Author Topic: perk rides  (Read 2331 times)

Offline bustr

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Re: perk rides
« Reply #60 on: December 03, 2009, 05:49:09 PM »
BnZs,

You have me curious. Leaving out the 262 and the 163, if the rest of the perked prop fighters were to be unperked, which would the well known vets who can afford them all the time turn into the most used ride? From observation I don't see many of them in the spit14 as often as the Tempest, F4u4 and C-Hog. Honestly I'm happy the latter three are perked. Two of any or in any combination of the two become a local force multiplyer. Put well known vets in the two cockpits, and as usual ferrets in a gerbil farm. Allow unlimited use and the game would devolve into the DA furball lake nonsense.

Even with the enormous climb rate on WEP below 12k in the MA the spit14 is not as versitile as the poni. Is out turned by all the other spits. Is not the ideal ride to survive low alt 1 vs. multi like the spit16, and runs out of fuel faster once you begin using WEP. It requires serious effort to master like the G14 and K4 who have similare MA alt performance. For the larger base of new and average level players this is not a user freindly ride to keep them reupping in it. For the few well known vets with no concern about burning through perks, they can fly it now and upset local game play just as well as if it were unperked. Unperked it may well be more dangerous to the newbie and average player themselves then their enemies.

And if running away from fights is a criterion for perking, OK from the comparison charts we should perk the poni, G14 and K4. Maybe the spit16 and spit8 for their climb rates up to 10k. After all aren't most of our LWMA fights 10k to the deck? And with the 47M unperked, just how devastating is the spit14 now?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline BnZs

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Re: perk rides
« Reply #61 on: December 03, 2009, 06:23:55 PM »
Bustr: Hmmm??? Taking everything into account,I believe the Spit14's perk price should be lower than that of the C-Hog's or removed all together. Or its squirrely handling should be looked at. One or the other.

This is a separate issue from whether or not its XVI stablemate deserves a perk, or whether "but what about da noobs?" is a good argument for anything.  ;)

BnZs,

You have me curious. Leaving out the 262 and the 163, if the rest of the perked prop fighters were to be unperked, which would the well known vets who can afford them all the time turn into the most used ride? From observation I don't see many of them in the spit14 as often as the Tempest, F4u4 and C-Hog. Honestly I'm happy the latter three are perked. Two of any or in any combination of the two become a local force multiplyer. Put well known vets in the two cockpits, and as usual ferrets in a gerbil farm. Allow unlimited use and the game would devolve into the DA furball lake nonsense.

Even with the enormous climb rate on WEP below 12k in the MA the spit14 is not as versitile as the poni. Is out turned by all the other spits. Is not the ideal ride to survive low alt 1 vs. multi like the spit16, and runs out of fuel faster once you begin using WEP. It requires serious effort to master like the G14 and K4 who have similare MA alt performance. For the larger base of new and average level players this is not a user freindly ride to keep them reupping in it. For the few well known vets with no concern about burning through perks, they can fly it now and upset local game play just as well as if it were unperked. Unperked it may well be more dangerous to the newbie and average player themselves then their enemies.

And if running away from fights is a criterion for perking, OK from the comparison charts we should perk the poni, G14 and K4. Maybe the spit16 and spit8 for their climb rates up to 10k. After all aren't most of our LWMA fights 10k to the deck? And with the 47M unperked, just how devastating is the spit14 now?
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Offline bustr

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Re: perk rides
« Reply #62 on: December 03, 2009, 06:59:45 PM »
So then leaving out the noobs and stablemates the only perspective is the vets in this thread and how they happen to feel about the spit14 today. Over the years I've watched their feelings fluctuate about it as much as the moon changes every month.

From observation of forum threads, how you personaly feel about something in this game is the best way to make HiTech laugh at your argument. If the spit14 was all that much in terms of game play force multplication, the well known vets with gazillions of perks to spare would be choosing it over the three other perked prop planes. As it is your larger body of average players and noobs mostly pick those three when they get a few points together. I guess they feel good about them.

I've never been plucked out of a furball by a muppet or any other well known vet in a spit14.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JunkyII

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Re: perk rides
« Reply #63 on: December 06, 2009, 04:54:58 AM »
So then leaving out the noobs and stablemates the only perspective is the vets in this thread and how they happen to feel about the spit14 today. Over the years I've watched their feelings fluctuate about it as much as the moon changes every month.

From observation of forum threads, how you personaly feel about something in this game is the best way to make HiTech laugh at your argument. If the spit14 was all that much in terms of game play force multplication, the well known vets with gazillions of perks to spare would be choosing it over the three other perked prop planes. As it is your larger body of average players and noobs mostly pick those three when they get a few points together. I guess they feel good about them.

I've never been plucked out of a furball by a muppet or any other well known vet in a spit14.
Bustr very valid point here, go to the Favorite fighter thread and you will see alot of people talkng up the Spit 14 :salute
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Offline trigger2

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Re: perk rides
« Reply #64 on: December 06, 2009, 11:42:45 AM »
So then leaving out the noobs and stablemates the only perspective is the vets in this thread and how they happen to feel about the spit14 today.

Well Bustr, the vets do have the experience to see a little bit better how one thing would impact the game versus another. The guys (and gals) that hop on for a month or two simply don't have the experience to know how doing one thing or another would affect gameplay as a whole. But neither does a single vet, where a collective (those on the forums) are able to purse fight out all the good and the bad. Where as our noobs have not had enough experience flying in/against every plane in the game to see its true colors.

Also, I saw something about a learning curve, and I must say, although the Spit XVI is a trainer, a "learning curve" should not be our reason to keep it unperked. We have this place, it's a magical wonderful place, where if you want to learn, there's almost always someone there learning to teach. It's this place called the Training Arena. I've learned just about as much in there as I have flying against other players. Why? Because the TA gives you the "textbook" info, and the MAs give you the experience. Without the basic knowledge, you aren't going to go very far. Where as if you get your textbook info down, if you know how to react in certain situations, then you just need to learn how to specifically do it, perfect your timing, and polish the maneuver. The Spit XVI, imo, doesn't "teach" players how to be better AHers, it teaches them to be greifers. It teaches them, "Hey, you can shoot people head on with these .50s and 20mms, you can run, you don't have to actually fight."

My .02
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