Author Topic: Why not permasquelch  (Read 1211 times)

Offline soda72

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Re: Why not permasquelch
« Reply #30 on: December 06, 2009, 09:14:43 AM »
1) Right now a player cannot change his ID but once every 30 days.  It does not help.  Player XX, who you perma-squelched, changes his ID.  You now have to squelch him.  Now new guy comes along and adopts the old ID.  He is now squelched.

2)  Perma-squelch is on your computer.  Auto-relasing it once a tour does not fix the #1 scenario where an innocent is being squelched.

3)  You are offline and the player changes his game ID, so now your list cannot be changed as it is stored on your computer.  It cannot be stored on the server as the amount of init data to get into an arenais already quite hefty.

And one more time.  Perma-squelch is still masking the real problem while doing nothing to block the person you want to block.  Ok, do not allow him to change his game ID, ever.  Ok, so he closes his account and starts a new one.

To bad yall can't create a 'login Id' and a 'game ID'.  Where the 'login id' is created for every new user and is controled by HTC so the same 'login id' won't ever be used a second time.  Then allow users to change their in 'game ID' which everyone sees them as while playing the game.  When a person needs to squelch someone use the login id which should always be unique for every person and will never be reused to avoid affecting any new players.  

 :uhoh




« Last Edit: December 06, 2009, 11:17:37 AM by soda72 »

Offline Stalwart

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Re: Why not permasquelch
« Reply #31 on: December 06, 2009, 09:45:54 PM »
Soda, Thinkin like a programmer.  :aok

Offline guncrasher

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Re: Why not permasquelch
« Reply #32 on: December 06, 2009, 09:57:36 PM »
To bad yall can't create a 'login Id' and a 'game ID'.  Where the 'login id' is created for every new user and is controled by HTC so the same 'login id' won't ever be used a second time.  Then allow users to change their in 'game ID' which everyone sees them as while playing the game.  When a person needs to squelch someone use the login id which should always be unique for every person and will never be reused to avoid affecting any new players. 

 :uhoh






its not that it cant be done.  what they're saying is that it just hides the real problem.  now think about that.

semp
you dont want me to ho, dont point your plane at me.

Offline AKDogg

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Re: Why not permasquelch
« Reply #33 on: December 07, 2009, 05:01:27 AM »
How about tying the perma sqeulch to the account instead of the cpid.  This way no matter how many times he changes his name, he be squelched.
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Offline Skuzzy

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Re: Why not permasquelch
« Reply #34 on: December 07, 2009, 06:39:31 AM »
You already have a separate login ID and game ID, but the login ID is your account number.  We are not going to propagate that information any further that we absolutely have to.

I am running out of ways to say it. This option would still serve to mask and support a problem, it does not solve the problem
Roy "Skuzzy" Neese
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Offline guncrasher

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Re: Why not permasquelch
« Reply #35 on: December 07, 2009, 01:44:38 PM »
You already have a separate login ID and game ID, but the login ID is your account number.  We are not going to propagate that information any further that we absolutely have to.

I am running out of ways to say it. This option would still serve to mask and support a problem, it does not solve the problem

i think he means no permasquelch, sorry guys he's been saying that since earlier in the thread. give it up.  they way to deal with problem players is to report them.  that simple.  to deal with players yo dont want around, then squelch or move to another base.

semp
you dont want me to ho, dont point your plane at me.

Offline Westy

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Re: Why not permasquelch
« Reply #36 on: December 07, 2009, 03:21:37 PM »
"i think he means no permasquelch, sorry guys he's been saying that since earlier in the thread."

Ya think? Actually we've been told that for almost 10 years


"...give it up."

I hear what skuzzy is saying. I'm not convined there's not a solution that doesn not accidentally penalize
a new player or someone who decides to suddenly mature. So I will still wish there was a perma-squelch
feature. It is something I *know* would make *my* time online more enjoyable for *me*
 Because you and I and everyone else won't necessarily share the same opinion on what constitutes poor
behavior or disruptive activity by others IMO the report is not a good substitute.
 A perm-squelch would alleviate the need to manually squelch a list of players every time I logged in. When
the same old people exhibit their typical lack of self control or have "diarrhea of the text" on the game radio
I would not be subjected to it. Kind of plain and simple.

Offline guncrasher

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Re: Why not permasquelch
« Reply #37 on: December 07, 2009, 07:04:36 PM »
I understand your wish completely trust me and I also wish there was one.  but....


semp
you dont want me to ho, dont point your plane at me.

Offline saantana

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Re: Why not permasquelch
« Reply #38 on: December 07, 2009, 07:43:05 PM »


No to perma squelch, but please allow me to choose who gets to tune to my vox. Like Delirium said, personal voice tirades over VOX can be quite disturbing, and I'm far from easily moved.
« Last Edit: December 07, 2009, 07:44:39 PM by saantana »
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Offline Ack-Ack

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Re: Why not permasquelch
« Reply #39 on: December 07, 2009, 07:49:35 PM »
.report dont work in low populated arenas like EW or MW, does it?



As a victim of a grief mass .report twice, I can say that .report does work in a lower populated arena like MW.

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Offline AKDogg

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Re: Why not permasquelch
« Reply #40 on: December 07, 2009, 10:14:43 PM »
BTW, what is the current disenplinary action for vox and text foul language?  Another ? is when u .report for voice, how does that get reported?  What I mean is, does the server take the last few mins of what was said and log it for Roy to hear?  Or does it just say/log that this individual said something bad?  Reason I ask is, is it necessary to film the voice chat and sent it to Roy along with the .report or is the .report voice enough?
AKDogg
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