvering is us.  The human body is subjected to G's because the object in which they are sitting is moving and subject to course changes.  Flight resembling that seen in an atmosphere could, theoretically, be adopted to reduce the risk of fatigue and/or severe injury to the pilot.  An instantaneous change of course with no significant change of speed in the new direction would be no different than driving a car into a brick wall at 50MPH... times two.

...or... its a television show/movie/video game and the director wants to portray something that looks familiar to the audience.  In the absence of atmosphere, hearing the sound of lasers, phasers, etc, etc, is even more silly.  With no atmosphere to transmit the displacement made by sound waves, you wouldnt hear squat.... Buuuuuut, audiences like to hear their explosions.  ;)
« Last Edit: January 27, 2010, 02:13:24 PM by Saurdaukar »