Author Topic: RngrCove terrain Released  (Read 3546 times)

Offline USRanger

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RngrCove terrain Released
« on: November 28, 2009, 08:50:33 PM »
While I wait for the Offline Mission Editor to get the bugs worked out of the current version, I figured I may as well put this recently completed terrain for the missions up for download if anyone wants to check it out & critique.  Maybe it will see some life when we get private servers here in the future also. :salute

http://www.esnips.com/doc/f9f52912-edd0-4c01-9db7-fb466cf9fe09/RngrCove-Terrain

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Offline BrownBaron

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Re: RngrCove terrain Released
« Reply #1 on: November 28, 2009, 08:59:41 PM »
DIdnt you release this some time back...?
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Offline USRanger

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Re: RngrCove terrain Released
« Reply #2 on: November 28, 2009, 09:34:09 PM »
This is the updated version to the new terrain system.  Changed a bunch around & added things also.  Basically its own beast.  If you have the old one from a year or two ago, simply overwrite it.
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Offline Motherland

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Re: RngrCove terrain Released
« Reply #3 on: November 28, 2009, 09:43:20 PM »
That looks magnificent Ranger. :salute

Offline USRanger

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Re: RngrCove terrain Released
« Reply #4 on: November 28, 2009, 11:24:47 PM »
Thx Bubi.  Took a little bit of time because I didn't use the groundtype, waterc or waterd .bmps at all.  I hand "painted" every inch of shoreline & coral. :lol

« Last Edit: November 28, 2009, 11:30:02 PM by USRanger »
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Offline Motherland

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Re: RngrCove terrain Released
« Reply #5 on: November 28, 2009, 11:38:36 PM »
Thx Bubi.  Took a little bit of time because I didn't use the groundtype, waterc or waterd .bmps at all.  I hand "painted" every inch of shoreline & coral. :lol

(Image removed from quote.)
I just flew this terrain- I don't generally do offline missions and such but it looked very nice from the screenshots.
I have to say-- if you want to see what the new terrain engine is capable of, you have to download this terrain. It looks magnificent.





« Last Edit: November 28, 2009, 11:50:31 PM by Motherland »

Offline USRanger

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Re: RngrCove terrain Released
« Reply #6 on: November 28, 2009, 11:56:13 PM »
Thank you for the screenies. :cheers:

It was actually a two-fold project.  First I had to update this terrain to the new version for the missions already made for it.  Second, I needed a test subject to fiddle with the new terrain engine.
« Last Edit: November 28, 2009, 11:58:20 PM by USRanger »
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Offline USRanger

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Re: RngrCove terrain Released
« Reply #7 on: November 29, 2009, 01:08:21 PM »
Crap.  I forgot to include the .awa file when I built it.  Looks like it will be clear & sunny skies. :cool:
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Offline HellFire

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Re: RngrCove terrain Released
« Reply #8 on: November 29, 2009, 04:17:10 PM »
Well done, flew all points of the compass, high & low, good terrain & color composition, attacked enemy shipping + airfields, was shot down ... very
realistic, btw landed on several isles & took off from same  :banana: now I can hardly wait for HTC to fix the Offline Missions Editor so we can play
USRanger's games.  TY for ur time & efforts.    :cheers:   :salute
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  there is a journey, hence in truth nothing is lost in death."

Offline BrownBaron

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Re: RngrCove terrain Released
« Reply #9 on: November 30, 2009, 08:06:37 PM »
Crap.  I forgot to include the .awa file when I built it.  Looks like it will be clear & sunny skies. :cool:
:headscratch:
isnt it always clear 'n' sunny on offline terrains?
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Offline USRanger

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Re: RngrCove terrain Released
« Reply #10 on: November 30, 2009, 10:16:06 PM »
:headscratch:
isnt it always clear 'n' sunny on offline terrains?

Nope.  This is actually my first terrain without clouds, which shall be rectified shortly.  Changing the sky color to gray in your offline settings also adds much to the overcast look.
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Offline Strip

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Re: RngrCove terrain Released
« Reply #11 on: December 02, 2009, 11:59:31 AM »
Ranger,

Would this be acceptable for a SEA terrain quality wise?

(Quality meaning how its setup, stability, special objects, correct amount of sides etc)

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Offline USRanger

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Re: RngrCove terrain Released
« Reply #12 on: December 02, 2009, 03:40:37 PM »
A CM would have to answer that I suppose.  I assume if it would be used that way, it would need to be a larger terrain (256x256 at least) and have HQs & strat added, plus more fields.  Terrain-wise, I don't think there would be any problems though IMO, it would just have to be bigger.
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Offline Strip

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Re: RngrCove terrain Released
« Reply #13 on: December 02, 2009, 07:10:55 PM »
Well, if its something your interested in I want to setup a RedBull style terrain. Only I dont have the time or energy to start another full fledged terrain. The objects are done, I just need to set them up on a nice terrain. If its possible (Dux would know) we could combine the two. Giving your terrain some people to fly on it online and a new style of racing. Otherwise I am going to tack them on to Reno which is in indefinite holding waiting on a new OE. Thought it would be nice to turn some new stuff out for the SEA arenas, even if it is a group effort.

Just a thought....

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Offline USRanger

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Re: RngrCove terrain Released
« Reply #14 on: December 02, 2009, 07:18:21 PM »
Sounds good.  Let's set something up. :salute
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