Author Topic: Why not permasquelch  (Read 1220 times)

Offline DMBEAR

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Why not permasquelch
« on: December 03, 2009, 11:03:43 PM »
I'll be glad when we finally have the following options that have been asked for often.  I feel like a summer's eve for even asking and don't understand why so many long term players have asked for this w/o at least a trial.

At least I'd like an answer why it isnt Available.

1) Perma squelch - when you are just done with someone.
2) squelch kills landed
3) squelch damage landed

Offline Bruv119

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Re: Why not permasquelch
« Reply #1 on: December 04, 2009, 06:29:12 AM »
time and again we have wished for this   :pray

+1  permasquelch!!!
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Offline Yossarian

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Re: Why not permasquelch
« Reply #2 on: December 04, 2009, 11:14:57 AM »
I'd guess that it isn't here because a) it would encourage the old-timer players to band together, and ignore/isolate the newer players, and b) since it's permanent, if/when that permasquelched person says something useful, you won't know.  Also, it would probably result in many players permasquelching others the first time they said a single annoying thing, and eventually you'd wind up with huge numbers of permasquelches flying around, with some people not knowing what's happening in the rest of the arena.
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Offline Westy

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Re: Why not permasquelch
« Reply #3 on: December 04, 2009, 12:05:16 PM »
"a) it would encourage the old-timer players to band together, and ignore/isolate the newer players"

 Newer players aren't automatically perma-quelched. Never saw too many say they wanted it to
squelch new players.  But for the few that couldn't stand new players asking how to start the
engines? Well we'd all be better off if they perma squelched newbies rather than have to hear
them constantly reply with the even lamer, "ALT F4!" or "RTFM!!"   


"b) since it's permanent, if/when that permasquelched person says something useful, you won't know"

 For someone to get perma- squelched the odds are extremely high that they ever had anything useful
to say at all. IMO it's very unlikely that after they were perma-squelched that they'd suddenly get
enlightened by finding Cheesus, change their anti-social, squeeker ways and become a respectful, leading
member of the player community.

 FO me personally HTC has never offered a valid reason not to provide perma-squelch. Then again it's
thir business and if a paying customer doesn't like some things well, no one is twisting thier arm to
stay as a paying customer. Hey. That's me!!   (dive bombing heavies, no perma squelch and the failure
of CT to come are my big 3 for no longer subbing)

Offline bravoa8

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Re: Why not permasquelch
« Reply #4 on: December 04, 2009, 12:33:33 PM »
+1 For this idea!

Offline Soulyss

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Re: Why not permasquelch
« Reply #5 on: December 04, 2009, 01:07:31 PM »
I count some of my current friends in the game among those I probably would have put on a permasquelch list a few years ago.  With that in mind I feel that I would have more to lose than gain by having the option.
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Offline Banshee7

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Re: Why not permasquelch
« Reply #6 on: December 04, 2009, 01:13:11 PM »
How about the ability to un-permasquelch
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Offline BiPoLaR

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Re: Why not permasquelch
« Reply #7 on: December 04, 2009, 01:23:59 PM »
How about the ability to un-permasquelch
cause you would make most everyones list  :aok
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Offline Banshee7

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Re: Why not permasquelch
« Reply #8 on: December 04, 2009, 01:32:31 PM »
That would be fine with me.  I'd still be able to have fun.  I don't rely on being heard or getting attention.  :aok
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Offline Westy

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Re: Why not permasquelch
« Reply #9 on: December 04, 2009, 01:34:04 PM »
"...having the option."

 Perhaps. Wouldn't be the case for me as I've only wanted to perma-squelch
online players that were just so obnoxious, out of control or constanlty using
the open channel as a political soapbox. These are people that 6 mos or 2 yrs
later I still wouldn't want to associate with online or in real life to be honest.

 But I think one of the main points of the whole perma-squelch thing is we don't
have even have the option. No choice at all. Other than being able to detune
ch 200 - but then isn't that even more contrary to building "community" and that
was (far as I recall/understand) was a (if not THE) major reason behind HTC not
providing a permanent squelch feature?  (search for HiTech and squelch. See a
post on it from 2000)

Offline BiPoLaR

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Re: Why not permasquelch
« Reply #10 on: December 04, 2009, 01:34:33 PM »
That would be fine with me.  I'd still be able to have fun.  I don't rely on being heard or getting attention.  :aok
cough cough  :aok :joystick: :airplane:
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R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline Skuzzy

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Re: Why not permasquelch
« Reply #11 on: December 04, 2009, 01:35:24 PM »
One of many reasons.  Here is the scenario.

1)  Player XX makes a nuisance of himself, gets perma-squelched by a ton of folks.
2)  Player XX realizes no one is listening anymore, so changes his game ID to XXX.
3)  Now XXX gets squelched by everyone.
4)  New guy comes into the game, picks up ID 'XX'.  Tries to talk to folks.  No one hears him.  He quits playing the game, thinking everyone is a jerk.

Meanwhile, player XXX is still pissing off players and changing game ID's every 30 days.  You are not going to build a community by running off new players and allowing the ones that are the problem to stay around.

If a player is a bad enough nuisance he has to be squelched by everyone, he should not be allowed to stay in the game.  

Masking a problem does not fix it and perma-squelch is nothing but a mask for a problem.

Now, I am not speaking for HiTech.  He may have a whole different take on this. but as Community Manager, that is my take on it.  If HT wants to slap me down, it is okay by me.
« Last Edit: December 04, 2009, 01:53:38 PM by Skuzzy »
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Offline BiPoLaR

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Re: Why not permasquelch
« Reply #12 on: December 04, 2009, 01:41:14 PM »
One of many reasons.  Here is the scenario.

1)  Player XX makes a nuisance of himself, gets perma-squelched by a ton of folks.
2)  Player XX realizes no one is listening anymore, so changes his game ID to XXX.
3)  Now XXX gets squelched by everyone.
4)  New guy comes into the game, picks up ID 'XX'.  Tries to talk to folks.  No one hears him.  He quits playing the game, thinking everyone is a jerk.

Meanwhile, player XXX is still pissing off players and changing game ID's every 30 days.  Your are not going to build a community by running off new players.

If a player is a bad enough nuisance he has to be squelched by everyone, he should not be allowed to stay in the game.  

Masking a problem does not fix it and perma-squelch is nothing but a mask for a problem.

Now, I am not speaking for HiTech.  He may have a whole different take on this. but as Community Manager, that is my take on it.  If HT wants to slap me down, it is okay by me.

How about a temp range squelch? that would be handy for fighters trying to block out too much radio chatter
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline Plazus

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Re: Why not permasquelch
« Reply #13 on: December 04, 2009, 01:45:11 PM »
One of many reasons.  Here is the scenario.

1)  Player XX makes a nuisance of himself, gets perma-squelched by a ton of folks.
2)  Player XX realizes no one is listening anymore, so changes his game ID to XXX.
3)  Now XXX gets squelched by everyone.
4)  New guy comes into the game, picks up ID 'XX'.  Tries to talk to folks.  No one hears him.  He quits playing the game, thinking everyone is a jerk.

Meanwhile, player XXX is still pissing off players and changing game ID's every 30 days.  Your are not going to build a community by running off new players.

If a player is a bad enough nuisance he has to be squelched by everyone, he should not be allowed to stay in the game.  

Masking a problem does not fix it and perma-squelch is nothing but a mask for a problem.

Now, I am not speaking for HiTech.  He may have a whole different take on this. but as Community Manager, that is my take on it.  If HT wants to slap me down, it is okay by me.

Thread pwned.

However I do like Bipolar's idea. For squelches, why not make the squelch last longer, like 4 hours? Also, make sure that the squelch remains intact, even if the player logs off and relogs. Itll reduce the frequency of squelches per person. Just my 2 cents. But I still give the loud mouths those wonderful bottle of Squelches to help with the radio silence!  :D

Plazus
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Offline Westy

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Re: Why not permasquelch
« Reply #14 on: December 04, 2009, 02:26:49 PM »
 I hear what you're saying Skuzzy but the player base can't do anything about some a&& being able
to change their id - be it by request or via opening a new account.  And for sure it's been a while for
me being online but I thought "handles" were only purged once in a blue moon. So perhaps when
handles are purged an update could auto-clear perma-squelch files on the user end?

 But long ago the player numbers grew too big for the community to handle trouble makers and
police itself.  I'm sure folks send in stuff with the hopes of some action being taken but to be
honest we all have different levels of what is irritating and obnoxious. For myself that could be
haing to endure the same blow hards who seem to log on just to chat about politics or gun
control over the arena common channel.  Them and the "general" type of players who're always
telling the rest of us how dumb we are as we're not "fighting/playing right."
 When I can log on for 45 minutes twice a week (if that) I don't want to spend one moment of my
relaxation time having to re-squelch the same people over and over.

 Just my perspective is all.