Author Topic: Pilot fatigue.  (Read 450 times)

Offline Swoop

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Pilot fatigue.
« on: December 05, 2009, 02:47:06 AM »
No not fatigue from sitting in a plane, fatigue from pulling lots of G / negative G.

Like.....pull loads of high Gs and you're tired from trying to stay in your seat and breathe at the same time.  And as RV6 said in that thread in general, a hard negative G push followed immediately by a high G pull is a gut wrenching experience.....and currently there's nothing in game to limit a pilot from as many gut wrenching manouvers as he likes.


For example, WEP.  In game we have a temp gauge that heats up when running with WEP and when it gets to the top you've got no WEP until it's cooled down a bit.  How about a pilot fatigue gauge (not displayed on the GUI obviously) that heats up when pulling G and when it gets to the top your pilots blackout / redout kicks in sooner and lasts longer until you've stopped turning like a maniac, leveled out and rested for a minute or two?

Not saying it should be particularly limiting, just something else to think about for these maniac stick stirring planes who's pilots should be exhausted after 10 minutes of that kinda behaviour.

Offline Bruv119

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Re: Pilot fatigue.
« Reply #1 on: December 05, 2009, 02:53:45 AM »
I don't know swoop I think that would harm the guy trying to fight the horde he needs every last fighting chance.

TBH honest it is already a factor.  If I end up using lots of SA and fight hard I do get a little fatigued.  After a couple of hours  I need some food or a tea break.   I cannot play FPS's for more than an hour.

I know the types of pilots that fly like that and if I were them I'd be more worried about breaking my precious Ch stick than evading a guns pass with weak flying.  I would like maybe a sustained redout if someone pushes full forward at high speeds but your idea would hurt more genuine fighters than the odd stick stirring numpty.
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Offline Krusty

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Re: Pilot fatigue.
« Reply #2 on: December 05, 2009, 02:58:51 AM »
Pilot fatigue is already modeled....

You ride a blackout, and even a small G pull can put you into a permanent blackout, whereas an untired pilot would sustain it better.


The more Gs you pull, the more frequently, the more likely you are to black out. They have a short period where the fatigue fades and all goes back to normal.

It's there, it's just subtle.

Offline Penguin

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Re: Pilot fatigue.
« Reply #3 on: December 05, 2009, 02:58:52 PM »
I have noticed that, but perhaps it should make a slightly more forceful push into gameplay.  That way you have to think about your virtual self, and your plane.  It would prevent things like diving out from a hard dogfight at 13k.  It all seems so gamey at times when you could turn the whole time that you had fuel, and your performance never suffers that much, or at least even in a linear pattern

In my humble opinion, the function for fatigue should be exponential.  For instance, in an equation where

y= the number of g's the pilot can sustain without a blackout (when y=0 or y<0, pilot succumbs to g forces and permanantly blacks out)

and

x= sum of the number of g's pulled in the last 5 minutes

y= -.4x^.3+6

And for all of those who wish to see it as a function:

f(x)=-.4x^.3+6

Offline Karnak

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Re: Pilot fatigue.
« Reply #4 on: December 05, 2009, 03:12:57 PM »
I have noticed that, but perhaps it should make a slightly more forceful push into gameplay.  That way you have to think about your virtual self, and your plane.  It would prevent things like diving out from a hard dogfight at 13k.  It all seems so gamey at times when you could turn the whole time that you had fuel, and your performance never suffers that much, or at least even in a linear pattern

In my humble opinion, the function for fatigue should be exponential.  For instance, in an equation where

y= the number of g's the pilot can sustain without a blackout (when y=0 or y<0, pilot succumbs to g forces and permanantly blacks out)

and

x= sum of the number of g's pulled in the last 5 minutes

y= -.4x^.3+6

And for all of those who wish to see it as a function:

f(x)=-.4x^.3+6

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Offline bagrat

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Re: Pilot fatigue.
« Reply #5 on: December 06, 2009, 12:15:38 AM »
dude i think this exists already. i got into a high speed dog fight that started at 25k, me an the enemy were maintaining barely visible tunnel vision  throughout the duration of the fight.for like 2 mins or so an out of nowhere  i increased back pressure slightly an blacked out dirrty style for a few seconds. an it wasnt like i kep pullin while completely blacked out either (i imediatelt let go once black took effect). anyways this was 1 on the coolest dogfights i ever been in.
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Offline MachFly

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Re: Pilot fatigue.
« Reply #6 on: December 06, 2009, 07:09:50 PM »
TBH honest it is already a factor.  If I end up using lots of SA and fight hard I do get a little fatigued.  After a couple of hours  I need some food or a tea break.   I cannot play FPS's for more than an hour.

Same here, my performance suffers after 2 hours of flying, and after 3 it gets crappier exponentially  :(
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Offline Nemisis

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Re: Pilot fatigue.
« Reply #7 on: December 06, 2009, 07:29:55 PM »
TBH honest it is already a factor.  If I end up using lots of SA and fight hard I do get a little fatigued.  After a couple of hours  I need some food or a tea break.   I cannot play FPS's for more than an hour.


Same here. I get tired after a couple of hours, and all I can do effectively is run supps or troops, or pull boming raids. If you actually get involved in the game, just the constant slight shifting of advantage wears on you after a while. I'm like that in all games: I get really involved, I try and keep as many people alive as possilbe (In CoD and MoH type games), and when I almost die but beat the mission, I'm tired as hell.


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