Author Topic: perk rides  (Read 2327 times)

Offline 2ADoc

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Re: perk rides
« Reply #30 on: December 02, 2009, 04:08:27 PM »
UnperK the Chog  :banana: :bolt:
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Offline TnDep

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Re: perk rides
« Reply #31 on: December 02, 2009, 04:19:17 PM »
UnperK the Chog  :banana: :bolt:

I agree w/u if the Chog is perked so should the niki.  And to stay in touch w/the post perk all spits  :devil except spitII,III,IV,VI,VII,X,XI,XII,XIII,XV we'll give them to u
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Offline TnDep

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Re: perk rides
« Reply #32 on: December 02, 2009, 04:27:59 PM »
Any plane is hard to beat when it's flow right.

to an extent I'd say your right when your talking about reversals,flat scissors, and rolling scissors but I was just saying the climb rate + turn rate + speed of the 16 it's one tough bird to beat.

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Offline JunkyII

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Re: perk rides
« Reply #33 on: December 02, 2009, 04:33:48 PM »
I agree w/u if the Chog is perked so should the niki.  And to stay in touch w/the post perk all spits  :devil except spitII,III,IV,VI,VII,X,XI,XII,XIII,XV we'll give them to u
Chog owns the n1k in gun package, ords and its flying ability. Spit16 should win a fight against any plane 1v1 if flown by similar pilots. P51D shouldnt lose any fight at all unless it gets ganged from a higher con and forced low to the bottom feeders. P51 should be perked about the same as the Chog and the spit 16 maybe alittle lower then the 4 hog but higher the all the rest of the perked rides :salute
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Offline Plazus

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Re: perk rides
« Reply #34 on: December 02, 2009, 04:39:05 PM »
you made me check the post again.  We are talking about the 16 correct? 

Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:
The 16 gets a bad rep because it was built just too darn good.  I prefer the 8 & 9, but still fly the 16 on occasion.  As far as perking it, none has been able to produce data that it's impact in the MA's warrants it's perking.
But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.
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Offline JunkyII

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Re: perk rides
« Reply #35 on: December 02, 2009, 04:42:53 PM »
Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.
I think the plane most flown is the P51D  :noid

Spit14 is still an ubber ride which needs to stay perked, lets not get out of hand here
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Offline sandwich

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Re: perk rides
« Reply #36 on: December 02, 2009, 04:52:36 PM »
I hope that's a sarcastic comment.

How is the XIV uber at typical MA altitude?

It shows it's real colors during high altitude fights but typical MA fights go from 15k to the deck.

Not to mention that it's a pretty poor gun platform with some wicked torque.
Its a bad plane to use with slow speed fights but it's too fragile for boom and zooming.

Unperk it now!!!

But perk the Mk I  :D
« Last Edit: December 02, 2009, 04:56:38 PM by sandwich »

Offline crazierthanu

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Re: perk rides
« Reply #37 on: December 02, 2009, 04:52:40 PM »
Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.
I agree, I see so many spit's I can practically swim in them.
Any plane is hard to beat when it's flow right.
True, the thing is is that the spit 16 take a LOT less skill to fly as well as a plane of a lesser caliber.
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Offline JunkyII

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Re: perk rides
« Reply #38 on: December 02, 2009, 05:01:25 PM »
I hope that's a sarcastic comment.

How is the XIV uber at typical MA altitude?

It shows it's real colors during high altitude fights but typical MA fights go from 15k to the deck.

Not to mention that it's a pretty poor gun platform with some wicked torque.
Its a bad plane to use with slow speed fights but it's too fragile for boom and zooming.

Unperk it now!!!

But perk the Mk I  :D
I have to check but the Spit 14 at low alts is almost as good at climbing as a K4 right? seems to be anyway. BNZ can be done by any plane in the game, I BNZ hordes in 109 but they compress easier then most planes, its all about what you think BNzing is. I think you and me should test this low alt theory of the Spit 14 in the DA, I fight you 3 times in a Spit 14 and 3 times in a Spit 16 against whatever ride you choose I think the out comes will be very similar
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Offline Lusche

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Re: perk rides
« Reply #39 on: December 02, 2009, 05:13:23 PM »
I have to check but the Spit 14 at low alts is almost as good at climbing as a K4 right? seems to be anyway. BNZ can be done by any plane in the game, I BNZ hordes in 109 but they compress easier then most planes, its all about what you think BNzing is. I think you and me should test this low alt theory of the Spit 14 in the DA, I fight you 3 times in a Spit 14 and 3 times in a Spit 16 against whatever ride you choose I think the out comes will be very similar

"I BNZ hordes in 109 but they compress easier then most planes"

A Spit 14 has even worse hi speed traits, because it almost refuses to roll once you get significantly above 400 mph. Also the 109 has double WEP time, it can climb with full WEP to 20k and still has several minutes left to fight, the Spit 14's WEP will have run out much earlier.
The 14's main problem  is the lacking stability at slow fights, it's a very mediocre weapons platform (lots of nose wobbling) and can display a very nasty stall behaviour. In a knife-fight at common altitudes, it's inferior to the 16.
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Offline JunkyII

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Re: perk rides
« Reply #40 on: December 02, 2009, 05:19:10 PM »
But does it deserve to be unperked and sent out into the hordes in alot larger numbers, I think not, dont place this evil on us HTC :pray
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Offline Lusche

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Re: perk rides
« Reply #41 on: December 02, 2009, 05:20:47 PM »
But does it deserve to be unperked

Absolutely.

We have an even more capable high-alt monster at ENY 10...

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Offline RTHolmes

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Re: perk rides
« Reply #42 on: December 02, 2009, 05:29:56 PM »
bored of all this XVI slagging, guess what i'll be flying this tour? :neener:
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Offline sandwich

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Re: perk rides
« Reply #43 on: December 02, 2009, 05:41:35 PM »
Let me guess...

Spitfire Mk V?

Offline BnZs

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Re: perk rides
« Reply #44 on: December 02, 2009, 07:10:29 PM »
no what the stats show is that the aircraft have very similar impacts on the MA, and that their relative ENY values are about right. and that if you perk the XVI you should perk the 51D by the same amount.

I really dont understand why you still seem to be confused about the difference between a 1v1 duel and MA gameplay :headscratch:



The way conditions in the MA are, almost no useful information can be derived about how "good" the fighters are from MA stats. Runway strafing probably accounts for as many kills as a2a, and etc.
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